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Messages - PyrO

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21
General Discussions / Re: Mining
« on: October 02, 2014, 12:24:42 PM »
Or put the pickaxe in your hand and click it. Now click the ore deposit and it mines (if there is some left)

22
Bug reports / Re: [MAP] Mountain Random Encounters
« on: October 01, 2014, 03:22:07 PM »
Its probably bad luck or bad spot. On my char I have over 40 golden gecko kills and I did around 30 in 2 days of chitin farming ^^

23
Resolved bugs / Re: [ITEM] M16A3
« on: October 01, 2014, 02:45:58 AM »
I think all rifles can chamber both (if they can use one) so I am not sure if it actually is an bug.
The .223 and the 5.56mm have the same stats too.

They are also listed as being used by the same weapons
http://fonline-aop.net/wiki/index.php?title=Ammunition

24
Suggestions / Re: Buff Chitin
« on: October 01, 2014, 02:41:23 AM »
There are tons of the animals so an increased spawn? Nah else you just see those running around.
my char has over 40 golden geckos kills too so more spawn would be just golden geckos? ^^

however small insects should stay at one but scorpions and so on need more in their drop but that was handled in another thread already

25
Suggestions / Re: Hunting trophies.
« on: September 28, 2014, 10:13:38 AM »
Yea I support that animals like scorpions (big ones) have more chitin and so on.

However I do not think that a dogs and molerats should drop brahmin hides ;) unless you would want another kind of hide for them. same with the floaters and centaurs and their strong / deathclaw hide

26
General Discussions / Re: Questions and Answers
« on: September 27, 2014, 10:46:08 AM »
If you would have read more what the devs wrote about the reroll then you would know that they will implement a full reroll with traits in the future :)

27
Suggestions / Re: Village control and trade mini game [Dreaming...]
« on: September 27, 2014, 07:24:25 AM »
TBH I like the idea in general however I see a problem with your cost to maintain the village.
You need half of what you produce in your village correct? (just one of the 3 as far as I got it)
Now you would need to trade the other half for both the other items.

To me that would lack balance as the other villages would need to sell you the items for less than they would need to maintain their status quo.

On another note I do not see many people buying t1 weapons and that even outside their base. So unless you would feed the trader you wouldnt get much income at all.

A nice thing would be if you could access an villiage mine if you are in their platoon or faction where you could mine for example. Or just having the traders carry gecko pelts, chitin scraps and so on.

And lastly I think 6 villiages would be that great. Its 4 factions so in my opinion it should be a factor of 4 :P.

28
Suggestions / Re: Mauler armor
« on: September 26, 2014, 03:26:07 PM »
no one said the power fist would be attached to the armor like shown or is the helmet too?
Still a bad idea in my opinion as everyone would have a power fist and 2 other guns in the hand or what? :P Or rather making the powerfist not droppable on arm shots.

29
Changelogs / Re: 26.09.2014 Forced Rerolls
« on: September 26, 2014, 10:05:12 AM »
7 stats all at 1 = 7 points + 33 free points = 40 points
or 7 stats at 5 each = 35 points + 5 free points = 40 points

30
Changelogs / Re: 25.09.2014 Hotfix
« on: September 25, 2014, 04:21:16 PM »
Milkor value = 0 soo I dont know :P

31
Challenges & Accomplishments / Re: Baserape event
« on: September 25, 2014, 02:25:27 PM »
A cap is not the issue, the amount itself for another faction just shows that it is bugged and exploited.

32
Bug reports / Re: Lags in game
« on: September 25, 2014, 01:11:11 PM »
You got teamviewer? I could take a look at it myself but right now besides what I already told I am not sure whats wrong.
If you want me to take a look send it over PM

33
Bug reports / Re: Lags in game
« on: September 25, 2014, 12:52:49 PM »
When you run the game open the taskmanager and go to the fallout process. Now go to its properties or how it is called and set the cores you want to use for the programm / game.

34
Bug reports / Re: Lags in game
« on: September 25, 2014, 12:46:56 PM »
Did you try another harddrive? (if you have 2+)
Or did you try to reduce the amount of cores the game can use?

35
Bug reports / Re: Lags in game
« on: September 25, 2014, 12:33:04 PM »
Did you try to run the game in an compability mode?
                   "                     as an administrator?
What else did you try?

36
Bug reports / Re: Lags in game
« on: September 25, 2014, 12:20:43 PM »
Did you try to reinstall? Or did you use the updater.exe?
Do you have anything new running besides the game?
Did you try to just run the game with everything else closed?

Infos ;)

37
Challenges & Accomplishments / Re: Baserape event
« on: September 25, 2014, 12:00:56 PM »
The hell I know xD but there is someone else with that much rep (hall of fame)
But you can see it in his video he posted. Not sure why he hid his stats in the inventory but I guess that wasnt totally legit either .. :)

38
Challenges & Accomplishments / Re: Baserape event
« on: September 25, 2014, 11:50:29 AM »
Grand Bill King is not a VTec person, used the bug multiple times and has 7 trillion rep with vtec. Thats what I was talking about.

39
Challenges & Accomplishments / Re: Baserape event
« on: September 25, 2014, 11:17:45 AM »
Well I wonder how you can get like a trillion rep for another faction? :) Must be legit ...

40
Suggestions / Re: Big Energy Weapons
« on: September 24, 2014, 01:05:33 PM »
Exactly, there are only 2 EW that burst not counting gatlin laser.
no energy explosives.... no energy flamers =/

And what about plasma grenades? the flamer sounds meh though unless you talk about a short range flame like thing that shoots plasma like flames (even in this case meh). ^^

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