Not-organized and non-experienced players feed with current system and they don't get awarded if they manage to do something, so it is discouraging for them right now. New system will bring only chance to reward skilled and well-organized players as well to get some more players into zc's.
It perfectly fit into each other. If players will come to feed, they wont bring good stuff most likely so the enemy wont get too much score for killing them. And players will always know the enemy will have 6+.
So they will most likely group up.
The one of problems i see with my suggested system which i didn't think off earlier is that, if scoreboard will be always visible for all factions how will elimination work? I mean what if capturers will leave right after ZC started with 250 points and attackers could not raise their score above 250(this includes all factions attackers can accumulate 260 and leave). I suggest that if one of factions gets eliminated from the map or leaves the area score will drop to 0. If all factions will have 0 score, zone will go to previous owner. With this, ZC will always be available for 20 mins, unless all factions gets eliminated or leaves the zone. At the end of 20 mins period faction with best score gets the zone. So at least one capturer must survive for 20 mins with enough score.
Players score will remain even if faction score droped to 0 and gets rewarded.
I do not say my system is good, i see many flaws, but i just don't like the current one.
So discuss some more suggestions please.