FOnline: Ashes of Phoenix

General section => General Discussions => Topic started by: MARXMAN on October 15, 2014, 10:40:53 PM

Title: ZC isn't the only PVP people
Post by: MARXMAN on October 15, 2014, 10:40:53 PM
I know I'm not the only one who has noticed this, but there seems to be a lack of players in the core unless ZC is going on. Even when I see 50-70 players online, the way the core looks it might as well be 30. PVE is becoming a problem IMO, as Vtecs and Lawyers are not a regular sight in the core. It seems to me that everyone is afraid to go out and lose gear, and they just sit doing high rep missions until they can buy gear for ZC. This makes the game incredibly boring. I don't usually see the lawyer/vtec ZC regulars in the core (and I haven't really seen much vs BB ZC), unless they're in LARGE numbers. Something needs to be done to encourage more players to venture into the core. Small squads PVP in the core is the most fun this game has IMO, and it shouldn't die because of fucking carebears.

Thoughts?
Title: Re: ZC isn't the only PVP people
Post by: catstevens on October 15, 2014, 10:45:59 PM
i agree 100%. I think having missions in instanced locations is a mistake for this game. The high-rep missions should instead take place within the core i think.
Title: Re: ZC isn't the only PVP people
Post by: S.T.A.L.K.E.R on October 15, 2014, 10:54:36 PM
It seems to me that everyone is afraid to go out and lose gear, and they just sit doing high rep missions until they can buy gear for ZC. This makes the game incredibly boring. I don't usually see the lawyer/vtec ZC regulars in the core (and I haven't really seen much vs BB ZC), unless they're in LARGE numbers.
I'm not sure if you're talking about prime server time but late server time (mostly americans and late night europeans) nobody wants to do ZC. We have at least 7 Vtecs on but all they do is assignments and I'm dying for some PvP. I go explore core and find nobody.

i agree 100%. I think having missions in instanced locations is a mistake for this game. The high-rep missions should instead take place within the core i think.
Missions in core will be chaos, people will complain that they won't be able to do them.
also some dev said something about stopping/locking all assignments when a zone control timer goes on but the bad thing I see when a faction doesn't have enough people, the people that want to do assignments will get mad

Title: Re: ZC isn't the only PVP people
Post by: MuchaChota on October 16, 2014, 01:28:10 AM
+1 to assignments in core, of all sorts possible

It'd be nice to have an all chat available/a way to see where are other faction members moving in the  zones/something to mobilize the online players of all factions to bring some PvP when there are like 20-50 online. Maybe some announced spawn of rare items/encounter in any zone. Anything
Title: Re: ZC isn't the only PVP people
Post by: The Brazilian Slaughter on October 16, 2014, 03:00:25 AM
I think assigs in the core might be a bit problematic if people shoot your targets dead and steal their stuff before you do. Maybe load assig-targets once you get into the assig zone?

But yes, we need to get people out of assigs and bases and inside the Core. The new caravan-ZC system might help with that because people will want to raid those caravans.
Title: Re: ZC isn't the only PVP people
Post by: mAdman on October 16, 2014, 03:16:32 AM
Hmm. Well if everyone active was forced to go into the core it would be some crazy shit at primetime, but that's a good thing right?

As much as I did assignments, maybe the high level versions should be removed in place of more "dungeon" style areas, where even though it is a PvE mission, other factions can enter just as easily.

So all high level "PvE" has the chance for PvP interaction.

The low level assignments are fine for introducing people to the game mechanics while getting them up a few levels. But at high levels, it does seem like too much of a draw away from the city. (the high level assignment giver could instead give details about dungeons and whether or not someone from YOUR faction has agreed to enter (or entered) one recently, to stop teams from the same faction bumping into each other in a dungeon and being stuck there together).
Title: Re: ZC isn't the only PVP people
Post by: paragon on October 16, 2014, 03:47:43 AM
I don't go to the core to small scale for pvp for many reasons.
1. It's not really profitable. If you fight in ZC and lose, but make damage, you'll get some money to stay on balance. Not in free pvp.
2. It's not stable. I don't want to run around for hours searching for a fight.
3. It's even less balanced than 10 v 20 ZC. in ZC you can manage to make number of enemy not that sufficient, while if you fight 2 v 4 it's hard to avoid part of the enemy group to fight another part.
4. It's stupid to fight with specialized build 1v1 on even. Sniper against flamer? Only if flamer camps inside than sniper dead. Otherwise... so there's nothing you can do if you meet an enemy in bad situation.
5. It's hard to find a team for it. Most are playing at the evening and they all want to do something. It's much easier to go to ZC together instead of organizing small groups and sending them to different locations.

But it's up to you to make the situation better. Create an event, give people time and location to fight, come there with friends... and somebody will gladly come to fight you.
Title: Re: ZC isn't the only PVP people
Post by: baskila on October 16, 2014, 04:34:54 AM
I don't go to the core to small scale for pvp for many reasons.
1. It's not really profitable. If you fight in ZC and lose, but make damage, you'll get some money to stay on balance. Not in free pvp.
2. It's not stable. I don't want to run around for hours searching for a fight.
3. It's even less balanced than 10 v 20 ZC. in ZC you can manage to make number of enemy not that sufficient, while if you fight 2 v 4 it's hard to avoid part of the enemy group to fight another part.
4. It's stupid to fight with specialized build 1v1 on even. Sniper against flamer? Only if flamer camps inside than sniper dead. Otherwise... so there's nothing you can do if you meet an enemy in bad situation.
5. It's hard to find a team for it. Most are playing at the evening and they all want to do something. It's much easier to go to ZC together instead of organizing small groups and sending them to different locations.

But it's up to you to make the situation better. Create an event, give people time and location to fight, come there with friends... and somebody will gladly come to fight you.
hmm interesting you find it that way. My experiences are quite opposite.
Random pvp is the most fun activity in the game. You never know who you will encounter or how many. It makes for different situations every time. Teaming up with people is no problem at all but maybe it's because of your faction. In Family most players want to go and I can easily say that I can play all day long doing only random pvp with others.
Gear is not any problem either. I get killed but kill as well. Overall I get more stuff than I loose.
Additional thing is that if people don't have equipment we share so maybe not sharing might also be a factor in your faction.

The only problem is lack of people in the core. It was so much fun at the beginning when there was loads of people scavenging and running around. I'm sure that some encouragement for people to go to the core and not carebear in bases would help for sure.
Title: Re: ZC isn't the only PVP people
Post by: greenthumb on October 16, 2014, 04:54:24 AM
I am not playing that frequently to experience all situations in core, but if problem is that players prefer to stay safe, within relatively low risk and constant profit, only thing possibly influencing their decision to go to core is potentialy high profit for significantly higher risk. Maybe this motive will make you think about it:

Assignments representation
Lets say a wheat farmer is taking care of his field for average daily profit of 400 currency units. Risk is low and even if weather and season arent hospitable one year, another year it will be better. So average profit over few year aswell as minimum salary every year is guaranteed.

Solo Core Runs representation
Lets say farmer got an opportunity to travel to another country, where industry is more expanding but chance to employ is 50%. Average income for worker there is 1000 currency units.

Now lets compare both, 1st option is  providing low but stable income of 400. While another option is rewarding in average 50% * 1000 = 500. Which option would you choose? For every poor yokel, first option is the only choice. Nobody would exchange 50% chance to loose his living for 25% higher income.


In terms of game, core has to be rewarding much more to motivate all kind of players venture inside.


Problems

1. Most of the ZC fighters will do much better accomplishing 1 SS mission than doing ZC for 1 hour( not taking into account loot from players, just ZC reward, I assumed, over long time, player loose as much gear as he gains)
2. Running dungeon(s) is dumb and dump of your sources. Only valuable stuff there are modules, well maybe 2 or 3 oil cans... But nothing else worth going there, in average its realy money dump.
3. Looting polymer lab is REALY nice, i love it always, but i am not sure if any other zone is as profitable to loot, in general you ll die more and loose more of your time than just running assignments and buying polymers, kevlars...whatever.

Solution for ZC
1a. Pay 50-100 caps Fix Reward for every single character active in zone since begining till the end of timer.
1b. ZC Ammo Reward, Repay 20% of base cost of ammunition for loosing teams and 50% for winner.
1c. Boost ZC Score reward by 20-30%
1d. Reward for supportive characters, reward is given to everyone who use fa/stim/ss/doc/defib on friendly player. Total reward should be capped per each player dependent of his ZC score. E.g. Miniguner deals 1000 damage, medic heals 500 hp in process. Medic earns additional  50% amount of miniguners score. If he would heal Miniguner for 1500 hp,  he would not get more than just 100% of score anyway.

Solution for Dungeon(s)
2a. Add more!
2b. Boost XP reward
2c. Instanced Treasures!!! CAPS, MKIII ARMORS, ROCKET LAUNCHERS...

Solution for loot spawning in core
3a. More characteristic spawns, so one can acutaly learn where to find desired resource. It works quite nice in polymer lab, but other seems to be inapproprate( for me)
3b. More loot

Thats it
Title: Re: ZC isn't the only PVP people
Post by: baskila on October 16, 2014, 05:17:42 AM
Why are you focusing on ZC so much? It's not the problem, lack of random players in the core is.
You want to give more rewards for ZC. It would only further promote what is going on right now and that is people logging in just to do ZC and then log out. We don't need more promotion of ZC we need to promote random players to explore the core and to encourage random pvp.
To fix it we have to look at the reason why players carebear in bases. And that is because they only do assignments.
One way to counter it would be to give more xp to critters in the core. that would make of a good alternative to earn xp instead of grinding assignments.
Other idea (to promote random pvp) would be global announcements like: "Vary rare weapon has been spotted in <zone name>". That would encourage people to go. Or "Critter infestation in zone X has been reported." - that would encourage players to go to earn xp. Or "Rare object reportedly seen in zone X".
Title: Re: ZC isn't the only PVP people
Post by: Niamak on October 16, 2014, 05:30:17 AM
In my opinion, scavenging core is always the best way to make caps (800-1000 caps/run) but grinding assignment is nice and easy. Only solution is to remove assignments.
Title: Re: ZC isn't the only PVP people
Post by: baskila on October 16, 2014, 05:48:51 AM
In my opinion, scavenging core is always the best way to make caps (800-1000 caps/run) but grinding assignment is nice and easy. Only solution is to remove assignments.
No doubt that would force people to go to the core but I din't think it's the best solution. Basically you don't want to strip the game of features. If you designed something and it's working it would be a shame to remove it. But I agree some tweaks would be nice but at the same time creating alternative opportunities to earn xp in the core.
Title: Re: ZC isn't the only PVP people
Post by: PorkchopExpress on October 16, 2014, 06:33:17 AM
In my opinion, scavenging core is always the best way to make caps (800-1000 caps/run) but grinding assignment is nice and easy. Only solution is to remove assignments.
No doubt that would force people to go to the core but I din't think it's the best solution. Basically you don't want to strip the game of features. If you designed something and it's working it would be a shame to remove it. But I agree some tweaks would be nice but at the same time creating alternative opportunities to earn xp in the core.

You definetly don't encourage people to go into core since you always fight in a group waiting to ambush those loners....
Title: Re: ZC isn't the only PVP people
Post by: baskila on October 16, 2014, 06:37:52 AM
In my opinion, scavenging core is always the best way to make caps (800-1000 caps/run) but grinding assignment is nice and easy. Only solution is to remove assignments.
No doubt that would force people to go to the core but I din't think it's the best solution. Basically you don't want to strip the game of features. If you designed something and it's working it would be a shame to remove it. But I agree some tweaks would be nice but at the same time creating alternative opportunities to earn xp in the core.

You definetly don't encourage people to go into core since you always fight in a group waiting to ambush those loners....
Not always. Sometimes I go alone because I feel like it. Same as sabbarab or komrade or others. Depending on mood.
Title: Re: ZC isn't the only PVP people
Post by: Hang-Lip on October 16, 2014, 06:57:24 AM
Only the hardest assignments (S,SS) should involve going to the core to complete them i think.
If this was implemented and worked, i think core might need to be a bit bigger.
Title: Re: ZC isn't the only PVP people
Post by: rix on October 16, 2014, 06:57:47 AM
Wana fun and endless pvp in Core?
5 words 4 devs:
high rewarding assignment in Core

now loner can do D assignment for 3-6 k exp (with exp for hitting enemys ofc), give people choice between safe assignment and high risk but high rewarding assignment in core (about x3 exp, money and rep), and pvp go on, cos u motivate people to run in the core

sry 4 bad eng
Title: Re: ZC isn't the only PVP people
Post by: Stem Sunders on October 16, 2014, 08:04:26 AM
Family always has a death squad of around 3 - 8 players, they are always hunting the core. All we ever find are loners and the occasional duo.
Sometimes we stumble across a ZC raiding party.

The only reason V-Tecs get the worst treatment is because we know they will be around to provide some fun. Unlike law who we can only find during ZC apart from the odd loner and then theres BB's and I've only seen 1 player from there in the past week.

I'd definitely like to see more players around the core. If I go alone, more often than not I can run from one end of the core to the other without seeing a single player. The only way I can guarantee seeing somone is by going to V-Tec gate.
Or perhaps sit on our own gate till some V-Tec come to us, Which doesn't happen as often as some would have you believe :P
Title: Re: ZC isn't the only PVP people
Post by: PorkchopExpress on October 16, 2014, 08:22:27 AM
Family always has a death squad of around 3 - 8 players

There's your answer to entire question about loners not scavening core anymore.....
Title: Re: ZC isn't the only PVP people
Post by: SnowCrash on October 16, 2014, 08:37:20 AM
I enjoy sneaking around the core, and messing with people, closing and opening doors just to scare them. Follow them and spying their movements. And occasionally I even help some people against PvP or PvE fights, when i get the chance. Of course, i also backstab some of them.

But, is true that its not enougth motivation for going there. Im only go to police station for sec to recharge steal boy, and scavenge stims/bandages to trade them for steal boys.
Title: Re: ZC isn't the only PVP people
Post by: Captain Chilly on October 16, 2014, 08:44:52 AM
i'm just gonna say this:
a PVP oriented Fonline will always die, people want an online fallout to kick ass with their friends, not to get isnta raped by a guy who spent 2 months leveling his sneak and HtH
Title: Re: ZC isn't the only PVP people
Post by: baskila on October 16, 2014, 08:46:23 AM
Family always has a death squad of around 3 - 8 players

There's your answer to entire question about loners not scavening core anymore.....
It would be good to hear your solutions instead of nit-picking statements that suit your agenda.
All you say is to remove assignments functionality. Then you're suggesting to remove functionality of teaming up? or would you like to prevent only Family from doing that. Be more creative and present real solution not criticize everything.
Actually it doesn't matter. Many solutions have been proposed already. Just don't try to start flame war because it won't do any good. We all play this game together.
Title: Re: ZC isn't the only PVP people
Post by: greenthumb on October 16, 2014, 08:49:25 AM
this is PVP oriented server, maybe i am wrong but point wasnt realy to make all fonline players stick to this server premanently, for me its very nice picture of game where its enought to login for couple of hours per day( once you got stashed ofc ), i believe thats also shared vision of developers according the game mechanics, in this meaning only thing which discourage or maybe disapoints players a little is the (action time/waiting time) in ZC, i would start think about this issue for further development.



It would be good to hear your solutions instead of nit-picking statements that suit your agenda.
All you say is to remove assignments functionality. Then you're suggesting to remove functionality of teaming up? or would you like to prevent only Family from doing that. Be more creative and present real solution not criticize everything.
Actually it doesn't matter. Many solutions have been proposed already. Just don't try to start flame war because it won't do any good. We all play this game together.

Dear baskila,

i believe it wasnt meant to insult anyone, but truth about fonline universe is and always will be, that gameplay is maintained by players themselves, if players will stick to "PK" behaviour, it is and always will be contraproductive in matter of building up playerbase. Thats it.
Title: Re: ZC isn't the only PVP people
Post by: Komrade on October 16, 2014, 08:57:50 AM
I believe it wasnt meant to insult anyone, but truth about fonline universe is and always will be, that gameplay is maintained by players themselves, if players will stick to "PK" behaviour, it is and always will be contraproductive in matter of building up playerbase. Thats it.

Are you serious ? The only reason I play this game is because it's open and you can and will kill anyone. Also about the PK behavior, I think is the point of the game otherwise there are hundreds of theme park mmorpgs why don't you try them and say how great they are ? Then you will see why AOP is so great.

Also the best PVP is the ''Hunt''     
Title: Re: ZC isn't the only PVP people
Post by: greenthumb on October 16, 2014, 09:00:52 AM
yes best PVP is to outnumber somebody in smallscale PVP, eventualy to pwn some team in equal numbers, but if you get owened, eventualy get owned repeatedly, it will make you not play anymore, thats the withdrawal for  playerbase of this nice viewpoint of PK game .
Title: Re: ZC isn't the only PVP people
Post by: baskila on October 16, 2014, 09:14:49 AM
yes best PVP is to outnumber somebody in smallscale PVP, eventualy to pwn some team in equal numbers, but if you get owened, eventualy get owned repeatedly, it will make you not play anymore, thats the withdrawal for  playerbase of this nice viewpoint of PK game .
I think it depends. Of course open pvp with full loot is not for everyone but I'm sure that players would like it if they would be more encouraged to go to the core. They just need to see that there's stuff to do, loot to grab, critters to kills, locations to explore, mysteries to solve (ok I might get carried away wee bit there;) ), players to kill and that gear is not a problem.
Title: Re: ZC isn't the only PVP people
Post by: catstevens on October 16, 2014, 09:55:07 AM
if players will stick to "PK" behaviour, it is and always will be contraproductive in matter of building up playerbase. Thats it.

What are you talking about? This fonline server is meant for pk and pvp only. Your statement makes no sense for AOP.

Moving on, here are some missions in core that could work differently than the current ones:
- assassination :  You are given location (e.g. PV bioab), target mob spawns when one person from assignment team enters.

- exploration : You are given a location to visit and return from (after sending pipboy gps data back to base) within the core

- Security : You are given a location in the core that the whole assignment group must stay in for 10 minutes.

- Discovery : You are given a location and a certain item that you must find within them. The item will spawn.

- Seek & Destroy (abusable but what isnt): You are tasked with killing a member of your main enemy gang within the core

 - Intel gathering : You must vist an enemy gate and remain there for 20 minutes

More meandering:

As for ZC, here's my brutal opinion. The AOP devs have created a unique fonline game, focused on pvp, with new mechanics, 100% new maps, new character system, new guns, etc. Totally changed fonline and I think did an amazing job breathing new life into it. But then, you make ZC which is essentially the exact same as TC but without a loot box. Why? Why did you have to add TC into a new unique game you created? And we see what happenes, big gangs only logging on for zc battles, etc. You took your unique amazing product and stamped it with the old fonline that everyone is bored of. IMO ZC should be changed to be totally different so it's not just the same as TC. Taking zone should be ongoing battle involving a few factors not just TC timer. Well if anyone read this whole wall of text I congratulate them!
Title: Re: ZC isn't the only PVP people
Post by: PyrO on October 16, 2014, 10:17:21 AM
Family always has a death squad of around 3 - 8 players

There's your answer to entire question about loners not scavening core anymore.....
You should not forget that the OTHER factions do the same. There are v-tecs camping between eastern square and the family gate as well. And I doubt the other 2 factions do the same thing.
Title: Re: ZC isn't the only PVP people
Post by: PorkchopExpress on October 16, 2014, 10:20:13 AM
Family always has a death squad of around 3 - 8 players

There's your answer to entire question about loners not scavening core anymore.....
It would be good to hear your solutions instead of nit-picking statements that suit your agenda.
All you say is to remove assignments functionality. Then you're suggesting to remove functionality of teaming up? or would you like to prevent only Family from doing that. Be more creative and present real solution not criticize everything.
Actually it doesn't matter. Many solutions have been proposed already. Just don't try to start flame war because it won't do any good. We all play this game together.

No i don't have an "agenda", didn't personally had problems with you guys ganking around but i'm telling you what regular players write in chat.Basically they don't go scavenging since they got camped couple of times in gate and lost their precious gear(matters a lot to them).So they simply choose safer way;team up and go assignments.Way i see it;you will never attract people into scavening zone(non ZC time) unless we get some high rewards in there.In my opinion assignments aren't way to go because only teams will do that;most of casual guys will simply avoid those difficulties that require venturing into core.I'd put some rare spawns inside with corresponding message to all factions.Patrols with some precious cargo like t3 ammo,craft materials etc.Also,you need to add some items upon completion of those Core assignments because if you don't, as i said previously, casuals will avoid them(why would they risk everything only for example 25% more exp and caps).So maybe make S-SS-SSS assignments for core and increase exp and caps  reward by 33% and maybe add some items that everyone wants?Chitin scraps for example.Also,why not introduce some "neutral" faction,what i mean is some npc faction which would be enemy with all 4 player factions and they could take zones too if the zones is "idle" for long time.What happened to robots btw ;) ?I don't know there's lot of things that i could make up but since i'm waiting for long time just for that 2nd dungeon i'm not gonna put pressure on this(devs are busy and lacking numbers as it is).
Title: Re: ZC isn't the only PVP people
Post by: Stem Sunders on October 16, 2014, 10:28:54 AM
@PorkchopExpress

Learn new tactics? like we had too.

Its not up to us to compensate for other players. Just like its not up to other factions to compensate for our lack of manpower during ZC.
It's clear we can't contest on the scale other factions can, so we take to other methods

E.g Wandering death squads and ambush tactics. Which don't always work out as planned I may add.

Try something new like forming your own squad to go clear out the core.
Stick to the shadows, I can't believe the amount of players that just run down the street totally unaware there are enemies stood in front of them. They just run through us expecting not to get shot.

Lastly, if what you claim is true and players are too scared to enter the core for fear of losing equipment or of a possible fight.
Then I'm proud to be a member of the family.

However these guys didn't seem to care much.
Title: Re: ZC isn't the only PVP people
Post by: PorkchopExpress on October 16, 2014, 10:33:06 AM
@PorkchopExpress

Learn new tactics? like we had too.

Its not up to us to compensate for other players. Just like its not up to other factions to compensate for our lack of manpower during ZC.
It's clear we can't contest on the scale other factions can, so we take to other methods

E.g Wandering death squads and ambush tactics. Which don't always work out as planned I may add.

Try something new like forming your own squad to go clear out the core.
Stick to the shadows, I can't believe the amount of players that just run down the street totally unaware there are enemies stood in front of them. They just run through us expecting not to get shot.

Lastly, if what you claim is true and players are too scared to enter the core for fear of losing equipment or of a possible fight.
Then I'm proud to be a member of the family.

However these guys didn't seem to care much.

If waiting in certain parts of gate outnumbering loners and bluesuits is tactical and an accomplishment for you and family;well to be honest,not sure should i salute you or pity you.
Title: Re: ZC isn't the only PVP people
Post by: Myakot on October 16, 2014, 10:36:12 AM
Bullshit trash-talking has started? Be mature people, wth.
Title: Re: ZC isn't the only PVP people
Post by: Stem Sunders on October 16, 2014, 10:43:35 AM
There you go again "nit picking" on certain parts and twisting them to fit your own "Agenda" I try to explain something and you offer me nothing back but insults :p

Mostly I agree with you, I want more fights and less blue suites too.
And I think you missed my point.
If its not tactics then what is it? I have countless screens of awesome traps and ambushes we have set. Some in the sewers some in the streets and buildings and yes others as you say on exit grids. But if you think all we snag are lone blue suites then you're mistaken.

Even the grouped, armed and armored players often lose because they run around like headless chickens panicking that they are about to be someones supper and as someone said above me we're not the only faction that does it...

The best fights are when the two squads run into each other. Or post-ZC ambushes, if you earn an enemies preferred route and you're there waiting for them I think thats pretty cool.

(Edit) Ironically exit grids tend to end up in death more than victory. So if setting a trap in a building or in the street isn't legit what is?
Title: Re: ZC isn't the only PVP people
Post by: baskila on October 16, 2014, 10:53:16 AM
if players will stick to "PK" behaviour, it is and always will be contraproductive in matter of building up playerbase. Thats it.

What are you talking about? This fonline server is meant for pk and pvp only. Your statement makes no sense for AOP.

Moving on, here are some missions in core that could work differently than the current ones:
- assassination :  You are given location (e.g. PV bioab), target mob spawns when one person from assignment team enters.

- exploration : You are given a location to visit and return from (after sending pipboy gps data back to base) within the core

- Security : You are given a location in the core that the whole assignment group must stay in for 10 minutes.

- Discovery : You are given a location and a certain item that you must find within them. The item will spawn.

- Seek & Destroy (abusable but what isnt): You are tasked with killing a member of your main enemy gang within the core

 - Intel gathering : You must vist an enemy gate and remain there for 20 minutes

More meandering:

As for ZC, here's my brutal opinion. The AOP devs have created a unique fonline game, focused on pvp, with new mechanics, 100% new maps, new character system, new guns, etc. Totally changed fonline and I think did an amazing job breathing new life into it. But then, you make ZC which is essentially the exact same as TC but without a loot box. Why? Why did you have to add TC into a new unique game you created? And we see what happenes, big gangs only logging on for zc battles, etc. You took your unique amazing product and stamped it with the old fonline that everyone is bored of. IMO ZC should be changed to be totally different so it's not just the same as TC. Taking zone should be ongoing battle involving a few factors not just TC timer. Well if anyone read this whole wall of text I congratulate them!

That is very well said. +1
Title: Re: ZC isn't the only PVP people
Post by: Deathproof on October 16, 2014, 10:55:18 AM
Family always has a death squad of around 3 - 8 players

There's your answer to entire question about loners not scavening core anymore.....

No your argument that there is a superpower waiting for all entering the core, while we're usually about 4 players, rarely more, often less. (At least at the time I'm playing).

Only time we were 8+ is to ambush gang going to zc. Why ? Coz we can.

Every ZC (with exception of 2-3 times, which wasn't in my time zone but I stayed late) was totally swarmed. 7-8 Family vs 15+ law or 15+ vteks or combined. Thats why I really rarely decide to zc these days (and even if I do so I have a problem of finding 6 ppl for it), so don't give us bullshit when you're the usually the ones swarming the shit out of people.

You have a mentality from other fo's. Grind grind then use it just to log in for zc. If you had teams hunting/scavenging the core then random pvp would be fun. Your gate is being camped by 4-5 ppl ? Send a team to deal with it like we do. Always whining about that. You know how much outnumbering I just shrugged off ?

Do you know how our chat around vtek gate sounds like ?
"I hope they send someone now"
"I hope he told them where we are"
"I hope more come"
"Lets try to find a group"

Bluesuits are collateral because there isn't no one else, no one else going into core , no one else defending them. I personally took family bluesuits scavenging, hunting geckos, exploring the map, just to help them out if someone attacks them. Its a win win, I get pvp, they get loot.

Specialized builds ? Its your problem you made a character that can't preform more than 1 function than expect everyone else to do one function as well.

I love the high moral ground you're taking against the family, I don't know if we're playing on same server but we were camped and outnumbered so many times I couldn't care less, you got a problem ? Send a team and hunts us down in the core.

We had some nice 2-3 vs 2-3 fights in the core with BB's and Law's coz they actually go out from time to time in small team to scavenge/kill people and we find each other. I just wish it was more often.

Its a video game, goodbye.


 



Title: Re: ZC isn't the only PVP people
Post by: Stem Sunders on October 16, 2014, 10:59:53 AM
@DeathProof

:D couldn't have said it better, I tried but meh.

You know what I do with all the gear we win?

I go back to base and give it to newer members. and I'm not talking LA and pistols.
Title: Re: ZC isn't the only PVP people
Post by: PorkchopExpress on October 16, 2014, 11:19:16 AM
You know what's hilarious about your posts;the fact that you think i'm the one crying about you guys....Entire topic is about why casual loners don't go scavenge core anymore.When i gave you an answer you started bullshiting me about tactics.As i said before there's nothing tactical about 3-4 or more guys killing loner.That's the reason why CASUALS don't go scavenging as often as they did before.And to complete the other side of coin;teams don't go scavenging since they get more stuff from ZC and only move to pvp if someone reported on chat "x of y faction in z location".There's your answer.What to do?There are already countless suggestions but as i said before dev's time and numbers are limited so deal with it for now.

P.S. Somebody said that stockpiling and caring about items is wrong approach to game;I agree but try to explain that to majority of others and especially those people for whom AOP is first online fallout they've ever played.....
Title: Re: ZC isn't the only PVP people
Post by: A Phoenix citizen on October 16, 2014, 11:26:00 AM
The thing is, resources and gear is too easy to get. At the start of this session there was plenty of players exploring and scavenging the core, but after a month everyone had enough gear for the rest of the session. So no more scavengers in the core and TC being the end game there is no other thing forcing pvp.

I would suggest:

1- Greatly reduce and randomise the spawn of stuff in the core, forcing many visits instead of looting until you are overloaded every 15 minutes.

2- Remove the safe faction mines and bring back the ungarded *pvp* mines, those always have been great pvp area before they vanished with 2238. Those mines could be added to the core.

3- Make the core more attractive by adding craftbenchs, npcs and TC features (that impact the core).

4- Keep assignments for low lvl players by removing tier 2 loot, lets face it, assignments give you all the gear you need, removing the need to scavenge the core thus removing pvp interactions possibilities. 
Title: Re: ZC isn't the only PVP people
Post by: Deathproof on October 16, 2014, 11:27:55 AM
@PorkchopExpress
No, its not. Entire topic is about encouraging  geared players to venture into core for small scale pvp and how to make it a regular thing and you made a snarky remark about family killing bluesuits for a sole purpose of provoking people.

I'm glad family bluesuits when spotted by enemy faction get a free pass....yeah right.

I log in to play the game for 2-3 hours with hopefully constant action, not just wait till someone tells me where is the enemy, I gear up and go search. I have nothing to do in the base, idling and chating is something I do irl when I go out of my house.

Anyway, back to topic, some good suggestions were made, like porkchop said dev's are a small team and we have to be patient, but I just hope they hear it out so we can see their input on the idea/ideas.
Title: Re: ZC isn't the only PVP people
Post by: Stem Sunders on October 16, 2014, 11:54:46 AM
Family member walks into the core and finds a VTec inside a building

Family member shoots him and says...
"Hey buddy, why so blue?

Thank you, thank you I'm here till wipe

Title: Re: ZC isn't the only PVP people
Post by: greenthumb on October 16, 2014, 01:45:25 PM

What are you talking about? This fonline server is meant for pk and pvp only. Your statement makes no sense for AOP.


If you would be interested in difference between PK and PVP feel free to PM me, i ll try explain, how those 2 are different in matter of game mechanics aswell as outcome for all participants. But i am not realy interested to discussing obivious again and again, especialy if people reject to think about their own behaviour.
Title: Re: ZC isn't the only PVP people
Post by: catstevens on October 16, 2014, 02:01:10 PM
so, you contend that this server is NOT for pking, but only for group pvp in zone control? Where does it say that? Where do you get that from? This is pvp server and PK is obviously huge part of it. I dont think anyone will disagree, except you
Title: Re: ZC isn't the only PVP people
Post by: Komrade on October 16, 2014, 02:11:36 PM
Going to scavenge in the core as a bluesuit alone should be suicidal in the game without help from our hunting groups. Let us be honest the core is a dangerous place according to the lore and you go there without a weapon and without armor ? that's pure stupidity that you should pay for.

Go and scavenge in a group if you can will be more fun and rewarding in the long run. Also the vtecs really don't care for anything except zc and the chance to outnumber the enemy. Rarely I have seen them sending a response force against us except if it is their zc group that come mostly 10+ to drive our 4-6 hunters that stand in their gate.
Title: Re: ZC isn't the only PVP people
Post by: Apocalyptic Alex on October 16, 2014, 02:14:46 PM
I think for most of the players that ZC the problem for random PvP in the core is "lack of reward" some people don't see the loot as the only pay off i guess they want that xp?? Maybe if you were rewarded points within your faction that could be traded for gear, caps or xp? you would acquire this score by your valor and courage in none zc fights maybe even small rewards for killing your rival factions npcs but with a twist maybe?? Like you acquire this score while your in the core but you have to make it to base to turn it in say if another faction killed your that player would get your score?(kinda like a bounty on a High value target) maybe if someone is in the core and has a high score it would warn the rival faction that someone is out killing their guys and what his score is. I mean word of mouth does this already it doesn't take long for someone to say in faction i got killed by a guy with 10000+ score guys lets get em.
Title: Re: ZC isn't the only PVP people
Post by: greenthumb on October 16, 2014, 04:25:51 PM
so, you contend that this server is NOT for pking, but only for group pvp in zone control? Where does it say that? Where do you get that from? This is pvp server and PK is obviously huge part of it. I dont think anyone will disagree, except you

Sir please calm down, did i claim anything like "this server is NOT for pking" ? No.
What i tried to explain is outcome of your PK behaviour to potential increase of population. Its part of fonline ofc, but its part which parasites on the game itself.

Lets say i am more kind than you, becouse i dont support activities which degrade new players, so basicaly i can do PVP  in ZC without damage to server population. Thats all.

But feel free to run PK hunts on stupid bluesuits.
Title: Re: ZC isn't the only PVP people
Post by: MARXMAN on October 16, 2014, 08:27:44 PM
so, you contend that this server is NOT for pking, but only for group pvp in zone control? Where does it say that? Where do you get that from? This is pvp server and PK is obviously huge part of it. I dont think anyone will disagree, except you

Lets say i am more kind than you, becouse i dont support activities which degrade new players, so basicaly i can do PVP  in ZC without damage to server population. Thats all.

But feel free to run PK hunts on stupid bluesuits.

If you think keeping your sorry ass out of the core is not damaging the server population, think again. We don't run hunts looking for bluesuits, they usually just happen to be in the way.  We run hunts looking for players like you who should be there making sure your own faction's newbies don't get stomped. By "Not harming the server" as you say you are by only doing ZC, there's no one to make sure bluesuits don't get killed while they're looting in the areas you've taken. More kind...pfffft...you just lack the gumption for possibly being caught with your pants down.  One of the major reasons Family runs core patrols are so our own scavengers have an easier time not getting killed.

I'm not disagreeing with you that the PK-Centric universe of Fonline is parasitic to players, but you could damn well do something about those new players getting killed and deterred by PK behavior if you're worried about it; we do. Makes the game more fun for everyone, bluesuits included.
Title: Re: ZC isn't the only PVP people
Post by: Stem Sunders on October 16, 2014, 09:17:04 PM
Hee guis I nt gna kil ppl wen I c dem in city nymore cuzz it urts severe poplation.

*Dribbles*

Title: Re: ZC isn't the only PVP people
Post by: Stem Sunders on October 16, 2014, 09:31:41 PM
C'mon...Would you let a blue suite walk past? whether you were with your team or not. we're not actively seeking out blue suites nor is that all we find.

Today we killed 1, count it 1 BB blue suit. You know what happened?
they sent a squad of 6 or 8 well armed players immediately.
Job done were dead BB bluesuite are free to roam for a while.

Nice teamwork from BBs there.

And guess what, the fight was awesome!

But war, war never cha, Ah you know the rest.
Title: Re: ZC isn't the only PVP people
Post by: greenthumb on October 16, 2014, 09:42:56 PM
Great, now instead of pking bluesuit, try to touch flag at nuca cola factory. Your endeavour to improve your game skill brings results, still you need some guidance. Keep up good work.
Title: Re: ZC isn't the only PVP people
Post by: Stem Sunders on October 16, 2014, 09:46:49 PM
Great, now instead of pking bluesuit, try to touch flag at nuca cola factory. Your endeavour to improve your game skill brings results, still you need some guidance. Keep up good work.

Lol, nice backtracking.

We tried ZC today, we won it too! Then we lost it immediately because we simply can't hold it with 7 players while vtec and law wanders around with 20 plus.
Personally for now I'll stick to hunting in core to find more manageable numbers.

I like how you bitch at us for not doing ZC when we get smashed every time without fail, when if you were in the same situation I highly doubt you'd do anything different.

The funny thing is, the players that form these "hunts" as we like to call them, are the exact same and only players willing to ZC (I think theres around 10 of us but were never online at the same time). And we do try but the moment we leave it simply belongs to someone else.

Forgive us for not being stupid enough to touch nuka flag when we know that 15 mins after touching vtec horde and law come and fight each other.
Who wants to stand around for 15 mins waiting to die? Even if we win the zone we are simply massacred on the way out and the zone belongs to enemy team once more.

Numbers count for a lot, and we simply don't have them. We can and do spend 30 - 40 whole minutes trying and still only manage to get 5 people willing to go to the core and time we more its not a lot...You can't work with that, Especially when that timer goes up waiting 30 mins to gather is obviously not an option. However setting a quick trap for the stragglers and returning reinforcements is, since they tend to travel in lower numbers.

On top of that time zone restrictions with literally 3 people willing to use TS during ZC.
So we try play in a different ways to compensate and keep things fresh for ourselves.

And you're still in the thinking that all we do is kill blue suites.

Today its has been mostly fair fights, same as last night.

If what you say is true and looking for fights we can win (doesn't necessarily mean blue suites) damages player population, then isn't the biggest faction and controller of zones the most damaging factor of all?

After all they are going to fights they know they can win.
They are killing enemies with less numbers and worse equipment.

Thats it isn't it? its all your fault :P Its like a trickle down effect.

Vtec and law win all zones and leave family and bbs no choice but to hunt less numbered enemies.

Stop taking zones and maybe the problem goes away xD

Think I'm done here though, its not going anywhere and seems to have turned into something else.
I'm all for extra encouragement to go to core, even though finding a good fight is enough encouragement for me.
But saying that us alone, looking for some action that we have a chance of winning is damaging? thats incorrect imo.
Unless you are some sort of super sensitive player that can't handle pvp games, In which case its not up to anyone else to accommodate that least of all their enemies.
Title: Re: ZC isn't the only PVP people
Post by: faopcurious on October 17, 2014, 01:04:51 AM
+ 1 on the missions in the core, maybe even 1-2 man missions, there is no pvp or reason to go into the core unless people have 6+ ppl in a squad, if they don't have that they sit in base or do missions, its lame.
Title: Re: ZC isn't the only PVP people
Post by: hell on October 17, 2014, 03:27:36 AM
There is nothing usefull to obtain in the core anymore, end of story.
Killing blusuits at enemy gates and waiting for larger player groups gets boring overtime, so only pvp we got is organized player groups in zc.
Sometimes you capture 3+ zones and no enemy shows up.
Lack of PVP is why i left. I don't think people are afraid of loosing equipment unless t3, but even then, they wont cry over it.
I am just bored searching through the core for one hour finding few bluesuits ? Dungeons are not rewarding that much except for advanced modules, and with 4 people you have on dungeon, it is more entertaining capturing zone. But then we are back where you have to wait for the enemy to come.

Title: Re: ZC isn't the only PVP people
Post by: MaddogCallahan on October 17, 2014, 11:49:37 AM
Lots of good stuff in the core, if you know where to look...
i think one thing that would help all the scavengers out, (especialy the new ones) Is the bases had an in-game sign up board to help you find other people, Also if factions guards went on specific runs through the core areas every so often new players could follow them for protection while they scavenge.
Title: Re: ZC isn't the only PVP people
Post by: gggrant on October 17, 2014, 02:53:13 PM
Almost everyone who has posted in this thread is dead wrong. At the same time, just about everybody is spot on correct.

What do I mean by that?

It is really simple, everyone who plays this game has their own desires that may or may not be shared by others. What you enjoy is probably shared by others, but (this is important) not ALL others. What you dislike, some others like.

To give you an example:
I am a crafter. I enjoy it. Most of my basic supplies come from missions. For my more advanced supplies, I have to go into the core. Also, most of the caps I have gotten came from the core.
I am an explorer. I have visited every zone in the core. I have visited or passed through every zone outside of the core on the world map except for four. The only black or gray on my world map are those four zones in the NW that I have not found a way into, yet. (I may not ever get into them if they are reserved for some special purpose by the Dev's.)
I enjoy PvP that has a purpose other than random slaughter. To me, Zone Control has a purpose. Blue Gecko hunting serves no purpose. ZC is fun for me, killing blue suits just seems lame, sad really.


Here is something for you people to think about. Most of the suggestions for "improving" the game are along the lines of enhancing one type of playstyle to the point of making other playstyles worthless. In short, people are trying to force others into their playstyle. If I talked the Dev's into "improving" MY game by forcing everyone else into my playstyle (as some of you are attempting to do), how many of you would continue to play?



/slight derail... The subject of specialized builds has been mentioned in this thread.

This is just a personal opinion so don't get excited, but I have found that specialized builds are pretty much an evolutionary dead-end.
From my experience in other games and this one is that a specialized build is an individual's attempt at God-Mode when conditions are right. There are a couple of problems with this. When conditions are right, the individual will enter into near God-Mode; but when conditions are not right, they are pretty much just snackmeat. The other problem is that specialized builds are very vulnerable to the nerf bat and if the build is too good, that bat will swing hard and often.
From my experience a general build (Jack of All Trades, Master of None) survive the longest, and quite often become dominate as the game evolves.
Don't get me wrong. There will always be room, even a need, for specialists in Team PvP. You are pretty much screwed if you don't have a few Medical Builds in Team PvP. Leader Builds give an extra-edge when things are tight. Without Scout Builds you are pretty much blind.
But as soon as someone says something like, "OMG OMG OMG, I just though of the perfect build. What about a Big Gun Sneaker. The enemy will not know what will hit them!" Well... If it works as good as expected, everyone will make that build (except for me and the two guys that like healing people), and then the Dev's will take notice. You can probably guess what happens next. Yep, it is nerf bat time.

Title: Re: ZC isn't the only PVP people
Post by: Hang-Lip on October 17, 2014, 06:09:05 PM
Some locations outside of core, like a weapon factory, that 2 groups of players can fight for would be cool.
The amount of players (5 minimum, 10 max and at least armed with tier1) that start the capture, sets the limit of attacking players. Control points to be held or zones that require you to stay within their boundrys to prevent camping the attacking players. Opinions pls.

I would also like to see Engineering skill added as a req when making guns.
Armor has it, why dont guns, id imagine they would be harder to make.
Would make crafters of more value to platoons.
Title: Re: ZC isn't the only PVP people
Post by: gggrant on October 18, 2014, 02:12:52 AM
Some locations outside of core, like a weapon factory, that 2 groups of players can fight for would be cool.
The amount of players (5 minimum, 10 max and at least armed with tier1) that start the capture, sets the limit of attacking players. Control points to be held or zones that require you to stay within their boundrys to prevent camping the attacking players. Opinions pls.

I would also like to see Engineering skill added as a req when making guns.
Armor has it, why dont guns, id imagine they would be harder to make.
Would make crafters of more value to platoons.

As it stands right now, only a crafter with a high skill in Engineering AND Science is capable of crafting a, ready to use, out of the box, high end weapon. Almost anyone can craft one, but without high skills, it will have to be repaired (quite likely, multiple times) before it is used (unless you LIKE jams and exploding weapons).

Title: Re: ZC isn't the only PVP people
Post by: Myakot on October 18, 2014, 02:14:01 AM
repairing an item up to ~70% is more than enough, and with low Engi you usually start at 50 after crafting, so it's not that hard really.
Title: Re: ZC isn't the only PVP people
Post by: Hang-Lip on October 18, 2014, 05:34:49 AM
Well someone who does like crafting will have those skills higher than the guys who do ZC more often.

If i was a platoon leader, it would be good to have someone who likes doing it, and you wouldnt have to spend all your caps on gear(throw the crafter a slice of the pie). As myakot stated 70% cond is quite effiecent. If your a crafter you should be able to make a rifle or some such and have it at 70-80 cond with 1-2 repairs.

Repairing is the best way to raise engineering.
Title: Re: ZC isn't the only PVP people
Post by: hell on October 18, 2014, 01:45:54 PM
Am i the only one around here who had shitload of mats and caps but lack of chitin scraps ? :D
Title: Re: ZC isn't the only PVP people
Post by: MuchaChota on October 18, 2014, 06:41:12 PM
Am i the only one around here who had shitload of mats and caps but lack of chitin scraps ? :D

No sir, you are not alone. Killing and looting 20 ants/scorpions for 1 armor is far more tedious and depressive than what I thought it would be
Title: Re: ZC isn't the only PVP people
Post by: gggrant on October 19, 2014, 12:09:55 AM
repairing an item up to ~70% is more than enough, and with low Engi you usually start at 50 after crafting, so it's not that hard really.

Well, I would say that a weapon with a 70% condition is good enough for most people, but we do have people that are running around with a Luck of 1 or 2 and they wouldn't even be able to pick up a 70% without breaking it, much less actually use it with much success.