Author Topic: Dungeons are terrible deathtraps  (Read 3518 times)

Imrin

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Dungeons are terrible deathtraps
« on: September 07, 2014, 09:09:28 AM »

What a waste. In their current form, no one is going to do a dungeon knowing what they're in for. There are two major problems with them right now, from what I've been able to experience:

#1. You can't leave.
#2. Enemies respawn extremely frequently.

Because of these, dungeons are deathtraps that lure players in with promises of loot that they can never receive. It doesn't matter what loot you could get from them because you will never get out.

I suggest adding multiple exits throughout the dungeon, removing the enemy respawn and the loot respawn.
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Deathproof

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Re: Dungeons are terrible deathtraps
« Reply #1 on: September 07, 2014, 05:13:29 PM »

Its probably made for a team of well geared characters.

Not solo rambo like rest of the FO's.
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paragon

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Re: Dungeons are terrible deathtraps
« Reply #2 on: September 07, 2014, 06:17:20 PM »

We almost done low level dungeon with 6 low level (less than 9) guys in combat armors, weapons doesn't mean much as you find better inside. The last caves zone unfortunately killed us 2 times in the end.
But it's possible, I believe, don't rush with such suggestions.
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Deathclaw Doorway

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Re: Dungeons are terrible deathtraps
« Reply #3 on: September 11, 2014, 05:22:43 AM »

dungeons suck donkey dick
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