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Messages - Kirkor

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1
Suggestions / Re: Sneaking with weapons
« on: October 06, 2014, 06:55:03 AM »
First of all you're pissed cause there is a tactic to avoid insta kill by your ambush obviously....which already makes sneakers something good, viable character for specific tactic/task. You limited your own fov by ambushing by the windows and you're mad cause sneaker got away...
Did you even read my post, or you just randomly respond "no, sneakers are good!" to every criticizm?

Sneaker with RL and CA is NOT a good thing.

If you think that having 200 sneak is a sacrifice, then we have nothing to talk about...

2
Suggestions / Re: Sneaking with weapons
« on: October 01, 2014, 11:43:27 AM »
Well, I've recently seen sneaker in combat armor with bazooka. We (around 5 players) made a line in a window, so anyone who appears in our fov would get insta killed. And what did happen? Sneaker in CA and bazooka shot at as, and just ran away. We had no chance of shootng him.

Here's list of nerfs that sneakers should get:
- You can't sneak with metal armor or better. (Sneaking in MA, CA? Seriously?)
- You get small penalty for leather armor
- You can't sneak if you have non-sneak weapon in your inventory. (weapons that are considered "sneak weapons" would be: pistols, smgs, melee)
- You automaticaly desneak if you pick up items from ground/open doors or containers. (Sneaker looters are anooying little shits.)
- After desneaking you can't resneak for 10-15 seconds.
- Silent Running should be perk that you can take only by leveling, not some silly quest. This way you actualy have to make sacrifices in your abilities to play a sneaker.

Sneakers should be low-range glass cannons and/or just scouts. Right now they are normal fighting builds with invisibility mode...

3
Changelogs / Re: 30.09.2014 Changelog
« on: September 30, 2014, 03:07:32 PM »
Quote
-Volume of crafting materials set to 0
Does it mean that I can store unlimited junk in my locker? :p

4
Suggestions / Re: Defib nerf
« on: September 30, 2014, 03:00:16 PM »
Reviving a dead player, one of the greatest features ever in FOnline history, and this Guy wants to nerf it. IMO they're fine, its just the sneakers that need the nerf.

This

5
Suggestions / Admin rank in squad
« on: September 28, 2014, 10:30:40 AM »
So right now when squad commander is not in the game, whole squad is screwed, as no one else can edit the squad (for example to put people under different leader character).

So my suggestion is:
Add a special rank (apart from normal squad ranks) that gives you "admin" rights. Such "admin" could edit squad list, kick/invite members etc, just like the squad commander. Icon for "admin" could be a star or dot or something...

This would make the things so much easier...

6
Changelogs / Re: 18.09.2014 Changelog
« on: September 18, 2014, 06:51:05 AM »
Well, if the passive stats (engineering, science, presuasion) are going to be wiped after reroll, then at least let us do FULL reroll, with changing tags and perks...

Still it sucks, cause I worked quite hard to get my stats so high and now it's all lost ;/

7
Bug reports / [CHAR] I don't get any exp or fame for participationg in ZC
« on: September 09, 2014, 02:44:33 PM »
As in topic. I don't get any exp or fame for participationg in ZC.
And I did damage/kill players from other faction during that ZC. Happened 2 times already...

8
Suggestions / Re: Filters
« on: September 09, 2014, 10:26:33 AM »
Similar filters/tabs would be also very useful in Fixboy screen.

9
Suggestions / Re: Removing Roofs
« on: September 09, 2014, 10:23:36 AM »
Why not just add option to remove them legally ? :(
That would be very useful.

10
Suggestions / Re: Lawyer Base Tweaks
« on: September 09, 2014, 10:22:12 AM »
Maybe the elevator should just teleport player right away when you step on it, without the elevator interface. It would make things much easier and faster.

11
Suggestions / Room management
« on: September 09, 2014, 07:59:17 AM »
Hello.
I'm not sure if it was already reported/suggested, so sorry if I repeat the topic.

So I decided to change my room in the main base, as it was rather ugly. I've gone to quartermaster (or whatever the NPC is called) and payed 100 caps to change my room, which spawned me quite alot of problems:
1. It took all the items from my room to my inventory, which made me impossible to move (overweight). I had to create another char and push myself back to my room on duallog :(
2. I couldn't choose room, and it gave me even worse looking room.


Suggested solutions to said problems:
1. Make it possible to walk slowly on overweight (normally you cant pick up more than you CW, so it shouldn't allow you to exploit)
OR
teleport all the stuff from old room to the new one.

2. You should be able to choose which room you want. Screens of those rooms would be on wiki.

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