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Messages - MuchaChota

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41
General Discussions / Re: Weighing up perk options; Hawkeye vs Watchtower
« on: October 07, 2014, 04:54:24 PM »
Hawk eyes only gives you 2pe for the purpose of determining sight range, so no better detection of sneakers. However that 2pe gives you like 7-8 hex increase in your sight range depending on your base pe, so its great for 5 or less pe builds

42
Suggestions / Re: flamethrower(Incinerator) rebalance/more viable for ZC
« on: October 07, 2014, 03:33:15 PM »
Well I thought that there could be some variations, like weapons specifically made to cause fire, and those that just cause it by default.

Mostly just curious, lol.

But it does seem like we will now need a pyromaniac perk or trait, to go with all this fire. ;)

And it that case i'd recommend a firefighter perk or trait, like fire wasnt already OP with 40%dmg from leader  :P

43
Suggestions / Re: Energy Weapon suggestions
« on: October 07, 2014, 03:30:23 PM »
Unaimed DPS is NOT good. Its mediocre as best compared to any aimed dps, even if you dont take into account the effects of aimed crits.

I had like 20 pulse pistols a few weeks ago, tried them in all the situations i could(pve and pvp) and finally ended up sciencing them all but one I keep to check now and then if they get changed  :(

Try a 250ew 10IN 10LK char with pulse pistol and have fun chasing your targets every time you knockback them out of your eff. range giving them chance to escape. Guaranteed no-fun for you  ;D

44
Suggestions / Re: Make nuka-cola a food.
« on: October 07, 2014, 03:22:06 PM »
But Nuka Cola SHOULD work in the same way.  Even though they don't do anything I like to drink them and imagine having a nice refreshing soda after a day of murdering.

This

45
Suggestions / Re: Faction armor suggestion
« on: October 07, 2014, 03:19:54 PM »
+1 to your idea sir, faction mk2 is colored version of ca mk3 so there is no point for them existing(don't check this at wiki if you want to be sure, do it ingame and you'll see they are exactly the same). I like the idea that every faction armor could be different and improved and all, but at least it'd be nice if  they had different traits/perks than a ca mk3

46
Suggestions / Re: Energy Weapon suggestions
« on: October 07, 2014, 03:11:35 PM »
+1 I was thinking to make a thread similar to this

-Electro rifle: complete random damage, 50 range(effective range varying from 38 to 45 according to char), 3 shots and 50ap to reload(still 40 with perk). IT SUCKS HARD
-Rad rifle: no aim capacity, 30 range(18-30 depending on char). Needs full crit build to do some dmg(still worse than aimed shots with almost anything) and with full crit and no aim everytime you score a good crit you knockback your target out of your own shit effective range. SUCKS
-Pulse pistol: same as rad rifle but less dmg and only 22 range! this is the most useless weapon in the game AFAIK.

Mainstream ew weapons are good but all of them are worse compared to their similars in sg/bg. The only weapon that shines over the rest in general terms for me is the solar scorcher but it works only from 7am to 9/10pm ingame so in the best case is situational. Change it to 'Scorcher' and Make it use SEC or even MFC for what i care, but dont leave it as it is  :(

47
General Discussions / Re: Healing rate
« on: October 06, 2014, 12:47:38 PM »
Yes that is what i know so far, but I'd like to know what affects and what not the ticks  :)

48
General Discussions / Healing rate
« on: October 06, 2014, 12:02:11 PM »
Im opening this thread after using search both on forum and wiki. Couldn't find anything useful.


How does healing rate works? Besides the number itself, its a set amount of hp? Its affected by total hp or special? How does it works?

49
General Discussions / Re: Bored
« on: October 05, 2014, 10:45:31 PM »
The problem for me is seeing simply superior builds and having to start new char to try them cause of wrong traits and tags. Having already a lvl 30+ char with all the recipes and high eng/sci/per/ just thinking to lvl new char kills my will to play, all that grinding...


shit happens

50
Game Tips & Guides / Re: about MELE HTH build and perks
« on: October 03, 2014, 05:38:02 PM »
I've used it a couple of times, helped 2 times out of 8.
First one was the funniest one, as I was scavenging and my invetory was full, while trying to not lose some guy (was the launch day if I remember correctly) I tried to search for voodoo in my inventory. He was *luckily* running in circles closing doors behind him, so I was able to sniff that stuff and boost my ms... Then he just panicked (I guess) and shot me, guess what, he critted me 6 times in a row, all of them were knockdowns and a knockout ;D, more than half of them were bypasses. Well, was fun at least.
(Other 5 fails were due to the fact, that "target" had friends :(  ).


I'd love to have loner path as a more viable one, but in the current scenario scavenging alone is just a way of suiciding/gimping yourself. You can't be alone to win in 8/10 PvP situations, according solely to my experience

51
Off-topic Discussions / Re: small scale pvp in a nutshell
« on: October 03, 2014, 02:21:43 AM »
this thread so good. close it to crystalize it


52
Off-topic Discussions / Re: small scale pvp in a nutshell
« on: October 03, 2014, 01:19:53 AM »
Not sure if butthurt about butthurt or overall just butthurting

j4j4

53
Suggestions / Re: Post 24 Perk: Leather Crafter
« on: October 02, 2014, 06:56:18 PM »
If you science broken leather jacket or armor from mission, you get infinite brahmim skin (i mean a LOT).

I have like 135-140 science and i dont remember getting golden/fire gecko pelts, polymers, kevlar or mats like that. Only fibers, gecko and brahmin hide

54
General Discussions / Re: Most OP build/weapon
« on: October 02, 2014, 06:42:00 PM »
which i dont understand: snipers 10 luck.
8 luck should be way more enough but no. 2 stat point for 5% aimed crit gosh
so as 10 pe, that 4 sight range and 1 hex shoot range is super important to them.
and the 1 agi guys who enjoying every hit kd them.

8   8   11   14   20   22   25
9   5   9   13   21   24   28
10   2   7   12   22   26   31

55
General Discussions / Re: SMGS are useless?
« on: October 02, 2014, 06:30:18 PM »
Give them all traits like limb destroyer x1/x2 and make it possible to proc the effect on random limb using burst

56
Game Tips & Guides / Re: Pistol Builds
« on: October 01, 2014, 08:52:04 PM »
I've tried the unaimed path with different builds and it has one big problem for pistols. The higher the crit chance, and even with low crit chance, you end up knocking back your target out of your own short and useless effective range. It's a big no-go unless the aim torso mechanic gets changed.

I've also tried various chars with 6-10AG and different combinations of fast shot, action boy and brofs(except the one from the leadership module) and in the best case scenario you get 1 shot more than 1AG bruiser builds. AG is a complete waste.

57
General Discussions / Re: Favorite Weapon
« on: October 01, 2014, 03:30:35 PM »
solar scorcher without a doubt

58
Game Tips & Guides / Re: Pistol Builds
« on: October 01, 2014, 02:10:57 PM »
with 10 CHA you can get 40 sight range so no PE needed, and you also can get like 100% crit AG and ST resistance added to your base res. That kinda solves all problems with the lack of special pts. And yes IN gives more crit % than LK, but without 8-10LK your critrolls are too random to rely on them(they are always random but by my experience with 9/10 LK you can rely on them kd/ko/crippling/etc the target)

59
Game Tips & Guides / Re: Pistol Builds
« on: September 30, 2014, 07:18:55 PM »
dont waste your time with AG, its useless compared to other stats(except for the crit res ofc). 10LK is must, IN depends on how many skillpoints you want to allocate in tagged secondaries. CH>all

60
Bug reports / Re: [MECH] Range bug ?
« on: September 30, 2014, 07:03:20 PM »
You can't

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