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Messages - RazorRamon

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641
Game Tips & Guides / Re: Builds - Sniper / Melee
« on: September 24, 2014, 02:51:32 PM »
No silent hill death?

into the trash with the sniper builds

642
Bug reports / Re: [CHAR][MECH] Barrels on missions
« on: September 24, 2014, 09:00:47 AM »
the heat from the radioactive waste is welding the metal barrels back together

643
Developer Corner / Re: Armor Class mechanic
« on: September 24, 2014, 08:29:30 AM »
The crit to unaimed shot is a very nice mechanic to have, finally someone can get away when running from crit chars where before you'd just get knocked out from behind with a headshot.

But the formula to calculate AC while moving seems wrong. Im getting different results from what the formula should give

644
Suggestions / Re: Change Repair
« on: September 24, 2014, 08:08:48 AM »
Repairing is only gonna be worth it once items can reach legendary status

Right now its more cost efficient to just craft or buy a new item than to restore an old one

645
Suggestions / Re: Lower price for mega powerfist
« on: September 24, 2014, 06:07:12 AM »
Lower the price you get for selling MPF a bit but also make the heart vendor accept all other high T2 items but only in good condition (As in stuff that needs two crafts to make to prevent some abuse at least, such as MPF, M1C, Laser Rifle ext. and Desert eagle .50 extended)

--> Less time spent gearing up and more time spent pvping. And now there's a use for all the guns you have in your room/platoon that nobody uses.

646
Suggestions / Re: Sneaking with weapons
« on: September 19, 2014, 04:46:59 PM »
then it must be broken, or I guess maybe lag is messing it up. I am 100% sure I have been in situation where I hit a sneak who is running away from me, then before I can take 2nd shot he vanishes, all without leaving my effective range or fov

Was there cars or anything to hide behind around? This is how i usually try to get away if i get shot while stealthed. Run away from the enemy in a straight line and then resneak behind the first obstacle that comes up.

647
Suggestions / Re: Sneaking with weapons
« on: September 19, 2014, 03:50:53 PM »

I don't want sneak to be useless but when you are shooting at somone whos running from you in a straight line and they just vanish before theyre even half-way out of effective range, it feels less like sneak and more like a wizard spell

That shouldn't be possible though. You can't activate the stealth boy while you're standing in an enemy players field of vision.

648
Suggestions / Re: Sneaking with weapons
« on: September 19, 2014, 03:48:54 PM »
Are you Ramon of top assassin fame?

I agree with your point of view, for a short term fix, we can easily tweak sneak variables to prevent abusable builds such as the sniper rape trains.

But personally, I don't like AoP's current sneak system and in the long run, if it were up to me, it would be changed to something less clearcut where @ X hexes you are invisible.
I am, but you should know this from the mumble  :)

I dont mind the current system but it could definitely stand some improvements. Due to the hexagonal setup of fallout in general the sneak detection is quite jittery, its very hard to keep track of a sneaker when your character always changes facings while running. On the other side, as the sneaker, its also quite difficult to approach someone from behind because the direction they'll be facing while running is quite unpredictable.

649
Suggestions / Re: Sneaking with weapons
« on: September 19, 2014, 02:38:54 PM »
Sneak is OP here in my opinion....wiht pe9 I can't see a sneak until hes very very close. With high PE you should be able to see them fairly easily, especially in open ground. And it's annoying to be shooting at one and have them disappear one theyve ran a few hexes. IMO sneak should be disabled for 30 seconds at least if sneaker is hit


Sneak detection range is actually pretty big considering the range of actual sneak weapons

This is frontal detection range (24 hexes) at 10 perception vs a 200% sneak target with a leather jacket:





This range would be fine if the sneakers could only use the respective weapons which are either super low damage (silenced smgs and needler) or strong but require you to be in melee range (wakizashi, machete)


650
Bug reports / Defibrillating enemies
« on: September 19, 2014, 02:16:11 PM »
Currently being (ab)used to ressurect dead enemies in ZC to farm them for one additional kill and points

651
Suggestions / Re: Sneaking with weapons
« on: September 19, 2014, 01:49:01 PM »
I was thinking more by weapon type and size, you cant really see weight in reality. For example, a power fist weighs 3175g and a laser rifle 4000g but one is several times longer and bulkier than the other.

Big weapons > Two handed small guns/energy weapons > one handed small guns/energy weapons > hth weapons > sneak skill weapons

...is how i imagine it should be to sneak with from hardest to easiest.

652
Suggestions / Sneaking with weapons
« on: September 19, 2014, 01:03:46 PM »
There should be a penalty or restriction for sneaking with weapons that arent intended for it.

As it is right now you can just grab a leather jacket, stealth boy and a Milkor and bomb the enemy mob in ZC for massive score (i know because i've done it). Or run around as a 3-4 person sneak deathsquad that all uses sniper rifles/laser rifles, calls one target and everyone shoots the same person out of stealth. That person has zero chance of survival and cant see or react in any way.

Sneaking with a knife or silenced pistol/smg in your hand? Sure, makes sense. Sneaking with a bulky automatic grenade launcher or a rifle with a one meter barrel in your hand? That shouldn't be a thing


653
Changelogs / Re: 18.09.2012 Changelog
« on: September 17, 2014, 08:31:39 PM »


-> While moving, your Armor Class equals to 10 + 2 * Agility + Dodger Perk (if you have it).


This formula seems wrong.

With only 4 Agility and no dodger perk, my AC reaches 50 while running, while it should be 10+2*4 = 18

armor class BUG

I have 9AGI AND 6LK = 33 armor class with character creation
My character in game I have 6 Armor class


Read the whole changenotes...
while standing still your AC = LUK

654
Suggestions / Re: Crit or Bust
« on: September 17, 2014, 10:08:19 AM »

Say that to a sniper with this:
http://fonline-aop.net/wiki/index.php?title=Desert_Eagle_.50AE


deagle gets 27-31 range on an aimed shot

thats hardly a sniper now is it

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