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Messages - John Porno

Pages: 1 2 [3] 4 5 ... 40
41
News & Announcements / Re: Still alive and dead!
« on: January 05, 2017, 08:23:19 AM »
Look at you plebs and your disgusting memes
say the guy with anime avatarLOL

42
General Discussions / Re: I'm back
« on: January 05, 2017, 05:09:49 AM »
it will be at some point

43
General Discussions / Re: brbrbbr ;.(
« on: December 22, 2016, 01:22:38 PM »
April 1st is the date we're aiming for season 2 aop.
WAKE UP SHEEPLE

44
Developer Corner / Re: Perk system changes
« on: December 08, 2016, 06:08:16 AM »
HWOD ARE YOUA KAE DIFRRENT SOR SO FPERKS WT FIS GOIGN ONWTIHR FUXCKGIN SHITCVEDCVS
Spoiler for Hiden:
S1man and me discussed this yesterday when I brought up Gas' comment and we liked his idea with focussing on accuracy, however it has to be said that what both Gas and Stalker are implying here is actually how it already is working with ST affecting your maxrange with grenades and skill the eff range aka accuracy within that range.

And stalker, you are implying theres noone who wouldnt run a 10IN build to get 200 throwing in the end, which is retarded considering the variety of playstyles. Just because you really like throwing doesnt mean everyone else has to as well, there definitely is a room for a grenade perk for non-grenadiers.

45
Developer Corner / Re: Perk system changes
« on: December 07, 2016, 08:36:48 AM »
Explosion time and accuracy will depend on throwing skill, Throwing range will depend only on strenght. Then all soldiers would use nades but with random effectiveness caused by unstable explosion time and accuracy. For team safety and more effectivenes they have to pick Have ho or spent skill points.
This is already partially the case, but it's an interesting idea, because usually it is the range that is preventing use of most grenades. I have never tested it with a low skill high ST char though.

46
Developer Corner / Re: Perk system changes
« on: December 06, 2016, 10:57:03 AM »
Have ho! the effect will be negated if you have 150 or more in the throwing skill? why not make something like: you get +3(4?) ST for purposes of determining range, speed and damage (melee damage for throwing spears) for throwing weapons
Heave-ho is designed for people who cant work throwing skill into their build yet want to be able to use grenades for more than just smoking yourself. It's not supposed to make dedicated grenadiers even better.

47
General Discussions / Re: Music box, is it friendly?
« on: December 06, 2016, 07:57:05 AM »
it's nice, you can alt tab and immediately know when tournament starts

48
Developer Corner / Re: Perk system changes
« on: December 05, 2016, 11:20:13 AM »
educated has niche uses for gifted chars and Ive actually used it on a char recently to get some more FA cause I couldnt sacrifacy any actual stat points for IN, however with Gain Intelligence being a level 3 perk, it does seem odd.

While gain stat perks were much more important years back when they were designed, it still feels odd to see them at level 3 now but I guess the value of a perk has been increasing since then.

49
Suggestions / Re: Rollback to late session 1
« on: November 26, 2016, 10:59:40 AM »
If the playercount makes great games then why arent you playing cod and minecraft?

50
Suggestions / Re: Attachments cont.
« on: November 26, 2016, 10:58:08 AM »
attachments are almost done and will be rolled out with the next patches

51
Developer Corner / Re: Stealth 2.0
« on: November 26, 2016, 10:57:22 AM »
ur opinion is shit m8

52
Suggestions / Re: Attachments
« on: November 25, 2016, 11:33:01 AM »
"blah blah benis insert meme here"

53
Changelogs / Re: 24-11-2016 Changelog
« on: November 23, 2016, 04:34:31 PM »
run de updader

54
General Discussions / Re: Is AoP dead?
« on: November 12, 2016, 09:07:13 AM »

55
General Discussions / Re: PvP
« on: November 08, 2016, 07:09:21 PM »
For what?;p for pancor? There is "nothing" in dungeons.
Its new dungeon in junk outpost but 0 rewards, only npcs to kill.
because it's not officially released and is not fully implemented.

56
General Discussions / Re: PvP
« on: November 08, 2016, 05:13:03 PM »
There was a typo in the tier 6 weapon balance, therefore current balance is still bad.

57
Technical Center / Re: Food disappeared? Fast metabolism not working?
« on: October 29, 2016, 06:24:11 PM »
There is logic, just differne benises

58
Technical Center / Re: Food disappeared? Fast metabolism not working?
« on: October 28, 2016, 03:53:44 PM »
we are in the middle of changing food system completely

59
Events & Politics / Re: Summer is over, let the games begin!
« on: October 10, 2016, 10:28:22 AM »
tbh I didnt even realize it, but that is indeed funny

60
Events & Politics / Re: Summer is over, let the games begin!
« on: October 03, 2016, 06:46:37 AM »
noone made a winter is ejaculating joke yet?

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