FOnline: Ashes of Phoenix

General section => Changelogs => Topic started by: cirn0 on May 04, 2016, 02:53:58 AM

Title: 05-04-2016 Patchnotes
Post by: cirn0 on May 04, 2016, 02:53:58 AM
CIRN0 H8 WRITING PATCH NOTES

Fixed Minimap
Fixed Merchant prices
Added more previous season fan favourite weapons back into circulation!
Heart Vendor loot variety increased per zone captured!
Changed 12g slugs bleed mod from 120 => 0
Lowered SAW damage by 1, and range by 5
Adjusted item costs ( wip, feedback wanted )
Obsolete ammo added to junk merchant
Repairing now no longer opens weapon modification screen if the item cannot attach weapon mods.
Added some missing text descriptions
Adjusted item names of combat armor to fit in

Tier 9 can mostly be obtained:
-Heart Merchant * Zones Captured
-Prototype Crafting
-Dungeon???
-Funbox??
Title: Re: 05-04-2016 Patchnotes
Post by: Mad Matt on May 04, 2016, 04:17:59 AM
I swear you Cirn0, I will find you one day and I will buy you a drink. God damn awesome job, keep on.

Btw. Yesterday Solar scorcherer was unable to be loaded and I was unable to shoot it even if it has some charges. (yes, I was doing it at day time)


Edit: Junk merchant has no obsolete ammo...at least at BB Junk Merchant :(
Title: Re: 05-04-2016 Patchnotes
Post by: VVish on May 04, 2016, 05:51:36 AM

Btw. Yesterday Solar scorcherer was unable to be loaded and I was unable to shoot it even if it has some charges. (yes, I was doing it at day time)


Load it with small energy cells. Mayjik of Sun was changes millenia ago.
Title: Re: 05-04-2016 Patchnotes
Post by: Mad Matt on May 04, 2016, 05:56:28 AM
Maybe, but even when I found loaded one...it was not still able to shoot.
Title: Re: 05-04-2016 Patchnotes
Post by: Myakot on May 04, 2016, 07:56:16 AM
https://www.youtube.com/watch?v=TzaVd6zl2bA&index=45&list=PLD5F42A56676EEC35

Whenever I hear about solar scorches now.
Title: Re: 05-04-2016 Patchnotes
Post by: Mad Matt on May 04, 2016, 07:58:43 AM
https://www.youtube.com/watch?v=TzaVd6zl2bA&index=45&list=PLD5F42A56676EEC35

Whenever I hear about solar scorches now.


Well, I don't really care about Solars cause I'm not EW user...just wanted to know wtf o_O
Title: Re: 05-04-2016 Patchnotes
Post by: baskila on May 04, 2016, 08:08:53 AM
I think all Energy Weapons could use some love here. Solar is not an exception. Other Energy guns would also need some changes as at the moment there is almost no one that uses them.
Title: Re: 05-04-2016 Patchnotes
Post by: Mad Matt on May 04, 2016, 08:28:37 AM
Okay, forget...Solar is working, but even if it was loaded when found you need to unload and load it again with SEC. Now it's working, Seki can confirm that my Solar is working as intended :D
Title: Re: 05-04-2016 Patchnotes
Post by: Gimper on May 04, 2016, 11:06:41 AM
I think all Energy Weapons could use some love here. Solar is not an exception. Other Energy guns would also need some changes as at the moment there is almost no one that uses them.

+1. Plasma weaponry is complete shit unfortunately. From what I've tested, EWs are only effective against unarmored opponents.
Title: Re: 05-04-2016 Patchnotes
Post by: powerplay on May 04, 2016, 11:12:11 AM
+1. Plasma weaponry is complete shit unfortunately. From what I've tested, EWs are only effective against unarmored opponents.
not true, t8/t9 ew was added just today, im using laser rifle ext cap atm and its very good
Title: Re: 05-04-2016 Patchnotes
Post by: S.T.A.L.K.E.R on May 04, 2016, 11:48:47 AM
I think all Energy Weapons could use some love here. Solar is not an exception. Other Energy guns would also need some changes as at the moment there is almost no one that uses them.

+1. Plasma weaponry is complete shit unfortunately. From what I've tested, EWs are only effective against unarmored opponents.

Lmao are you guys serious? AoP noobs thinking EW is under powered   ::)

Plasma weapons are a finisher due to its Natures peace perk. Plasma cannon can cause criticals up to 200 on armored target. Sonic cannon goes through walls, disperses enemy lines and supress them.

Hell, use plasma grenades and spam them and see what kind of fear you cause to enemies.

EW is not in a need of a buff. You haven't even seen pulse rifle or alien blaster in action  ;)
Title: Re: 05-04-2016 Patchnotes
Post by: Mad Matt on May 04, 2016, 12:02:17 PM
Well, I was only talkin' 'bout Solar cause it needs to be unloaded and loaded once again. I never think of buffing any of the EW weapons  ???


I would maybe add only some traits/perks to laser pistol, nothing more.
Title: Re: 05-04-2016 Patchnotes
Post by: Duke on May 04, 2016, 03:03:16 PM
CIRN0 H8 WRITING PATCH NOTES
Why so much DSR in core?
DSR-shot still can cost more than 100 AP ?
Title: Re: 05-04-2016 Patchnotes
Post by: mdgeist on May 04, 2016, 04:42:55 PM
without bonus rate of fire and a aimed shot at the head, i guess, yes
Title: Re: 05-04-2016 Patchnotes
Post by: Duke on May 04, 2016, 09:18:10 PM
without bonus rate of fire and a aimed shot at the head, i guess, yes
That not right. 100 AP must be maximum cost for any possible shoot.
Title: Re: 05-04-2016 Patchnotes
Post by: S.T.A.L.K.E.R on May 04, 2016, 10:13:16 PM
CIRN0 H8 WRITING PATCH NOTES
Why so much DSR in core?
DSR-shot still can cost more than 100 AP ?

No it does not. DSR and AS50 have been reworked. They still have long range capabilities, and damage lowered but now cause high bleed with chance of knockback (before used to be auto knockdown). If I remember correctly it cost somewhere around 60-70 AP but with leader buffs and armor traits, it can be lowered to 45-55 per shot. You HAVE to deployed to shoot it though. BTW it's better to just torso spam instead of doing aimed shots with these.

And be glad there are lots, good materials when you science them  :D