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Author Topic: 03.10.2014 Changelog  (Read 28520 times)

cirn0

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03.10.2014 Changelog
« on: October 03, 2014, 11:14:21 PM »

2 rerolls credited to all players

Bugfixes:
- Fixed an issue with reputation when you leave your faction
- NPCS now less likely to doctor themselves infinitely
- Negative leadership buff fix
- Fixed dropping containers in the Core

Tweak:
-Sneaking with big guns will result in a malus of 25% total sneak skill
-Running while sneaking with a big gun is an additional 25%
-Sneaking with rifles will result in a malus of 15% total sneak skill
-Running while sneaking with a rifles is an additional 15%
-Stealth energy cell cost now factors carry weight.
-Going into stealth takes 200 energy units.

-Smoke now blocks LOS with 2 hexes of smoke (3 before)
-Smoke grenade buffed in duration to base of 18 seconds up to 24 (max throwing)
-All Assault Rifles have burst damage increased by 5 damage and range is single - 5 hexes
-DSR damage reduced by 20, increase bleed by 50.
-AS50 damage change to 75-75, increase bleed by 50.
-Increase SAW fire-rate by 50%, bullets fired upped from 15 to 18.
-LSW burst damage increased by 3 and range increased by 3.
-Defibs now resurrect target with less health
-Molotov and Incendiary nade damage now uses the min and max dmg
-Remove bleed limit of 300, raised max bleed damage per second (30 -> 60).

Features:
-Added command ~ignore "text" which will block all messages from faction chat if message contains they keyword
-~unignore "text" will revert that. This does not save over sessions.
-Untag button now ban's target from retagging. This does not save over sessions.
-Fireteam leader can now manage the squad
-Projectiles now scale according to zoom %

« Last Edit: October 04, 2014, 03:34:34 AM by cirn0 »
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Gimper

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Re: 03.10.2014 Changelog
« Reply #1 on: October 03, 2014, 11:19:01 PM »

Nice changes, but I can already sense the ranks of Jimmies being rustled in rapid succession. The sneakers are NOT gonna like this hehehe....
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Hans Landa

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Re: 03.10.2014 Changelog
« Reply #2 on: October 03, 2014, 11:27:56 PM »


Amen.

Can I get a re-tag please?
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RazorRamon

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Re: 03.10.2014 Changelog
« Reply #3 on: October 03, 2014, 11:36:39 PM »

ヽ༼ຈل͜ຈ༽ノ RETAG or RIOT ヽ༼ຈل͜ຈ༽ノ
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Poor Ernie

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Re: 03.10.2014 Changelog
« Reply #4 on: October 03, 2014, 11:37:59 PM »

I'm fine with the sneak nerfs, but if you are going to tweak skills allow people to change their skills if they disagree with the nerf.
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ProstituteChester

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Re: 03.10.2014 Changelog
« Reply #5 on: October 03, 2014, 11:47:27 PM »

Shame on you sneak users for not building crit shot sniper characters.
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Deathproof

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Re: 03.10.2014 Changelog
« Reply #6 on: October 04, 2014, 12:36:58 AM »

-Stealth energy cell cost now factors carry weight.
-Going into stealth takes 200 energy units.

Worst fix ever

« Last Edit: October 04, 2014, 12:43:54 AM by Deathproof »
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blulark

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Re: 03.10.2014 Changelog
« Reply #7 on: October 04, 2014, 12:38:49 AM »

I understand nerfing sneak for bg and sniper sneakers but why make sneak duration less by adding weight factor?
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ProstituteChester

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Re: 03.10.2014 Changelog
« Reply #8 on: October 04, 2014, 01:06:47 AM »

-Sneaking with big guns will result in a malus of 25% total sneak skill
-Running while sneaking with a big gun is an additional 25%
-Sneaking with rifles will result in a malus of 15% total sneak skill
-Running while sneaking with a rifles is an additional 15%

Is this only if the weapon is active and equipped, or does it take into account the second weapon slot as well?
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cirn0

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Re: 03.10.2014 Changelog
« Reply #9 on: October 04, 2014, 01:15:32 AM »

Is this only if the weapon is active and equipped, or does it take into account the second weapon slot as well?

Yes it takes into account the second weapon in addition to the main hand.
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nasaru85

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Re: 03.10.2014 Changelog
« Reply #10 on: October 04, 2014, 02:06:13 AM »

I think after update neft Sneaker, some people build Sneaker will off game  ;D
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Captain Chilly

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Re: 03.10.2014 Changelog
« Reply #11 on: October 04, 2014, 02:27:42 AM »

people, Sneak was obviously too overpowered with Gifted, you still have 5 rerolls if you haven't used them al lalready, it also resets your Perks, just start a new build, we had to lie with you guys obliterating us in PVP, so now, you'll have to live with the fact that we are able to fight back agaisnt Gifted Smoke throwing sneakers

Klot

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Re: 03.10.2014 Changelog
« Reply #12 on: October 04, 2014, 03:19:27 AM »

Bursting feels right now.
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ZwierQ

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Re: 03.10.2014 Changelog
« Reply #13 on: October 04, 2014, 03:50:33 AM »

I think with this changes we should finally get that full reroll with possibility to change traits and tagged skills.
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Niamak

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Re: 03.10.2014 Changelog
« Reply #14 on: October 04, 2014, 05:18:51 AM »

Quote
-Remove bleed limit of 300, raised max bleed damage per second (30 -> 60).

YES!

Quote
I think with this changes we should finally get that full reroll with possibility to change traits and tagged skills.

In 1-2 months, confirmed by NASA.
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Hans Landa

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Re: 03.10.2014 Changelog
« Reply #15 on: October 04, 2014, 06:16:11 AM »

Sneak now works only for scouting and melee, but even for them the cell consumption is 3x higher than before the nerf. If you want to use sneak in large scale combat, be ready to carry 1.5k-2k cells with you, thats around 1.1k caps. So you'll need to grind one hour, in order to try to fight and do some damage using sneak, for 10 minutes. Thank you god. Just delete this skill, it just uses space in the list.
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C.H.A.R.L.I.E

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Re: 03.10.2014 Changelog
« Reply #16 on: October 04, 2014, 06:20:11 AM »

There seem to be a bug with class-A drugs and leadership bonus. When the bonuses disappear (when no one is near to give you bonuses) the class-A drug disappear aswell!

edit. when someone enters the area youre in with bonuses, it says

4025 == 4025
player name > 4025
« Last Edit: October 04, 2014, 06:45:17 AM by C.H.A.R.L.I.E »
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dillinger

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Re: 03.10.2014 Changelog
« Reply #17 on: October 04, 2014, 06:24:01 AM »

I think after update neft Sneaker, some people build Sneaker will off game  ;D

it good news for other something people, them return to game ;D
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Clansman

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Re: 03.10.2014 Changelog
« Reply #18 on: October 04, 2014, 06:57:35 AM »

-DSR damage reduced by 20, increase bleed by 50.
-AS50 damage change to 75-75, increase bleed by 50.
-Remove bleed limit of 300, raised max bleed damage per second (30 -> 60).

Wow so nerfed much balanced
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nasaru85

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Re: 03.10.2014 Changelog
« Reply #19 on: October 04, 2014, 07:57:27 AM »

Sneak now works only for scouting and melee, but even for them the cell consumption is 3x higher than before the nerf. If you want to use sneak in large scale combat, be ready to carry 1.5k-2k cells with you, thats around 1.1k caps. So you'll need to grind one hour, in order to try to fight and do some damage using sneak, for 10 minutes. Thank you god. Just delete this skill, it just uses space in the list.
i agree, and remove all melee weapon  :)
maybe we build melee with per 10 to escape  lol
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