Oliver, we just can't spam about AoP on 2238's board (or anywhere else), it would be both offensive and counter-productive. Game is not ready yet, so if people decide to leave FOnline now, we can just hope that they'll come back one day or another. Now, if you wanna do some advertising, keep people informed that AoP is being developed and spread the word in new places, you're welcome to do it. The time we don't spend on that task is time we'll spend on something else for the best of AoP.
Also, personally, I'm not afraid of FOnline playerbase size. I don't consider it reduced nor fixed to a maximum amount of players. Some people discovered FOnline every day and liked it, and the more Fallout's franchise is alive, the more potential players FOnline gets. Then, number of FOnliners that stays on the long term depends on the games' quality (gameplay, content and universe), and their accessibility. That's probably one of 2238's worst mistakes: bringing a game in which a newbie has a so harsh time getting how it works, being owned just because necessary information was not given to him at proper ingame occasions, that he gives up quickly after his first attempt. This issue was not considered seriously enough by the devs, which had most probably not enough data to point it out too... But I've seen how hundreds of people yelled about how the game was shitty just because it didn't let them discover its content. FOnline is not a die-and-retry game. That's not how you make a game harsh and that's definitely not the way to show game's potential to players. We're very aware of that, and we'll make sure AoP doesn't follow this way.