Sorry but, seems very narrow minded.^
Sorry but, seems very narrow minded.^
I'm pretty sure I saw him with his grenadier and CLC...died very easily :D
You do know like 30+ new guns will be added right? Mainly from WWI/WWII era which will be the low tier weapons making current tier 1-2 weapons tier 6-9.
A lot more guns will be added to the game. So, it will probably not be a spam fest.I didn't mean spam fest as everyone using the same gun, I meant spam fest as in you will need to shoot some one 20 times to kill them!
Yeah, mhm.
well i can undertsand faopcurious and im with him since i never liked any tiersystem and fonline2 is a primeexample of why it is bad ...
it will be probably easier to fist someone with barehands then to shoot someone with a 10mm pistol with 5 hex radius ...
You care to link to that tec tree in the art section? Couldn't find it.
Also, I think you meant close minded, not narrow minded.
Also, if you guys couldn't balance the weapons what makes you think you can do it with tiers? Thats just going to make any balance you do for each tier even more difficult.
You care to link to that tec tree in the art section? Couldn't find it.please elaborate more on how bad the balance was this season.
Also, I think you meant close minded, not narrow minded.
Also, if you guys couldn't balance the weapons what makes you think you can do it with tiers? Thats just going to make any balance you do for each tier even more difficult.
You make statements like "Not to mention its going to be spam fest when everyone is trying to kill each other with zip guns in ZC." - Who is taking a zip gun to ZC seriously?
Also answer my questions, "its rude to ignore people."
You care to link to that tec tree in the art section? Couldn't find it.please elaborate more on how bad the balance was this season.
Also, I think you meant close minded, not narrow minded.
Also, if you guys couldn't balance the weapons what makes you think you can do it with tiers? Thats just going to make any balance you do for each tier even more difficult.
Also, narrowminded was a quote. You're also now using the term balance differently than before
Three questions, first post I made. Yes I read stalkers post, but who knows when you can take that guy seriously.
Also, please. Edit your posts and stop doubling up.
>few months ago
Ok we all know you didnt nearly play as much as a lot of other aop'ers and the fact you are being told you keep using the wrong weapons kinda makes me think that maybe you wouldnt be in a position to complain about bad balance. Especially not about a not yet existing balance which would be bad in the future.
You aren't reading the link I linked :(
You aren't reading the link I linked :(
ok, I'll read it again ;)
Edit: I read it again.... what did I miss? Howcome we aren't seeing eye to eye here?
So for argument sake, we'll address them as the "Meta" tier of each subclasses I don't believe it is necessary to keep multiple weapons of the same subclass at the "Meta" level.
So for the time being, I'm just asking you to be patient and instead of addressing specific weapons, address a specific subclass. That to us is much more critical as we move ahead. I want each subclass of weapons to be unique to another and most importantly fun, thus it is important we don't homogenize them.
QuoteSo for argument sake, we'll address them as the "Meta" tier of each subclasses I don't believe it is necessary to keep multiple weapons of the same subclass at the "Meta" level.
So for the time being, I'm just asking you to be patient and instead of addressing specific weapons, address a specific subclass. That to us is much more critical as we move ahead. I want each subclass of weapons to be unique to another and most importantly fun, thus it is important we don't homogenize them.
So what we look at isn't Pancor VS CSG, but at shotgun vs whatever as a whole. We have one or two weapons to represent that whole subgroup and if we can get enough imagimotivation we'll add sidegrade weapons into the subgroup. So in this regard, we kind of feel the balance between the subgroups is 3/4 pgud.
We ain't trying to doing linear improvements with our tier system. We kinda model the tiers simulate warfare of specific eras such as civil war, wildwest, ww1, ww2, vietnam to whatever we got now. A "lets have a little bit of fun before the srs kill each faction off for good" phase of the game.
Ultimately, this arena team deathmatch gameplay isn't what AoP is about but I certainly understand how people can really enjoy it.
I don't play as much as people who play every day, so I can't complain about balance? John, slap yourself in the face, that is really just stupid logic.The big majority of balance complaints on aop were, and still mostly are, due to misunderstanding of game mechanics. If one take a melee weapon and complains it has no range then that's not an inherent design flaw or shitty balance, it's people being ignorant and crying about how some elses game is not the exact way they want to have it for themselves. Same thing with complaints about snipers having to much range and too little damage in close range and how melees are OP in buildings and how machineguns lacks singletarget damage. All those complaints happened and with the influx of more new players it will even get worse next season.
What are you referring to exactly? And why do you make it sound like im using CSG? I never used it, just like I've never seen anyone using it.
Preserve the richness of this exchange!
Shotgun balance in AOP is absolutely perfect. HK caws for single shot slugs. Pancor for green burst at close range. Since pancor isn't craftable you may not always have one at your disposal. In which case you take a CSG, which does a bit less damage but fulfills the same role. Remember that having 50 pancors in your shotgun locker is an end of season luxury.
Since pancor isn't craftable you may not always have one at your disposal. In which case you take a CSG, which does a bit less damage but fulfills the same role. Remember that having 50 pancors in your shotgun locker is an end of season luxury.