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Messages - Jeri

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Game Tips & Guides / Re: How does gifted work after 25?
« on: September 07, 2014, 07:26:50 PM »
i see thanks, hopeful that gets put on the trait in the future.

but man, this trait is powerful both in bonus and downside.

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Game Tips & Guides / How does gifted work after 25?
« on: September 05, 2014, 11:47:15 PM »
seeing as you don't have tag skills how does the skill caps work?

never mind i noticed that you still have tag skills, so i'm guessing they just doesn't have a effect?

i'm just going to play around.

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Game Tips & Guides / Re: some random questions to help me plan my build.
« on: September 05, 2014, 11:39:42 PM »
yeah, i got it download and was in character creation, i saw gifted and now i can't decided if it will be worth it.

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Game Tips & Guides / Re: some random questions to help me plan my build.
« on: September 01, 2014, 03:11:57 PM »
I forget about that, it has been years since i played FO1 and 2. 

So What is the cost increase in AoP? I remember FO2 went from one to six.

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Game Tips & Guides / Re: some random questions to help me plan my build.
« on: September 01, 2014, 01:59:42 AM »
thanks again.

so Skilled ends up being worthless again, that trait never gets any love.
I mean you only need around 14 point pre-level to max out your three tag skill by level 24, so losing two perks for a extra 120 skill point be 24 is crazy.

right now i am thinking of a s6 p5 e5 c5 i7 a5 l7 Medic/EW build. Int and luck would give me a good Base Critical Chance and Strength would allow me to uses rifles.

Would that build work?

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Game Tips & Guides / some random questions to help me plan my build.
« on: August 31, 2014, 09:41:49 PM »
Sorry this should be under Game Tips & Guides, is there a way to move it?


thanks for taking the time to read this, i found much of the information i need to plan my character but for a few things.

1. what Traits are there? i know there is skilled but that is all i could find.

2. what is the base skill point gain per level and what is the intelligence bonus?

3. is there any other skill bleed over for the Secondary Skills, i know first aid and doctor has one.

4. Are energy weapon more like FO1/2 where they are op but hard to find or are they like FO3 and NV where they are common but weaker.

that is all, thanks again for any help you can provide.

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General Discussions / Re: Which faction will you choose at launch?
« on: August 31, 2014, 12:44:41 AM »
V-Technologists for me.

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