Author Topic: Activity in the core warnings and messages.  (Read 4184 times)

mAdman

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Activity in the core warnings and messages.
« on: September 28, 2014, 06:17:07 AM »

Just a few ideas to highlight action going on in the core, for example, the white text is a bit pervasive, but I understand the necessity, perhaps though making this prevalent in the map screen more and leaving only basic details taking up a small part of the hud, which could perhaps be hide-able with a hotkey too.

In the map screen of the cheapboy, area's currently being fought over could be flashing red with crossed swords or something of the like (like little denotative caricatures of the factions involved displayed on the grid).

Another somewhat joined idea was that groups that were quite large would become a noticeable presence on the map also, huge group's (say of 15 - 20+) locations would be revealed on the map (possibly using the caricatures too) to all opposing factions if all 15-20+ are in the same location, this would not include when moving through their own gate or first grid over from their gate, to give huge teams a chance to break apart and rejoin later for the purpose of making movements hidden from other factions.

This way the presence of multiple huge groups can easily be detected and war parties can gather to intimidate other forces, or force somewhat evenly agreed upon huge group vs huge group battles.

It'd also make the map somewhat useful to monitor in a tactical sense also.

Just a couple of ideas anyway, thought they might be reasonably easy to implement and useful.
« Last Edit: September 28, 2014, 06:19:38 AM by mAdman »
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Niamak

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Re: Activity in the core warnings and messages.
« Reply #1 on: September 28, 2014, 06:45:38 AM »

sounds like planetside 2  :o
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mAdman

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Re: Activity in the core warnings and messages.
« Reply #2 on: September 28, 2014, 06:56:50 AM »

Never played it, so I don't get the reference sorry ;)
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Myakot

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Re: Activity in the core warnings and messages.
« Reply #3 on: September 28, 2014, 11:41:43 AM »

Never played it, so I don't get the reference sorry ;)
Try it, it's hellagud ;).
+1 to this, a nice cosmetic "buff" to the game.
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Komrade

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Re: Activity in the core warnings and messages.
« Reply #4 on: September 28, 2014, 01:49:03 PM »

I support, great idea, will look better than just some text and scoring on top.
Will look better and more organized.

And yeah Planetside 2 idea.   
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Deathproof

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Re: Activity in the core warnings and messages.
« Reply #5 on: September 28, 2014, 02:12:47 PM »

Point on the map where fight is going on is good idea.

Cheapboy showing you location of a group ? Goodbye ambush, goodbye tactic, goodbye sneaker primary function.

Its a dangerous city, lets leave it like that.
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mAdman

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Re: Activity in the core warnings and messages.
« Reply #6 on: September 29, 2014, 12:36:13 AM »

Point on the map where fight is going on is good idea.

Cheapboy showing you location of a group ? Goodbye ambush, goodbye tactic, goodbye sneaker primary function.

Its a dangerous city, lets leave it like that.

Thanks guys :)

Yes I can agree that it should be a dangerous city :)

And it still would be, and stealthers still serve purpose (to detect exactly where the large force is within the map, and keeping an eye out for smaller teams moving to gather etc).

I only meant for huge groups, so possibly extending it to 20-30, so in essence huge war parties, who are either only going to be taking a zone (and revealed shortly after to everyone) or just butchering as they move about. Being able to see them isn't going to endanger them much more than not, plus it would only be an indicator that there was at least X players in that area, no exact numbers, just big enough activity that faction NPCs or scouts would notice.
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cirn0

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Re: Activity in the core warnings and messages.
« Reply #7 on: September 29, 2014, 02:28:23 AM »

Its on a todo list that spans over 500 items. And its nowhere near the top :(
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