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Suggestions / Re: Sneak bandaid further improvements
« on: October 05, 2014, 04:07:03 AM »
Give bluesuits a penalty and im fine with it.
I have a much better idea, just increase the firing animation time.Can I get a survey of sniper specials and how many of you dump AGI? I might tie aimtime to AGI.maybe should add a trail for bullet (like halo sniper rifle) like Gauss rifle have
I just might. It was originally the plan 8 months ago but I merely forgot.
You could even consider dropping 2-4 luck and going entirely unaimed shots (with high int for base crit chance and maybe living anatomy too), with the amount of shots you can put out with a pistol and the lack of aiming delay, you would be a powerhouse gunslinger.
3 5 7 4 10 7 4
with 10 CHA you can get 40 sight range so no PE needed, and you also can get like 100% crit AG and ST resistance added to your base res. That kinda solves all problems with the lack of special pts. And yes IN gives more crit % than LK, but without 8-10LK your critrolls are too random to rely on them(they are always random but by my experience with 9/10 LK you can rely on them kd/ko/crippling/etc the target)
I would much rather see some (caps paid) option to have your base cleaned and items put into specific lockers. Would save allot of time sorting things out and more time for pvp.Nonsense, everyone has their own sorting system.Add the possibility delete useless items and objects from private base.For example - use Science on object and it deleted.Trash can that delete items every period of time maybe? x)
smoke grenades are already Overused by those fucking sneaker gifted assholes throwing them around, if they disappear faster now then that's a good thing
Trust me, it didn't end that good .
p.s.
Image is from TLAMk2 weapon Hyperboloid. There are a couple more of those, but I think you get the idea.