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Author Topic: 13-02-2015 Changelog  (Read 22975 times)

Niamak

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Re: 13-02-2015 Changelog
« Reply #20 on: February 14, 2015, 10:32:04 AM »

Pancor so balanced  8)
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RazorRamon

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Re: 13-02-2015 Changelog
« Reply #21 on: February 14, 2015, 10:38:30 AM »

dont see a problem with pancor either

shotguns should be king of ~10 hex range and after that damage falls off
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Smalltime

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Re: 13-02-2015 Changelog
« Reply #22 on: February 14, 2015, 10:41:56 AM »


maybe mess with the firerate and turn it up 100 or 200ms and its perfectly ok, no need to always overnerf everything
That dummy isn't really an accurate representation of a player character. Also, I had already planned to move the firerate of the m1 garand for the next patch.
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RazorRamon

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Re: 13-02-2015 Changelog
« Reply #23 on: February 14, 2015, 10:44:38 AM »

dont hit it with the overnerf bat and go from 600 to 1000 like with the m21

600-->700-750 would already be an adequate nerf
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FrankenStone

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Re: 13-02-2015 Changelog
« Reply #24 on: February 14, 2015, 11:26:16 AM »

dont see a problem with pancor either

shotguns should be king of ~10 hex range and after that damage falls off

i second that ...
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FrankenStone

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Re: 13-02-2015 Changelog
« Reply #25 on: February 14, 2015, 11:33:10 AM »

time for a quick comparison on damage with a full AP bar of shots to make courier look stupid:

Pancor damage:



371 direct damage(!) and 74 bleed at close range
225 direct damage and 45 bleed at medium range

Garand damage:



184 direct damage and 110 bleed



garand is strong but its damage is right where it should be imo
maybe mess with the firerate and turn it up 100 or 200ms and its perfectly ok, no need to always overnerf everything

lel that dummy isnt anything u can rely on , m1garand outdmg most stuff now for its range and with pancor i wasnt even capable to kill  someone with 4 bursts becoz he healed himself and that was in close range ... so all your arguments invalid . u should look on all sides of a weapon when it comes down to comparison ... range , ap , perks , traits , with leader buffs no leaderbuffs , clippsize , ammunition etc...

all what people look on is just stupid dmg outcome , u need to go into detail ... i still say shotguns are shit for its own class because they have the second less range after melee andstill deal avergae dmg which u can also get with weapons that outrange them easily ... pancor is just worth to go with leaderbuff while i can run nowadays with a shitty luckbuild and a m1 garand happily killing stuff for low ap on mid range ... really its stopid ... PKS machinegunnerfs were stupid too imo becoz people forgott that u needed to deploy that shit , firerate wasnt great either from PKS for example , one grenade from hand or milkor could have fucked any deployed MG ... thx to nerf MGs totally out of game ... i could go on but really i dont care ...
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RazorRamon

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Re: 13-02-2015 Changelog
« Reply #26 on: February 14, 2015, 11:40:35 AM »

sorry, none of my arguments are invalid

if you lose with a pancor that almost does double the direct damage in building fights vs a garand you are bad at videogames, no buff or nerf is gonna change that
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FrankenStone

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Re: 13-02-2015 Changelog
« Reply #27 on: February 14, 2015, 11:52:04 AM »

sorry, none of my arguments are invalid

if you lose with a pancor that almost does double the direct damage in building fights vs a garand you are bad at videogames, no buff or nerf is gonna change that

the truth ramon is u cant rely on any dummy you shoot without any perks or bonuses , real life pvp situation is way different and the whole gamebalance is broken because of such stupid testing
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PusiteGA

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Re: 13-02-2015 Changelog
« Reply #28 on: February 14, 2015, 01:08:36 PM »

buff my barbed

RazorRamon

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Re: 13-02-2015 Changelog
« Reply #29 on: February 14, 2015, 01:13:37 PM »

sorry, none of my arguments are invalid

if you lose with a pancor that almost does double the direct damage in building fights vs a garand you are bad at videogames, no buff or nerf is gonna change that

the truth ramon is u cant rely on any dummy you shoot without any perks or bonuses , real life pvp situation is way different and the whole gamebalance is broken because of such stupid testing

youre right, real life pvp garand does even less damage because things like critical agility dont matter for burst weapons
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MARXMAN

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Re: 13-02-2015 Changelog
« Reply #30 on: February 14, 2015, 01:14:11 PM »

sorry, none of my arguments are invalid

if you lose with a pancor that almost does double the direct damage in building fights vs a garand you are bad at videogames, no buff or nerf is gonna change that



Very few of my fights take place within a few hexes.
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RazorRamon

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Re: 13-02-2015 Changelog
« Reply #31 on: February 14, 2015, 01:44:47 PM »

luckily you are free to choose whichever weapon you want

if you expect to fight at close-but-not-melee range, grab a shotgun

but dont complain when you lose a 50 hex fight vs a rifle
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PusiteGA

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Re: 13-02-2015 Changelog
« Reply #32 on: February 14, 2015, 01:46:42 PM »

i think you shoud boost shotgun range and nerf ramon weapon cuz no spear buff

twat

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Re: 13-02-2015 Changelog
« Reply #33 on: February 14, 2015, 01:59:14 PM »

Statistically, 90 percent of shootings take place within 7 meters. In modern war, this statistic is inverted: 90 percent of shootings take place outside of 7 meters. Also, a melee weapon, or no weapon, is more effective than any gun within that range of 7 meters (unless a derringer comes into your hand from a rig on your wrist, or you are ready with a cowboy quick draw holster), assuming weapons are not drawn at the start of the encounter.

want more fun facts?

most handgun calibers are too small to kill a human reliably. With an equipped medic nearby, only one in ten hits are fatal (this does not include .357 magnum which is actually perfect for killing humans). This includes large pistol calibers like the .50 and the .44 which "over-penetrate" making them far less effective than a 9mm or something similar.
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PusiteGA

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Re: 13-02-2015 Changelog
« Reply #34 on: February 14, 2015, 02:06:49 PM »

50AE or .44 dont ower penetrate if in this editon

twat

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Re: 13-02-2015 Changelog
« Reply #35 on: February 14, 2015, 02:10:54 PM »

wow i believe you
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RazorRamon

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Re: 13-02-2015 Changelog
« Reply #36 on: February 14, 2015, 02:21:51 PM »

(unless a derringer comes into your hand from a rig on your wrist

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paragon

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Re: 13-02-2015 Changelog
« Reply #37 on: February 17, 2015, 01:47:18 PM »

time for a quick comparison on damage with a full AP bar of shots to make courier look

Waaaaaaaaait. You armor dummy has too much health.... GM abuse. Again, and again.

Also, a melee weapon, or no weapon, is more effective than any gun within that range of 7 meters (unless a derringer comes into your hand from a rig on your wrist, or you are ready with a cowboy quick draw holster), assuming weapons are not drawn at the start of the encounter.

Give me source of this "statistic". Sounds like a pure bullshit.
« Last Edit: February 17, 2015, 01:59:45 PM by paragon »
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Smalltime

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Re: 13-02-2015 Changelog
« Reply #38 on: February 17, 2015, 02:03:02 PM »

Don't worry, it's gone. I absentmindedly left a dummy in my base for testing weapon balance.
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paragon

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Re: 13-02-2015 Changelog
« Reply #39 on: February 17, 2015, 02:03:52 PM »

Don't worry, it's gone. I absentmindedly left a dummy in my base for testing weapon balance.

it'd be cool to give one to everyone.
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