I don't get you, joke or not, but just in case: that was 1 single example of mine, how can player be beaten by this molerats and such shit. I scavenged back there. I think you understand that not all sneakers wondering around with full inventory of meat, because carry weight quite important.
I am starting to loosing the point of argumentation here. First, people write how overpowered is this - npc-companions. Then, after I pointed out again what exactly do mean - Komrad said that suggestion kinda about useless perk. For roleplaying on PvP server. So I came with fresh example about it's not useless at all, you can die because of criticals and poison and such, especially if you are not expecting attack. So, I said that. And now I read about buffed sneakers. That's weird.
"NPCs are suppose to fuck you up, they fuck everyone up!"
Brilliant. I gotta answer "yes, I wanna be fucked up with extra poison"? When there is solution for weak NPC's, with requirements about items on you. When you will lost 7-8 pieces of food on single 25hp-rat-crowd? You gotta have 100 kg of meal on you for more or less long evading of those NPC's, because they are hell how many everywhere.
Also, there is still deathclaws, fire geckos, floaters, centaurs, aliens, spore plants (crazy lagged animation of char when you stamble on 7-8 of this crap around the corner and trying escape) and probably someone else not affected by this perk. Strongest ones. They will fuck up as used to from the very beginning. And groups of weak NPC's like ants just annoying as hell when you gotta waste time on them. I will better take 30-40 meat with me every time. And I will be sure that at least 40 times I possibly can avoid SOME hostile fauna.