Author Topic: Max range - Eff range question  (Read 4376 times)

Aco

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Max range - Eff range question
« on: September 25, 2014, 01:34:42 AM »

So on a DKS Sniper rifle there is 85max range.

I currently have 250% SG with about 10PE No weapon penaltys and I have something like 78 eff range.

What must a build have to get 85 max - 85 eff range ?
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Myakot

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Re: Max range - Eff range question
« Reply #1 on: September 25, 2014, 01:44:02 AM »

"about 10 PE"
I luv that ;D, it's probably the problem.
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3.14

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Re: Max range - Eff range question
« Reply #2 on: September 25, 2014, 02:19:34 AM »

That's why I commited this piece of coffee break programming:
fonline-aop.net/forum/index.php?topic=1110.0
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Aco

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Re: Max range - Eff range question
« Reply #3 on: September 25, 2014, 02:51:15 AM »

"about 10 PE"
I luv that ;D, it's probably the problem.

Does that explain why an inproved flamer is 3 hexs from max range ?
Its like 8 max - 6 eff. so 10 PE and 14 PE will make this differnce?
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3.14

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Re: Max range - Eff range question
« Reply #4 on: September 25, 2014, 03:54:07 AM »

The DKS has the Accurate, so that's +30 hit chance, with 250 skill you will have 95% hit chance at 81 hex with unaimed shots. PE has no impact on that.
With 10 PE a eye-aimed shot will have 95% at 75 hex, with sharpshooter 77.
With 5 PE a eye-aimed shot will have 95% at 69 hex, with sharpshooter 71.

The flamer even with 250 skill and 20PE (because PE will have no impact on the hit chance!) will have 95% at 7 hex.
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