1. I was the only one from all people I talk to IRL knowing that it exists
So is Fonline in General. I knew many people IRL that were unaware of Fallout 1 & 2. You want that project to have more advertizing than Interplay. Beside that, compared with other Fonline, i had FAR MORE web press coverage than any other Fonline server. That launch was very impressive, for most people that have things to compare with. Although, after the launch there was less advertizing, but also no game changing features that deserved a new coverage on the websites that already spread the word. About advertizing on new websites after launch, the team has shrinked a lot. It also needs new blood.
2. Wasted dozens of hours waiting/searching for enemy (even in time with 150 people online)
You must be the only one then. There many people everywhere in september/october.
3. I needed more than a week of very active gameplay (more like two) to learn about mechanics to be effective. (pretty sure new commers will need more), had to create character planner for it
I never used character planner. I only rerolled two time my main character, that i created on day one. The first time by myself for small tweaks (when the server required us to do it). For the second time i asked my buddies a few tips, but it was 2-3 days before the shutdown. Yet, i managed to lend a lot of kills, including when outnumbered. The ingame tactics replaced hours of character planning.
4. I needed to use AutoHotkey to make make controls less suffering
Indded, but not more than the other servers. Those AutoHotkey aren't bad per se, but there sure must be known by the new players.
5. Had to write recruitment posts on the forum and encourage everyone in-game in join VoiP
I did many operations without mumble/Teamspeak and it worked quite often. Sure, it is better with it, but not gamebreaking. If you don't hear voices, just follow the leader or a character with similar playstyle and watch what he does and do the same thing. I did that for most of the operations led by Den (don't remember the full name) as it was useless to go on their TS. (they only spoke russian). We relie more on it now that we are only a few players, but even there, some people simply refuse to go on mumble and you have to aknowledge those players and give them advices.
6. Have been called a swarmer.
Indeed you are... a member of a team who like to outnumber. The balance is indeed an issue, but spend some time in other serves and you see even more unbalance.
You compare AoP to other Fonline servers which has <1000 playerbase worldwide.
I compare AoP to MMO games with >100 000 players.
Other Fonline servers are what we can compare with.
Fallout based MMO - Fallout fans which are willing to play an MMO based on it.
Free project - Not just free to play, but made by unpaid people who pay money for the server, code/mod on it, and do the advertizement. Limited abilities in human ressources and limited possibilities on legal ways. (Beth could prevent anything anytime if they want it)
No paid advertizing as the team/playerbase simply can't afford it.
Word of mouth is the way.
Langage barrier - Currently only those who understand english can play.
I proposed the services of a french translation team from Fogen, to increase french playerbase and was answered that it was too early for that as many things would change.
Fonline isn't a finished game, but a beta, an early access game, an early access that could potentially last forever.