Author Topic: The PvP SMG You'll die for!!!(and from)  (Read 7486 times)

Sijjy

  • Wanderer
  • *
  • Offline Offline
  • Posts: 14
  • Fear the pink
    • View Profile
The PvP SMG You'll die for!!!(and from)
« on: October 03, 2014, 04:16:36 PM »

So we all know there is no viable SMG right now, so here's one I think we'll all like.


Ammo: 7.62x25mm Takorav FMJ
DT -10
DR -50
DM 12/10


[PPSH-41s]
Rare Part: Short Pipe
(single)x1
30-45Dmg   20AP   35Rng
(full auto)x6
20-30Dmg   16AP   25Rng
30AP Reload
35 Rounds
Spray & Pray
Double Tap
Faster Reload
Bonus Ranged Damage
Hit the Gaps
Bonus Rate of Fire(2)


[PPSH-41s Drum Mag]
Rare Part: Drum Mag
(single)x1
30-45Dmg   20AP   35Rng
(full auto)x6
20-30Dmg   18AP   25Rng
50AP Reload
71 Rounds
Spray & Pray
Double Tap
Faster Reload(2)
Bonus Ranged Damage
Hit the Gaps(2)
Logged

dillinger

  • Experienced Survivor
  • ***
  • Offline Offline
  • Posts: 282
    • View Profile
Re: The PvP SMG You'll die for!!!(and from)
« Reply #1 on: October 03, 2014, 04:26:57 PM »

all smg in game need BROF(x5) and BRD(x5) ;D
Logged

Spore Plants

  • Wanderer
  • *
  • Offline Offline
  • Posts: 40
    • View Profile
Re: The PvP SMG You'll die for!!!(and from)
« Reply #2 on: October 03, 2014, 06:12:08 PM »

I have to close this thread after noticing OP's avvy.
Logged
It's the army, we got power in numbers
And that's .9s, .45s, .357s, and M500s

GroeneAppel

  • Wanderer
  • *
  • Offline Offline
  • Posts: 30
    • View Profile
Re: The PvP SMG You'll die for!!!(and from)
« Reply #3 on: October 03, 2014, 07:02:03 PM »

New equipement is always nice. But the problem at hand are SMG's themselves currently simply being underpowered. It's better to fix that issue instead of adding new gear.
Logged

faopcurious

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 569
  • War.... War always changes.
    • View Profile
Re: The PvP SMG You'll die for!!!(and from)
« Reply #4 on: October 03, 2014, 07:39:55 PM »

i think that is the point of his post.
Logged

S.T.A.L.K.E.R

  • Guest
Re: The PvP SMG You'll die for!!!(and from)
« Reply #5 on: October 04, 2014, 12:11:44 AM »

Maybe make SMG's cause bleed?
Logged

Sijjy

  • Wanderer
  • *
  • Offline Offline
  • Posts: 14
  • Fear the pink
    • View Profile
Re: The PvP SMG You'll die for!!!(and from)
« Reply #6 on: October 04, 2014, 01:09:45 PM »

I've heard this from someone else, but having Limb Shredder on all SMG's would be fun. Also decreased AP cost on bursts.
Logged

Myakot

  • Global Moderator
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1368
  • Eng\Rus Mod
    • View Profile
Re: The PvP SMG You'll die for!!!(and from)
« Reply #7 on: October 04, 2014, 01:47:03 PM »

I've heard this from someone else, but having Limb Shredder on all SMG's would be fun. Also decreased AP cost on bursts.
I've suggested the Limb shredder, but after thinking for about a second about it... no ;D, that's too much. AP cost is low enough already.
Spoiler for Hiden:
(actually having AP cost dependant on your ST would be kinda radical (hold the spray ) ).
Logged
I think it's time we blow this scene, get everybody and the stuff together...
Okay, 3, 2, 1, let's jam!

Sijjy

  • Wanderer
  • *
  • Offline Offline
  • Posts: 14
  • Fear the pink
    • View Profile
Re: The PvP SMG You'll die for!!!(and from)
« Reply #8 on: October 04, 2014, 05:45:31 PM »

I think reworking limb shredder to fit SMG's would be a fun idea. I only know of its use on Rad SMG and I hear no complaints about it.

Adding bleed, maybe small amount per bullet sounds cool. The closer you are, the more bleed you can inflict.

AP cost dependant on ST would be cool, maybe add a full/half clip burst that costs 125AP and is reduced by 5 per ST? Idk, something like that maybe, OP?
Logged

Myakot

  • Global Moderator
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1368
  • Eng\Rus Mod
    • View Profile
Re: The PvP SMG You'll die for!!!(and from)
« Reply #9 on: October 05, 2014, 12:24:52 AM »

Then SMG class will be the funniest one. You run up to your target, spray the entire mag for 125 ap, and then wait for your death =/
Logged
I think it's time we blow this scene, get everybody and the stuff together...
Okay, 3, 2, 1, let's jam!

PyrO

  • Wastelander
  • **
  • Offline Offline
  • Posts: 58
    • View Profile
Re: The PvP SMG You'll die for!!!(and from)
« Reply #10 on: October 05, 2014, 01:13:40 AM »

going by Sijjy's idea you would spray an entire mag for max 120 ;) and you would have often an str value of 5 so its 100 flat. Still a lot though, maybe half a mag for half the points would do?
Logged

Sijjy

  • Wanderer
  • *
  • Offline Offline
  • Posts: 14
  • Fear the pink
    • View Profile
Re: The PvP SMG You'll die for!!!(and from)
« Reply #11 on: October 05, 2014, 10:56:25 PM »

How about a perk that requires Lv.18+, 250 Small Guns, and 6ST called Steady Burster. This will only affect SMG weapons and reduce their burst/full auto AP costs by 15% and causes any bullet that would have missed a 30% chance to hit.

An SMG user would want to take BroF, Fast shot and wear BroF Armor to get a whopping 40% AP reduction on bursting SMG's.
Logged

Myakot

  • Global Moderator
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1368
  • Eng\Rus Mod
    • View Profile
Re: The PvP SMG You'll die for!!!(and from)
« Reply #12 on: October 05, 2014, 11:04:33 PM »

Too many bonuses from a single perk ;), and it's waaay too situational (only smgs). Then I want perks for only melee, sniper, heavy-burster, gl'er, pistolier, shotgunner... (You got the drill).
I doubt that such perks should exist, besides, yours has stat requirements (take a look at the perk table, none of them do).

And once again, too many bonuses, lower them AT LEAST x0.5 times, and it'd slightly more viable.
Logged
I think it's time we blow this scene, get everybody and the stuff together...
Okay, 3, 2, 1, let's jam!

Sijjy

  • Wanderer
  • *
  • Offline Offline
  • Posts: 14
  • Fear the pink
    • View Profile
Re: The PvP SMG You'll die for!!!(and from)
« Reply #13 on: October 06, 2014, 12:07:59 AM »

The point is SMG's are terrible and they NEED SOMETHING. Look at Silent Hill Death, Evil Scientist, and Bloodthirst. That's a perk for Melee, Sneak and Trapper that are situational. A Big Gunner would ignore all of these perks as much as mine.

And as with any suggestion you look at in the future, try to get the point of the idea, don't focus on the numbers. The numbers are never concrete or well thought out.

As for the perk itself: take off ST requirement, reduce RoF to 10% and add any bullet that misses its first target in a burst will have a 20% chance to hit someone behind them: if there is only 1 target, that still applies, but to that target.(yes the bullets will curve, after all SMG are magical weapons)

Or how about this perk
(Crazy Bursts of Magical Friendship)
Any bullet that hits an enemy during a burst becomes a team member of your faction and cannot cause friendly fire for 5 seconds.(SMG only)
Logged

mAdman

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 643
    • View Profile
Re: The PvP SMG You'll die for!!!(and from)
« Reply #14 on: October 06, 2014, 01:14:41 AM »

Silent hill death is not melee only.

Lets not get too carried away here, an SMG is basically a one handed assault rifle, or an automatic pistol, not a different type of weapon and certainly not magical.
Logged

Myakot

  • Global Moderator
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1368
  • Eng\Rus Mod
    • View Profile
Re: The PvP SMG You'll die for!!!(and from)
« Reply #15 on: October 06, 2014, 02:10:24 AM »

I don't know which game you are playing, but it's certainly not this forum,  where Shd is not for heavies.
Logged
I think it's time we blow this scene, get everybody and the stuff together...
Okay, 3, 2, 1, let's jam!

mAdman

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 643
    • View Profile
Re: The PvP SMG You'll die for!!!(and from)
« Reply #16 on: October 06, 2014, 02:20:22 AM »

It's a 30% increase in damage depending on their current health level, a must have for anyone who values damage as it the only perk that I can see that actually increases base damage.

Or did I miss a sarcastic tilt to that post? >.<
Logged

Myakot

  • Global Moderator
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1368
  • Eng\Rus Mod
    • View Profile
Re: The PvP SMG You'll die for!!!(and from)
« Reply #17 on: October 06, 2014, 03:26:08 AM »

I was answering Sijjy and I wasn't being sarcastic, it is certainly a great perk for everyone. People are getting defencive perks for the sole purpose of being able to sustain damage after peaking. This perk counters it, if you are a spam class. (snipers 2shot you anyway)
Logged
I think it's time we blow this scene, get everybody and the stuff together...
Okay, 3, 2, 1, let's jam!

Sijjy

  • Wanderer
  • *
  • Offline Offline
  • Posts: 14
  • Fear the pink
    • View Profile
Re: The PvP SMG You'll die for!!!(and from)
« Reply #18 on: October 06, 2014, 01:55:13 PM »

When using melee, you might actually cleave someone in half.

My apologies, when i read this part of the description i thought it meant the perk was for melees. But let's not get off topic.

But anyways, SMG is a special weapon. Like you said, a 1handed AR or a full auto Pistol. It currently doesn't shoot any faster than either by any major amount.
Enfield takes 20AP, AK47 takes 20AP,  AK74m take 20AP. Most others take 25+AP, but SMG? Sterling 25AP, Uzi 17AP, Tommy Gun 18AP.
Now compare it to a D Eagle, 25AP where Uzi single shot goes to 20AP and Tommy Gun to 30AP. Thats more AP than burst for a huge cut in damage output.
For aimshots, Pistols are better... for burst, AR are better. SMG needs something.
An SMG trades average burst fire rate for hindered range and damage.
Logged

mAdman

  • Outdoorsman Veteran
  • ****
  • Offline Offline
  • Posts: 643
    • View Profile
Re: The PvP SMG You'll die for!!!(and from)
« Reply #19 on: October 06, 2014, 03:28:01 PM »

When using melee, you might actually cleave someone in half.


That got me at first too, thank goawd for rerolls lol.

In my eyes I think AR should be very tight spread, mid-long range bursters with smaller bullet output in their bursts, and the potential to be aimed bursters ;) , and smg should be short range, wide spread bursters with high bullet output.

So being close to a single target matters if you want to SMG burst him, but you can also spray groups at your max range easily.
« Last Edit: October 06, 2014, 03:41:33 PM by mAdman »
Logged
 



SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip