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Messages - John Porno

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81
The Lobby / Re: How long do you think till the next update ?
« on: July 29, 2016, 03:54:35 PM »
Probably never. John discovered fallout 4 with mods. Cirno is gone, so is rest of the "dev" team.
Just wait until I discover all the fallout 4 SEX mods update 2019

82
Events & Politics / Re: Orangised PvP - is it possible?
« on: July 18, 2016, 06:27:08 PM »
I agree with Wire

83
Changelogs / Re: 06-14-2016 Changelog
« on: June 21, 2016, 12:53:52 PM »
Also -30 to sneak skill for being in bluesuit and -0 for wearing a MA or CA?  ??? Like...really? I sneak better in a bulky ninja-turle suit...than in my pyjammas?
This is to make bluesuit trolling less "viable"

84
Changelogs / Re: 06-14-2016 Changelog
« on: June 15, 2016, 06:59:41 AM »
Yeah, better to play Skyrim with porn mods than attempt making AoP great again.
I dont have enough room for porn mods as all the sneak revamps take up all the .esp slots

85
Changelogs / Re: 06-14-2016 Changelog
« on: June 14, 2016, 09:31:30 PM »
I havet touched sneak since 2014 and I dont intend to start now

86
News & Announcements / Re: Server Maintence
« on: June 12, 2016, 09:01:56 PM »
cirn would get the dosh anyway

87
Game Tips & Guides / Re: some questions I cant find answer anywhere
« on: June 06, 2016, 06:27:14 AM »
lol to fix the problem you just need to solve issues, simple

88
Changelogs / Re: 06-06-2016 Changelog
« on: June 06, 2016, 06:24:56 AM »
Stalger: "change snek alredy >:("
john: "What do you have in mind?"
Stalger: "..."

89
Game Tips & Guides / Re: some questions I cant find answer anywhere
« on: June 04, 2016, 07:03:26 AM »
dont let trolls who dont even play tell you how the game is

90
Changelogs / Re: 06-02-2016 Changelog
« on: June 02, 2016, 06:12:53 PM »
With the overall elevated armor stats, you need a good chunk of -dt to even get any damage out of buckshot at all. Keep in mind that even the leatherjacket has vanilla CA like stats so giving it overall slightly less armor pen than green shells while focussing on the spread and 1hex mechanics is the way to go here. At least until leatherjackets are changed to a 0DT type of armor, at which point buckshot would be more of a sneaker type ammo.

91
Changelogs / Re: 06-02-2016 Changelog
« on: June 02, 2016, 03:51:27 PM »
Weasel, noone blames you for not knowing all the details of the game mechanics because in the end it's our fault for not conveying them clearly enough, but what people dont fail to point out is your smug know-it-all tone you use when making wrong statements on the forum while accusing everyone else who's not of your mostly wrong opinion of shitposting.

92
Changelogs / Re: 05-29-2016 Changelog
« on: June 01, 2016, 07:45:17 PM »
they will come with 1hex patch

93
Suggestions / Re: Sneak Boys
« on: June 01, 2016, 04:47:41 PM »
Spoiler for Hiden:

94
Suggestions / Re: cars suggestion
« on: June 01, 2016, 01:27:55 PM »
The map that you now use to enter the gates was initially developed to be used for vehicle spawn, for example allowing players with a vertibird to drop anywhere on the map. Only afterwards did we realize we can just use that spawn normally.

95
Suggestions / Re: cars suggestion
« on: May 31, 2016, 08:32:54 PM »
))))))))))))

96
General Discussions / Re: A letter to potential developer
« on: May 31, 2016, 06:00:41 PM »
^b& 4 menes

97
General Discussions / Re: A letter to potential developer
« on: May 31, 2016, 02:08:43 PM »
People taking ages to reroll is not inherently a design issue of the reroll system. It's about people not knowing what kind of build they want, or something.

The much more favored solution is of course to level two dozen chars to maxlevel, as I did on 2238 back in the day. I Must have spent a good 100 hours on levelling there, actually. That was with the 21 levelcap and not even this level 99+ bullshit going on nowadays.

98
General Discussions / Re: A letter to potential developer
« on: May 31, 2016, 12:08:16 PM »
30min fam rerolls top mene

99
General Discussions / Re: A letter to potential developer
« on: May 30, 2016, 02:20:16 PM »
Ah right, those rules were written by shangalar 3 years ago, I never really cared about those and they never were enforced. Just like the wiki and a lot of stuff that has been said or implemented, the design focus shifts and stuff is just left as is cause we're too lazy to clean it up.

100
General Discussions / Re: A letter to potential developer
« on: May 30, 2016, 10:16:13 AM »
The problem with post deletion in my opinion is that even if youre just removing a number of racial slurs going back and forth, people don't know what exactly was related and some will use that to say that devs deleted legit opinions they didnt like and all that.

The argument that is often made on forums by its staff is that they dont want their own forum, which they feel responsible for and identify with, to be insulted by bad language being present. I guess it's partly about taking things personally, as well as being afraid that the general quality of the forum is going to degrade.

As far as I am concerned though, every poster on here is responsible for his own posts. The fonline/aop community is how it is and if this is the way they want to handle themselves then it's ok. Every time a moderator uses his powers to intervene on the forums, he shapes the community according to his own subjective views and to me, that is the same as censorship.

Spoiler for Hiden:
moderator (n.) moderator at Dictionary.com
    late 14c., "ruler, governor," from Latin moderator "manager, ruler, director," literally "he who moderates," from moderatus (see moderate (adj.)). Meaning "one who acts as an umpire" is from 1560s. Fem. form moderatrix attested from 1530s.

So generally, in my opinion, moderators should only delete posts that are directly targetted at the forum as a platform, like spambots, off topic posts and multiposts that are specifically made to flood an annoy people trying to read the forum but we never really had any of that happen yet.

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