Just a few ideas to highlight action going on in the core, for example, the white text is a bit pervasive, but I understand the necessity, perhaps though making this prevalent in the map screen more and leaving only basic details taking up a small part of the hud, which could perhaps be hide-able with a hotkey too.
In the map screen of the cheapboy, area's currently being fought over could be flashing red with crossed swords or something of the like (like little denotative caricatures of the factions involved displayed on the grid).
Another somewhat joined idea was that groups that were quite large would become a noticeable presence on the map also, huge group's (say of 15 - 20+) locations would be revealed on the map (possibly using the caricatures too) to all opposing factions if all 15-20+ are in the same location, this would not include when moving through their own gate or first grid over from their gate, to give huge teams a chance to break apart and rejoin later for the purpose of making movements hidden from other factions.
This way the presence of multiple huge groups can easily be detected and war parties can gather to intimidate other forces, or force somewhat evenly agreed upon huge group vs huge group battles.
It'd also make the map somewhat useful to monitor in a tactical sense also.
Just a couple of ideas anyway, thought they might be reasonably easy to implement and useful.