aaaaayy, sorry!. i complete forgot game uses hex grid and get stuck on rectangle map tiles.
ok i redo in new dimensions/grid. is now 50w x 38h. still brighter then will be in-game so keep in mind. included is person standing for height compare. I am no sure developer want flame sprite to be wide enough to blend between sprite and or if i should make new sprite that is more isometric. (please give specifications so i can make as good as possible)
fire spread in picture is 0000000 for reference (if look from top were X is flamer)
00000
000
0
X
i see there is confusion and argument about flamer/incinerator because of my mistake of bad wording title.
topic name is flamethrower but there no flamethrower in game, only flamer/incinerator. as i see it flamer can be left as is (as it would seem it is a aerosol fuel spray type) and incinerator is napalm liquid ground burn type. so if developers of course agree i am think for all purpose this thread is about incinerator mechanic change.
(this why we need more people input, to catch mistake like this) i am edit topic to clarify incinerator.