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Messages - PyrO

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41
Bug reports / [CHAR][MECH] Barrels on missions
« on: September 24, 2014, 08:58:21 AM »
Those barrels are filled with either waste or some kind of radioactive material, no idea (and neither why cannibals have them too :P)

Anyway those barrels are still regenerating "health" and I guess they should not? I mean they are barrels.

42
Ah V-Tec gate the daily routine, and such Alliance :). Oh also just 2 zones taken by Lawyers when this screenshot was made.
Maybe later they will meet up with Family and Brahmin to camp together there or they just switch I don't know, but this is daily anyway.

Edit: These are just the visible ones when you peek into the zone but there are more.

43
Suggestions / Re: Lower price for mega powerfist
« on: September 24, 2014, 05:26:40 AM »
You should not forget that the npcs sells for way more than he buys stuff. You get roughly 450 caps for each mega powerfist. And sure thing you earn caps with it but they also need to spend it elsewhere. It's not an infinite caps thing that gets you 1000 caps each time without an limit. I personally do not see any reason for changing though. (materials cost too you know)

44
Suggestions / Re: Lower price for mega powerfist
« on: September 24, 2014, 03:48:00 AM »
What is the issue with having mega power fists buyable from the npc's if the same npc sells you mk3 armor and 50 cal BMG rifles?
However as those fists can easily kill you, so they are viable in pvp, I think a high price is fine.

45
Bug reports / Re: gang names
« on: September 23, 2014, 04:13:12 PM »
You should request one yourself, asfar as I see there are no free ones unless you have requested one.

Therefor people even steal other peoples names.

46
Suggestions / Re: Traps
« on: September 23, 2014, 06:02:08 AM »
I do not see why to limit traps in an room or need them to have space between them.
I would say that normal traps are fine but bear traps should not decay but rather make the player stuck until the trap gets used successfully by the trap skill with of course the bleeding caused by it. Also having an room that also works as entrance mined up befor would be fine in my opinion and its not like people have 500 mines laying around anyway :P

47
Platoon name requests / Re: New Platoon :D
« on: September 23, 2014, 05:08:18 AM »
So my group and I are wondering when we will atleast get an answer to the request, so hereby I ask and push this request.

48
Suggestions / Re: Make doors "breakable"
« on: September 22, 2014, 03:46:02 AM »
Well having doors that would be inviisble while not being seen (atleast inside) would make the roof hackers lose their advantage too.
Maybe this can be a 2 in 1 solution for your door shooting and the hacked files. Same would work for containers that have 2 states, the open and closed ones.

49
Suggestions / Ordered Crafting
« on: September 21, 2014, 09:28:54 AM »
So it would be great if the crafting list had the single items seperated in categories.

So all small guns would be under small guns or maybe all pistols under pistols, grenades under grenades and so on.

50
Suggestions / Repeatable crafting
« on: September 21, 2014, 09:26:15 AM »
So insead of always going back to the menu if you want to craft a second or third of this item it would be nice to be able to just press make again to create another one.

Not much text but if there is something unclear about how I meant it go ahead :)

51
Suggestions / Re: Quatermaster Assignment (Not heart of HQ one)
« on: September 21, 2014, 09:23:45 AM »
You could still give an cooldown since START of the the assignment ;). You will most likely need around 5-10 mins atleast for the easy ones. If you are earlier you can just wait till these 5-10 mins are over since you took the other assignment :).

52
Suggestions / Re: Quatermaster Assignment (Not heart of HQ one)
« on: September 21, 2014, 09:17:07 AM »
And no cooldown will be probably just very bad because ppl will just select what they want and only take best assigments

I do not see what this has to do with the cooldown? o.O
For the lag part I still dont get why it would make a difference?
All people on the mission turn it in and no one else is in that area, area gets deleted so no more cpu wasted on that.

53
General Discussions / Re: New Players
« on: September 20, 2014, 09:04:12 AM »
Well its not an absolute nonsense as with higher skill % you actually get your range too.
Perks have a great impact too.

However Cheesecake hit me up ingame and we will get you up for missions without pk :P

54
Suggestions / Re: Brief case
« on: September 20, 2014, 07:02:44 AM »
Well V-Tec can trade them in for not your suggested 1k exp or 250 caps...

for 15 caps each :)

55
Bug reports / Re: [DLG] Unlimited cap quest exploit
« on: September 19, 2014, 11:14:39 AM »
Well that may be the case however it is a fact that the rewards we get from it compared to others is not an advantage at all.

Thats what I wanted to say with what I posted.

56
Bug reports / Re: [DLG] Unlimited cap quest exploit
« on: September 19, 2014, 10:31:56 AM »
Sofar I raised 1% in persuasion from trading and I did trade a lot with the npcs.

Besides that back to the topic.
I dont see how a leather armor mk. 1 that I can buy for like 200 caps is such a big advantage over selling books that would get me like over 2000 caps right now and thats after the tons of books I used to trade befor to try to get better at crafting.

Also getting a few caps or ammo doesn't even come close to the book seller in my opinion.
Sure we can bring in cases for 15 caps each but cases compared to books are kinda uncommon. Additionally that works just since recently too.

57
Platoon name requests / New Platoon :D
« on: September 18, 2014, 05:15:23 PM »
I would like to request a new Platoon name for us V-Tec's

The name would be:
Fire Gecko


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