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Suggestions / Re: Make robes viable, at least as good as leather jackets.
« on: May 06, 2016, 05:13:45 PM »Id suggest a review of most armors personally....those i've managed to use anyways. Dont know about the stats of top tier ones...but metal mk1-2 leather mk1-2 combat mk 1....why? pretty much 80% of the bullets in-game have dt/dr mods of -20/-30....meaning that they would totally ignore any of these armor's resistances. Unless the armor mechanics were changed? Or is those dt/dr mods on bullets an actual % of the armor's dt/dr? I.E. Metal mk 2 is 20 dt. Is it 20-20=0dt? or 20-20%=16dt?
This plus dmg output in lower tier guns.
Another thing, please bring back old armors recipes. Mk I needed to make mk II, and add some use for chitin scraps and deathclaw hides. Thank you.
You used to need an insidious amount of material to get from SCA to SCA MKIII. And yes, people did craft them. But, back then the economy was more or less working. Right now its not. So we have SCA MKIII in the shop couple days after launch.
ATM I'd rather have our dev team focus on good game play and whatever features they still want to implement than on fixing stuff like this.