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Messages - BetaSpectre

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General Discussions / Re: Why do people leave AOP?
« on: March 26, 2017, 04:08:12 AM »
The game is sparse because of few SP features. And dilution of the Fonline community in general. Basically if there are two people who want a pie, and only one pie. Then that pie will be divided some how some where.

Fonline 2 and Fonline Reloaded are really lax on farming, and their map structures. But they also have economies, and they encourage active exploration of different areas.

Caravan event/missions are just one of many things single players do on those servers. That said I still don't know everything about the server since I just started playing. But it doesn't have a feel of progression to me that the other servers have, and on my own it's like some things are off limits to me no? On other servers Special encounters bridged that gap. And were something to look out for while slightly afk.

Caravans ingame can just be pathfinding with squads to dungeons with notification. Where NPC's will regularly assault dungeons.

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General Discussions / Re: How to send private message?
« on: March 26, 2017, 04:04:18 AM »
/f faction chat doesn't work on the forums I imagine. But thanks for letting me know about that function all the same.

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It keeps giving me Anti robot message.

Without giving me a question to answer to send a PM on the forums.

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General Discussions / Re: Why do people leave AOP?
« on: March 25, 2017, 08:49:10 PM »
I just started playing, and it lacks single player and grinding features that other games have.

Tl;DR

PVP games without enough PVE elements will become desolate wastelands sooner or later.
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Here you need a team or bust. And bust it went. Letting players do more things would probably retain more players hire bodyguards to go looting(won't shoot other players), then having a better market system inplace (artificial merchant/caravans/player run) possibly like Fonline 2 with player run merchants, more towns(like small communities in the zone one can travel to and track on the map), and more types of encounters (NPC's that are willing to trade, special encounter maps), or even more base options (letting players create outposts/bases inside the core which can be attacked/defended), allowing players to edit terrain like containers placement would also make it more fun to create and defend settlements even if just cosmetic.

A game based only on PVP will have a tough time gathering NEW people, and if the OLD people leave it's basically dead.

ATM the game feels very barebones, you get a gun, and you scavange or shoot people. The issue is basically there isn't anything more to do after some time. I'd compare this game to dead frontier with no pvp safety. Leave a home to go scavange in the inner city.

Without events like base attacks the home will get boring, there's also no risk of loss either which ironically makes the game lose a bit of its charm/danger. Though encourages more risky behaivor, and prevents massive turtling.

It's a good game no doubt, but the set up is lacking in the end if you ask me. No greater goal, and things progress rather quickly esp if alone.

There's an irony though, if you have rare items that can be lost people will never use them, but if you have leet items that never get lost then people get bored.
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If the game wants to attract more players there needs to be a more dynamic set up, like the caravan runs of Fonline 2/Reloaded. In addition if there are more single player activities then when the pop is low people will join to do quests, explore, or chat with the merchants.

And also without an easy fast travel/map system exploration gets a damper.
For instance to craft high end items if there are select "factory" maps that the player needs to reach then it's an activity to encourage players to get outside.

ATM not to my knowledge at least there's no way to use the map to go treasure hunting, you can't open it up then look for a single block that you want to go to for whatever reason.

Regardless I'll be running around town a bit for a while if anyone wants to try to hunt me down in the core xD.  How do you track people in the core? I vaguely remembering there was some sort of notification to find players?

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Game Tips & Guides / I'm a nub.
« on: September 29, 2015, 07:33:40 PM »
So I was thinking of Joining the Merchants, I'm mostly interested in knowing if you can play solo and just do PVE, or if its pretty close to impossible to solo patrols for PA parts, and Combat armor.

What I want to know is how feasible would be it be do quests solo, and how likely am I to get ambushed in encounters?

I have verification every post too.
Can't read the letters. And its just annoying.

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