FOnline: Ashes of Phoenix

General section => Changelogs => Topic started by: cirn0 on February 06, 2015, 03:22:15 AM

Title: 06-02-2015 Changelog
Post by: cirn0 on February 06, 2015, 03:22:15 AM
Fixes:
-Quick Drug On Target hotkeys fix
-ZC timer reworked
-Dungeon bosses immune to poison
-Grenade Pistol now properly 1 handed
-Fixed combat knife aimed shots
-Knockouts fixed (3.6seconds - 0.1second per EN - 0.6s per Quick Recovery)

Changes:
-Lowered LSW damage
-Raised SAW Damage
-Lowered M21 fire rate/increased AP
-Lowered DSR/AS50 Firing Rate (not AP)
-Reworked Super Cattle Prod
-Reworked Electro Rifle
-Increased AP to fire/reload grenade pistol
-Lowered Barbed, Festering Spear AP cost
-Raised Dynamite Spear damage
-Lowered Concussion Grenade damage (slightly)
-Fixed Plasma Pistol traits to reflect ext capacity
-Do Or Die Perk buffed to 4/aps
-Shotgun Ammo revamped
-More Criticals Weapon Perk changed from 2 to 5%
-Finesse now adds 10% base critical
-Nerfed Better Bleeds Leadership Buff (20 -> 10)
-Nerfed Reload Leadership Buff (20 -> 10)
-Nerfed Armor Bypass Leadership Buff (20 -> 10)
-Removed Bleeds Chance Leadership buff
-Payouts increased by about 2.6x
-Removed Better Bleeds
-Removed More Bleeds
-Lowered Bleeds on all Snipers by about 20%
-Changed Perks in Sniper rifles
-Punch gun now has running reload
-Opened up more passages in Gunrunners map
-Opened up the north wall of the southwestern building on Eastern Square

Additions:
-Shift+g will make you pick up all items on the hex one by one
-Added Deep Wounds Weapon Perk , +35% Bleed on Critical Hit
-Added Hemorrhage, +20% Bleed
-Added Slaughter Shot Weapon Perk, 20% More Critical Damage.
-Added Quick Scope, 33% Less AP required for Aimed Shots.
-Added cover system to Polymer Lab and Eastern Square

Added a hotkey to stop: "stop". Settable in hotkeys.ini
Key 9 (show dead bodies) is set to be 9 by default and configurable by show_bodies through hotkeys.ini

Added ability to bind items to slots:

To bind:
1. Open inventory screen
2. Hold CTRL
3. Click an item
4. Release CTRL
5. Press a number from 1 to 9
To use:
Ctrl + number outside of inventory

Hotkeys are currently hardcoded and do not block other hotkeys (sorry if you have them used)
Title: Re: 06-02-2015 Changelog
Post by: Smalltime on February 06, 2015, 03:43:59 AM
A CHANGELOG
IT HAS BEEN SO LONG
Title: Re: 06-02-2015 Changelog
Post by: Moebius on February 06, 2015, 04:58:08 AM

-Increased AP to fire/reload grenade pistol


How do I feel about this... Hmm..
Title: Re: 06-02-2015 Changelog
Post by: Myakot on February 06, 2015, 05:00:33 AM
Now to support the tradition we need 2 more changelogs today!

Interesting finesse change...
Title: Re: 06-02-2015 Changelog
Post by: Niamak on February 06, 2015, 05:24:00 AM
Quote
-Finesse now adds 10% base critical

Finesse:
Your aimed attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits. +10% critical chance with aimed shots, +30 DR for your targets when you aim.

(http://i.kinja-img.com/gawker-media/image/upload/s--kloivj7X--/18nsju2r17odgjpg.jpg)
Title: Re: 06-02-2015 Changelog
Post by: RazorRamon on February 06, 2015, 06:37:07 AM
Back in the day the weapon i use would only get one nerf

Now M21 gets two at once!

You forgot "Changed wakizashi perks" btw
hint: replacing better knockouts with slaughter shot would restore it to its pre-trash state
Title: Re: 06-02-2015 Changelog
Post by: PusiteGA on February 06, 2015, 06:53:55 AM
hahah ramon you cant win
Title: Re: 06-02-2015 Changelog
Post by: SnowCrash on February 06, 2015, 07:03:29 AM
Good changes!

Back in the day the weapon i use would only get one nerf

Now M21 gets two at once!

You forgot "Changed wakizashi perks" btw
hint: replacing better knockouts with slaughter shot would restore it to its pre-trash state
Well... M21 was very powerfull, a nerf was seriously needed. But i can agree on you on the waki perk change
Title: Re: 06-02-2015 Changelog
Post by: Count Matthew on February 06, 2015, 07:03:52 AM
Back in the day the weapon i use would only get one nerf

Now M21 gets two at once!

You forgot "Changed wakizashi perks" btw
hint: replacing better knockouts with slaughter shot would restore it to its pre-trash state

We all know M21 was insanely OP.
Title: Re: 06-02-2015 Changelog
Post by: RazorRamon on February 06, 2015, 07:08:56 AM
Not OP enough to receive the double nerf treatment relegating it to one of those weapons that are never used
Title: Re: 06-02-2015 Changelog
Post by: naossano on February 06, 2015, 07:19:31 AM
Not OP enough to receive the double nerf treatment relegating it to one of those weapons that are never used

Don't worry, all weapons will get nerfed at some point. I assume DSR would be the next one.
Title: Re: 06-02-2015 Changelog
Post by: RazorRamon on February 06, 2015, 07:21:43 AM
uhm
DSR got nerfed this very changelog
Title: Re: 06-02-2015 Changelog
Post by: John Porno on February 06, 2015, 08:22:20 AM
yeah its cool guys, no need to mention my map changes anyway
Title: Re: 06-02-2015 Changelog
Post by: Myakot on February 06, 2015, 09:26:18 AM
yeah its cool guys, no need to mention my map changes anyway
Those weren't there when I first read the changelog... suspicious.
Title: Re: 06-02-2015 Changelog
Post by: Count Matthew on February 06, 2015, 09:27:41 AM
yeah its cool guys, no need to mention my map changes anyway

What do "cover systems" entail?
Title: Re: 06-02-2015 Changelog
Post by: RazorRamon on February 06, 2015, 09:35:01 AM
Standing behind a barrel or some shit to receive less damage that nobody cares about

Title: Re: 06-02-2015 Changelog
Post by: John Porno on February 06, 2015, 09:37:09 AM
the same thing it entails on lawyers gate and I think adams school, though I havent checked those maps over so the cover might not be accurate. You'll see a notification pop up with a number in the middle saying 50, meaning that the enemy will have a flat 50% chance less to it. People with fast shot only have 40%, people with laser rifling would have 50%. You then have any combination of hex markers around that number to show in which direction the cover applies. Since cover is a buff on the player, it only works when youre standing on the trigger, which means directly in front of it. If you get knocked out of cover then it shouldn't apply anymore.

So for everyone, please do have battles on polymer and eastern to test that stuff in practice and give some feedback on it. The main points are not only the utility in combat but also how intuitive the covers are, in the sense of where they are supplying cover from and if you can easily guess from a distance which sceneries give cover and which wont.
Title: Re: 06-02-2015 Changelog
Post by: Count Matthew on February 06, 2015, 10:57:09 AM
the same thing it entails on lawyers gate and I think adams school, though I havent checked those maps over so the cover might not be accurate. You'll see a notification pop up with a number in the middle saying 50, meaning that the enemy will have a flat 50% chance less to it. People with fast shot only have 40%, people with laser rifling would have 50%. You then have any combination of hex markers around that number to show in which direction the cover applies. Since cover is a buff on the player, it only works when youre standing on the trigger, which means directly in front of it. If you get knocked out of cover then it shouldn't apply anymore.

So for everyone, please do have battles on polymer and eastern to test that stuff in practice and give some feedback on it. The main points are not only the utility in combat but also how intuitive the covers are, in the sense of where they are supplying cover from and if you can easily guess from a distance which sceneries give cover and which wont.

Thanks John. I'm sure I don't need to tell you, but ignore Ramon.
Title: Re: 06-02-2015 Changelog
Post by: PusiteGA on February 06, 2015, 11:00:59 AM
i think AP drain perk has to be splited in 2 perks cuz it works shit on high ap cost weapons
so for high cost ap weapons it shoud have like 50% chance or any balance

and buff my spears i whole day trying 1 v 3-4-5 cant win
Title: Re: 06-02-2015 Changelog
Post by: John Porno on February 06, 2015, 11:25:45 AM
I happened to see you kill helmai earlier, it was hilarious
Title: Re: 06-02-2015 Changelog
Post by: PusiteGA on February 06, 2015, 12:26:15 PM
i used gerila tactics i think i sended 2 more to - 50or more but swarm first aids  them
Title: Re: 06-02-2015 Changelog
Post by: MARXMAN on February 06, 2015, 12:56:09 PM
Fixes:


Changes:

-Rasied SAW Damage
-Lowered M21 fire rate/increased AP

-Removed Better Bleeds
-Removed More Bleeds
-Lowered Bleeds on all Snipers by about 20%
-Changed Perks in Sniper rifles



Well until I test it further I'd say you've completely negated the DMRs reason for existing.  The M21 was the only one worth using TBH, and without bleed perks spamming a DMR is pointless.  Not to mention the SAW was already pretty damn powerful, this is gonna be good.
Title: Re: 06-02-2015 Changelog
Post by: PusiteGA on February 06, 2015, 01:02:20 PM
i think m16acog got boost
Title: Re: 06-02-2015 Changelog
Post by: Moebius on February 06, 2015, 02:11:20 PM
What about dragunov ? I read some in some posts that you were gonna buff/change/remove it. Right now M1C is still king SG sniper IMO. And its supposedly pretty low tier.
Title: Re: 06-02-2015 Changelog
Post by: Captain Chilly on February 06, 2015, 03:13:32 PM
as if SAW needed a boost to its insane damage
that shit does e same ammount of damage as the M60
and i have a fucking BG build
Title: Re: 06-02-2015 Changelog
Post by: FrankenStone on February 06, 2015, 03:21:18 PM
so far some bugs :

foodbugs : cookie , smittys meal and some other food items dont give healingrate instead theres popping drug class a drug up and u get timer without any effects

Moving Bugs : pressing reload while on the move with AK-s , 14mm pistol doesnt stop your char now
Title: Re: 06-02-2015 Changelog
Post by: RazorRamon on February 06, 2015, 03:38:58 PM


Thanks John. I'm sure I don't need to tell you, but ignore Ramon.
You can ignore my inciedary grenades while you stand behind your useless cover, kid
Title: Re: 06-02-2015 Changelog
Post by: Smalltime on February 06, 2015, 04:23:37 PM
Well, cover isn't useless. It is pretty much a flat hit reduction. So, you could take half-damage from bursts, dodge more sniper fire, etc etc.
It's just another mechanic to make combat more interesting. No one has complained about the use at adam's school.
Title: Re: 06-02-2015 Changelog
Post by: RazorRamon on February 06, 2015, 04:37:23 PM
Because nobody actually uses it.

The way the game is, if you stand still in the enemys vision you die, 50% dmg reduction or not. Only way to survive while standing still is outranging the opponent, in which case soft cover is obsolete.

Encouraging camping != making combat more interesting
Title: Re: 06-02-2015 Changelog
Post by: John Porno on February 06, 2015, 06:51:29 PM
Because nobody actually uses it.
It was only implemented in lawyers gate and adams school up until now, and those maps werent even ZC maps. So yeah, nobody uses it, duuhh.
Title: Re: 06-02-2015 Changelog
Post by: VVish on February 07, 2015, 05:51:00 AM
Not OP enough to receive the double nerf treatment relegating it to one of those weapons that are never used

http://prntscr.com/623qac (http://prntscr.com/623qac)
Got it in one evening just before patch. Absolutelly not OP.
Title: Re: 06-02-2015 Changelog
Post by: paragon on February 07, 2015, 06:24:01 AM
You are one of the best players with one of the best teams, during one evening with >30 minutes of pvp killing people you can make almost any top gun legendary. m21 could be used very offensive and mobile, being out of enemy range, and because of it has a great score potential - you don't risk to die that often.
Didn't see much of the success from 5-6 m21 lawyers in one battle though.
Did you craft your m21? Could it be the gun had score on it before you started to use it.
Title: Re: 06-02-2015 Changelog
Post by: Niamak on February 07, 2015, 07:18:04 AM
(http://i.imgur.com/xnr0nKF.png)

Got this in 1 day just before first nerf. AOP is my first fonline server ever. SAW is balanced.
Title: Re: 06-02-2015 Changelog
Post by: RazorRamon on February 07, 2015, 12:19:37 PM
Not OP enough to receive the double nerf treatment relegating it to one of those weapons that are never used

http://prntscr.com/623qac (http://prntscr.com/623qac)
Got it in one evening just before patch. Absolutelly not OP.

Congratulations on turning legendary one of the three 4000/5000 M21s i lost to lawyers
Title: Re: 06-02-2015 Changelog
Post by: Smalltime on February 07, 2015, 12:51:15 PM
I think what we're really learning here, is that the legendary system is also shit.
Title: Re: 06-02-2015 Changelog
Post by: paragon on February 07, 2015, 12:52:26 PM
In last changelog:
- legendary bars
- legendary grenades

Also many other stuff not in changelog... a pity.
Title: Re: 06-02-2015 Changelog
Post by: Teela on February 07, 2015, 02:10:53 PM
I think what we're really learning here, is that the legendary system is also shit.

Well, I remember more than a couple of long fight where I had 2 or 3k points. Ramon being all pro and homosexual even posted a screen with him at over 4k points during a long fight at gun runners. Last Tuesday a certain lawyer made 2 LSW's legendary in one evening. So yes the legendary system needs some love. Change it to 25 kills with a single weapon or something.

EDIT: p.s. I love how you nerfed SAW and made LSW OP, then nerfed LSW and made BAR OP. Stocking up on RPK's for next patch.
Title: Re: 06-02-2015 Changelog
Post by: cirn0 on February 07, 2015, 02:31:11 PM
Quote from: Teela link=topic=2470.msg20300#msg20300
  SAW and made LSW OP, then nerfed LSW and made BAR OP. Stocking up on RPK's for next patch.

One day we'll figure out how math works and have it right  :'(.
Title: Re: 06-02-2015 Changelog
Post by: naossano on February 07, 2015, 02:35:24 PM
Quote from: Teela link=topic=2470.msg20300#msg20300
  SAW and made LSW OP, then nerfed LSW and made BAR OP. Stocking up on RPK's for next patch.

One day we'll figure out how math works and have it right  :'(.

All complains aside, you are doing better than other servers, in which 90% of PVP players use the same 3-6 weapons for entire years/cession/maybe decades.

The OP weapons/build are made more obvious because most of the rest is quite balanced.
Title: Re: 06-02-2015 Changelog
Post by: Moebius on February 07, 2015, 02:42:50 PM
Ramon being all pro and homosexual


Is that a newly necessary trait to be good in PVP ? B-but I love women...
Title: Re: 06-02-2015 Changelog
Post by: RazorRamon on February 07, 2015, 03:11:14 PM
Ramon being all pro and homosexual


Is that a newly necessary trait to be good in PVP ? B-but I love women...

Loving 2D women is on the same level as being homosexual, so dont worry
Title: Re: 06-02-2015 Changelog
Post by: John Porno on February 07, 2015, 03:12:12 PM
>has anime avatar
>makes fun of anime
Title: Re: 06-02-2015 Changelog
Post by: Moebius on February 07, 2015, 03:14:32 PM
Ramon being all pro and homosexual


Is that a newly necessary trait to be good in PVP ? B-but I love women...

Loving 2D women is on the same level as being homosexual, so dont worry

so much for baseless assumptions. And here I was to lighten the mood with some flavor but you still chose salty.
Title: Re: 06-02-2015 Changelog
Post by: RazorRamon on February 07, 2015, 03:35:44 PM
well meme'd everyone

anyway lets get back on topic and thank john and cirn0 for finally killing the SG category
Title: Re: 06-02-2015 Changelog
Post by: Komrade on February 07, 2015, 03:54:45 PM
well meme'd everyone

anyway lets get back on topic and thank john and cirn0 for finally killing the SG category

BAR
Title: Re: 06-02-2015 Changelog
Post by: RazorRamon on February 07, 2015, 04:05:33 PM
Uses the big ass machine gun player model yet wants to count as a "small gun"
Title: Re: 06-02-2015 Changelog
Post by: Teela on February 07, 2015, 04:14:03 PM
Quote from: Teela link=topic=2470.msg20300#msg20300
  SAW and made LSW OP, then nerfed LSW and made BAR OP. Stocking up on RPK's for next patch.

One day we'll figure out how math works and have it right  :'(.

All complains aside, you are doing better than other servers, in which 90% of PVP players use the same 3-6 weapons for entire years/cession/maybe decades.

The OP weapons/build are made more obvious because most of the rest is quite balanced.

I'm not complaining. Happy enough that m21 got rekt. IMO there should be no weapon that kills without you having the chance to find cover or defend yourself. But yes. AOP dev's are at least watching videos and nerfing weapons according to what they see.
Title: Re: 06-02-2015 Changelog
Post by: RazorRamon on February 07, 2015, 04:24:56 PM
How is ~150 damage and 100 Bleed gonna kill anyone without a chance to find cover Teela?

You played with us, you should know the thing that made M21 deadly is me and suff always attacking the same target together and running a fully offensive module loadout with 10 charisma.
Title: Re: 06-02-2015 Changelog
Post by: PusiteGA on February 07, 2015, 04:46:01 PM
i killed solo people whit m21 but thet only works if you otrage them and he spreeds from group 2 man team shoud eazy kill
i think m16acog goot bleed boost but it dosent have thet effect cuz range i lower so when you desneek you get rekt

hope new dragunow rapes, i swiched to speers again cuz barbed got -ap but still low dmg i went lobby
Title: Re: 06-02-2015 Changelog
Post by: RazorRamon on February 07, 2015, 04:54:03 PM
i have zero hopes for the reworked dragunov, unless it has at least three of the new perks on it its still gonna suck
Title: Re: 06-02-2015 Changelog
Post by: PusiteGA on February 07, 2015, 04:59:15 PM
duno i suggested to add 4x AP drain perks and no or minimall bleed thinke he sead he will look in to it
Title: Re: 06-02-2015 Changelog
Post by: RazorRamon on February 07, 2015, 05:03:15 PM
AP drain is so minimal, nobody even cares when he gets drained

Theres no situation in this game where i would rather have an AP drain weapon instead of just straight up more damage
Title: Re: 06-02-2015 Changelog
Post by: PusiteGA on February 07, 2015, 05:05:06 PM
i sugested 4x ap drain so it would be like 40 ap drain evry shoot means enemy paralized especily big AP shooters
Title: Re: 06-02-2015 Changelog
Post by: Teela on February 07, 2015, 07:05:04 PM
How is ~150 damage and 100 Bleed gonna kill anyone without a chance to find cover Teela?

You played with us, you should know the thing that made M21 deadly is me and suff always attacking the same target together and running a fully offensive module loadout with 10 charisma.

Well, I've been rekt by lawyers with m21 two days ago a couple of times in a row. I can tell you that 4 crit hits (~80 damage each) in a row out of nowhere isn't really fun to play against.
Title: Re: 06-02-2015 Changelog
Post by: John Porno on February 07, 2015, 07:30:04 PM
pretty much every other weapon combined with another can kill 1 char in a full BAR (lololololol get it)

If I cared enough I would emulate 2238's 2011 sneak meta but that wont come until next season.
Title: Re: 06-02-2015 Changelog
Post by: paragon on February 08, 2015, 01:31:23 AM
4 crit hits (~80 damage each) only if you have no critical agility. and if you have it and took voodoo, it'll be 20 shot-damage.
Title: Re: 06-02-2015 Changelog
Post by: Captain Chilly on February 08, 2015, 07:12:06 AM
Electro SMG and Scorpio are pretty good tbh
Title: Re: 06-02-2015 Changelog
Post by: Komrade on February 08, 2015, 07:45:18 AM
Add more bleed to barbed spears please, they do low dmg so bleed is weak from them, maybe 250% bleed dmg. Also snake spears are useless, they need rework. 
Title: Re: 06-02-2015 Changelog
Post by: Moebius on February 08, 2015, 07:57:40 AM
Add more bleed to barbed spears please, they do low dmg so bleed is weak from them, maybe 250% bleed dmg. Also snake spears are useless, they need rework.

they're fun to throw at eachother while waiting for ZC.
Title: Re: 06-02-2015 Changelog
Post by: Smalltime on February 08, 2015, 12:38:08 PM
Hey guys, do me a favor and keep it related to the thread. There is no need for flaming.
Title: Re: 06-02-2015 Changelog
Post by: Captain Chilly on February 08, 2015, 01:36:57 PM
okay
add more dank memes and MLG logos to Combat armors please
i want my char to have a fedora on top of his CA
Title: Re: 06-02-2015 Changelog
Post by: faopcurious on February 09, 2015, 01:27:31 PM
Added Quick Scope, 33% Less AP required for Aimed Shots."
ermagersh, is this on all types of weapons? or just small gun rifles or what?
Title: Re: 06-02-2015 Changelog
Post by: Captain Chilly on February 09, 2015, 02:26:45 PM
Added Quick Scope, 33% Less AP required for Aimed Shots."
ermagersh, is this on all types of weapons? or just small gun rifles or what?
probably only affects sniper rifles and scoped weapons in general
same for the sights ability which is basically deployment for Snipers