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Topics - cirn0

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1
News & Announcements / Still alive and dead!
« on: January 04, 2017, 05:53:17 AM »
Hope to have a entertaining year, here's to 2017.

Now back to the regular schedule!

2
News & Announcements / Ashes of Pripyat
« on: October 04, 2016, 10:19:57 AM »
I'm working on S.T.A.L.K.E.R DLC for Ashes of Pripyat and I need some graphics, the coding is mostly done so its not all hype no delivery.

The graphics can be stolenbartered for or home made, I'll write a little description on what they are in case you haven't played any of the STALKER games.

Here's the list of assets I need to make the up coming DLC look good.

Anomalies:
Burner - Fire pillar or column, 1 hex in size.
Vortex - Animation of inverse shockwave, about 6 hexes in wide.
Whirligig - Animation of tornado or upwards force, 1~3 hexes in wide.
Electro - Random electrical outburst, 1~3 hexes, should be layerable.
Gas cloud - Clouds of gas, should be layerable.
Microwave - About a 3 second buildup animation that ends with a hot ball of something forming, about 4~6 hexes wide.

Also if you can find some nice artifact ground image / inventory images that'd be cool too, preferably for the ground image: floating a bit off the ground and animated. I'll probably be pulling most artifacts from http://stalker.wikia.com/wiki/List_of_artifacts to start with.

Cheeki Breeki

UPDATE 10-11-16:
The ground and inventory images for the artifacts are done, don't need anymore. Thanks Razor "magic missile" Ramon.

3
Changelogs / 06-30-2016 Changelog
« on: June 30, 2016, 10:33:27 AM »
- Entering/exiting Warmode now has cooldown of 1.2 seconds and reveal player for 1.2 seconds.
- Sneak value tooltip now also display front detection distance for daytime 71 sightrange (10 PE) character.
- Warmode bonus reworked: now you have 70% of your total sneak value without Warmode and 100% with it.
- Global detection multiplier is set to 80% (because Warmode is not bringing you above 100% sneak value now).
- Sneak weight malus coefficients changed (now harsher penalty).


RPK-74M
Changed to be more balanced for its intended tier 8 (was overperforming)
- changed damage from 21-27 to 21-26;
- increased AP cost from 20 to 25;
- decreased OneHex value from 70 to 65;
- One Bonus Ranged Damage perk replaced with Supression.

Stoner 63
Buffed to be decent for 8th tier and also to decrease gap between it and AEK
- One Bonus Rate of Fire perk replaced with Bonus Ranged Damage.

Stoner LMG
Tweaked to reflect more weapon features (longer than Stoner 63 barrel)
- increased damage from 25-30 to 26-31;
- increased AP cost from 18 to 20.

L96
Adjusted to reflect weapon recoil
- improved firerate from 1200ms to 900ms.

AX338
Adjusted to reflect weapon recoil
- improved firerate from 1200ms to 900ms.

AS50
Reverting old damage nerf
- increased damage from 60-70 to 65-75.

DSR50
Adjustet damage to stay inline with AS50
- increased damage from 75-85 to 80-95.

Wakizashi
Slight buff to stealthy use
- improved thrust firerate from 1200ms to 1000ms;
- decreased reveal time from 1200ms to 1000ms.

4
Changelogs / 06-22-2016 Changelog
« on: June 22, 2016, 11:32:41 PM »
- Fixed Run for Your Life and Hit and Run armor traits description.
- Sneakers now can't resneak while having 0 or less HP.
- Sneakers now have 2.5 second sneak cooldown after shooting non-silent weapons.
- Sneakers detection distance was increased by 25%.
- Wartime stealth value bonus was increased from 15% to 40%.
- Changed Knockback cooldown: now equals to 1900 + 100 * ST ms, but each resisted Knockback reduces current grace time by 200ms.

Pancor Jackhammer
- increase single shot AP cost from 32 to 33;
- decrease burst AP cost from 80 to 75;
- increase reload AP cost from 50 to 60.

Combat shotgun
- removed Partial Reload trait;
- decrease reload AP cost from 60 to 40.

Combat Armor Mk3
- increased plasma DR from 45 to 50.

Support Combat Armor Mk3
- decreased laser resistance from 10/65 to 8/60;
- decreased plasma resistance from 10/45 to 8/40;
- increased fire DR from 50 to 55;
- increased explode DR from 50 to 55.

Metal Armor Mk3
- decreased plasma DT from 8 to 6;
- decreased explode resistance from 12/40 to 6/35.

S&W Model 500
- imroved firerate from 900ms to 800ms.

SPAS-12
- increased damage from 70-85 to 72-85 (for better rounding with red shells).

Remington M870
- increased damage from 90-105 to 90-108 (for better rounding with red shells).

M240
- reduced reload AP cost from 170 to 140;
- increased range from 70 to 75;
- increased full auto OneHex value from 45 to 48;

UKM
- increased full auto spread from 7 to 9;
- increased full auto OneHex value from 50 to 55;
- increased burst spread from 15 to 17.

PKS
- added Burst mode with next stats: Range 70, Rounds 20, OneHex 20, Spread 21, Firerate 1200ms, AP cost 70.

Incinerator
- increased burst mode damage from 150-190 to 160-200;
- decreased single mode range from 45 to 40.

Plasma Spear
- changed damage type from electro to plasma;
- decreased damage from 50-70 to 40-60.

PP19
- increased min ST from 2 to 3;
- increased damage from 18-21 to 19-22.

Skorpio Evo
- increased damage from 17-22 to 17-23.

PP19 Silenced
- increased damage from 18-23 to 19-23.

Skorpio Evo Silenced
- increased damage from 15-20 to 15-21.

RPK-74
- decreased damage from 25-28 to 21-27;
- increased reload AP cost from 35 to 55.

AK74M
- Faster Reload perk replaced with Bonus Ranged Damage.

5
Changelogs / 06-15-2016 Changelog
« on: June 15, 2016, 10:15:53 PM »
- fixed Decreased DR weapons showing 100% crit bypass in log.
- Run for Your Life trait max effect increased from 30% to 40%.
- Hit and Run trait max effect increased from 20% to 25%.
- Armor Class now has 2 effects:
    1) Hitchance reduction: Hitchance reduction is calculated as a multiplier to hitchance: (100 - AC/5)/100.
    2) Chance of converting aimed shots into unaimed. Chance is AC/2 %.
- AC now has 100% efficiency when running, 66% when walking and 33% when standing.
- Changed AC of armors:
    Metal/Tesla: +0
    CA: +5
    SCA: +10
    FLA: +30
    Leather mk 1-2, CLC: +35
    LJ, CLJ: +40
- AC of target is reduced by your Perception + 2*Sharpshooter for tohit calculations.
- Armor Class value added to armor description.
- Dodger perk now gives +30 AC instead +25.
- Base AC formula changed to 5 + 2 * Agility.

Concussion Grenade:
- increased AP cost from 30 to 35.

Needler:
- reduced base cost from 1200 to 1000.

6
Changelogs / 06-14-2016 Changelog
« on: June 14, 2016, 01:08:39 PM »
- Finally fixed SVU aimbursting.
- Fixed some of Plasma rifles having 35 AP reload (should be 60 AP).
- Food now giving carryweight (+5 kg).
- All scopes added to heart merchant.
- Changed sneak formula according to http://fonline-aop.net/forum/index.php?topic=3502.0
- Returned old reveal system.
- Backdoor stealthboy perk temporary disabled.
- Added resneak delay of 2.5 second after being attacked.
- Now you cannot resneak if at negative AP.
- Added hotkey "warmode_toggle" that allows you to toggle warmode;
- Added hotkey "warmode_status" that allows you to log warmode status in chat;
- You now need at least 100 sneak to properly enter stealth mode;
- New armor trait "Run for Your Life": When you HP is not full you receive Run Speed bonus up to 30% dependant on how low your health is but damage you receive is also increased by half that percent.
- New armor trait "Hit and Run": Each time you spend AP for attacks you receive bonus to your Run Speed equal to 1% per 2 AP spent with max of 20%, decading at 4% sec.
- Changed armor trait effect "Psychopath" Each time you attack target you receive weapon AP cost reduction equal to 1% per 20 damage done, capped at 10%. This bonus resets after 3 seconds after last attack.
- Sneak bypass penalty is working again.
- Added new high level perk "Shadow": +30 to Sneak skill for detection calculations (requires 100 sneak).
- Fixed bug that prohibited character creation with certain names.
- Stealthboy charge set to 30 min temporarlily.
- Emergency sneak was disabled (to rework).
- Night time malus was slightly lowered.
- Disabled Bloodthirst perk.
- Probably something else.


Mateba Unica:
- decreased damage from 46-64 to 40-60;
- decreased AP cost from 37 to 35.

Desert Eagle:
- reduced AP cost from 25 to 24.

Fast Metabolism
- positive effect changed to: Healing rate increased by 60% on top of all flat bonuses (including food).

Dead Man Walking
- negative effect changed to: your HP is reduced by 10.

Lizard Limbs
- pros: 40% chance limb regeneration and every 15 seconds and triple poison healing.
- cons: your Healing rate is halved after all flat bonuses (including food).

Skilled
- positive effect changed to: +7 extra skillpoints each level.

Electro Rifle
- increased damage from 18-180 to 19-190.

RAD SMG:
- increased single shot damage from 38-52 to 40-55;
- increased burst damage from 27-33 to 30-33;
- decreased burst AP cost from 45 to 40.

Electro SMG:
- increased burst damage from 17-25 to 18-25;
- decreased single shot AP cost from 45 to 42;
- decreased single shot charge time from 1200ms to 800ms.

Plasma Pistol:
- increased damage from 35-55 to 38-60.

Plasma Pistol (Ext. Cap.)
- increased damage from 40-60 to 44-66.

All Battle Rifles
- range reduced by 5.

Wakizashi
- decreased weight from 1500g to 900g;
- increased base cost from 600 to 1800.

Needler
- increased base cost from 400 to 1200.

PP19 silenced, Evo 3 silenced
- increased base cost from 600 to 900.

Leather Jacket
- decreased weight from 2850g to 2250g;
- increased plasma resist from 3/20 to 4/25;
- decreased electro DR from 65 to 60;
- removed Sprinter trait;
- added Run for Your Life trait;
- added 3xStealthy traits;
- added 1xQuick Recovery trait.

Combat Leather Jacket
- increased plasma resist from 4/20 to 5/25;
- increased laser DT from 3 to 4;
- decreased electro DR from 65 to 60;
- removed Sprinter trait;
- added Hit and Run trait;
- added 1xBRoF trait;
- added 2xStealthy traits.

Combat Leather Coat
- increased plasma resist from 5/25 to 6/35;
- increased laser DT from 4 to 5;
- decreased electro DR from 70 to 65;
- increased explode DR from 40 to 45;
- removed Sprinter trait;
- added 2xStealthy traits;
- removed Paper Wall trait.

Leather Armor mk2
- increased laser DR from 40 to 45;
- increased explode DR from 45 to 60;
- added 1xFaster Reload trait;
- added 1xStealthy trait.

Fire Leather Armor:
- added 1xStealthy trait.

Stealthboy:
- base price increased from 180 to 900;
- added Warmode that halves all sightrange on top of base 31 and increases sneak value by 15%.

7
News & Announcements / Server Back up
« on: June 13, 2016, 11:13:29 PM »
It really is!

8
News & Announcements / Server Maintence
« on: June 08, 2016, 05:01:07 PM »
Servers going down for a day or two.

Its still going to be in Canada.

9
Changelogs / 06-06-2016 Changelog
« on: June 06, 2016, 02:00:22 AM »
Added new weapon perk: Slayer - up to 20% more damage on targets with low health.
Fixed reload AP cost bugs.
Fixed Knockback chance with bursts and Shotgun Surgeon interaction.
Salvaged Power Armor crits to winded convertion now applies winded only for 2.5 seconds instead of 5 seconds.


Knockback:
- grace time decreased by 100ms from 1800+ST*100 to 1700+ST*100;

9mm 7N21:
- decreased weight from 13 to 9 g. (9.5 according to wiki).

Needler:
- increased range from 25 to 35;
- changed damage from 27-47 to 30-45;
- reduced weight from 2000g to 850g;
- reduced all ammo weight from 45g to 5g;
- removed Field Inhibitor trait (wasnt working anyways).

PP19 Silenced
- increased damage from 13-18 to 18-23;
- increased single mode AP cost from 15 to 18;
- increased burst AP cost from 20 to 24;
- increased reload AP cost from 20 to 65;
- reveal time set to 800 ms;
- changed perks to: Bonus rate of fire, Slayer, Hit the Gaps, Bonus ranged damage, Finisher;
- range set to 30 on both modes;
- rounds shot set to 5.

Skorpion Evo Silenced:
- increased damage from 13-18 to 15-20;
- increased single mode AP cost from 15 to 18;
- increased burst AP cost from 20 to 24;
- increased reload AP cost from 20 to 40;
- reveal time set to 800 ms;
- changed perks to: Slayer, Bonus ranged damage, Bonus ranged damage, Slayer, Hit the Gaps;
- range set to 25 on both modes;
- rounds shot set to 6.

Solar scorcher:
- decreased AP cost from 50 to 45;

M14:
- decreased burst mode AP cost from 60 to 54.

G3A3:
- decreased burst mode AP cost from 36 to 32.

FN FAL:
- decreased burst mode AP cost from 48 to 42.

SCAR-H:
- decreased burst mode AP cost from 40 to 36.

Plasma Rifle:
- increased reaload AP cost from 35 to 60 (inline with RAD and Electro rifles).

M240:
- decreased damage from 26-38 to 25-37 (reverting previous change - armor penetration issues).
- decreased full auto AP cost from 28 to 24.

UKM-2000:
- decreased damage from 26-38 to 25-37 (reverting previous change - armor penetration issues).
- decreased full auto AP cost from 22 to 20.

Red shells:
- bleed increased from 150% to 175%.

10
Changelogs / 06-02-2016 Changelog
« on: June 02, 2016, 02:11:39 AM »
S1man keeps doin it!
- Limiting deterioration of weapons per attack to 200 points (preventing too fast deterioration of specific weapons).
- Fixed PKS Durable trait (now should work).
- All tier 9 Plasma Rifles stats updated.
- Fixed hex-based fire ignoring bleed convert.

Combat Shotgun, Pancor Jackhammer:
- increased burst range from 20 to 25.

Incinerator:
- increased burst damage from 130-170 to 150-190.

Improved Flamer:
- increased burst damage from 150-225 to 180-245.

Solar Scrocher:
- increased damage from 35-55 to 40-60.

Jomini leadership module:
- only half the effect applies to direct damage (still full effect for hex-based damage, so at max +15% for direct and +30% for hex-based);

7.62x25 tokarev:
- changed DT mod from -33 to -40.

Fire Leather Armor:
- increased laser DT/DR from 4/40 to 6/50;
- increased explode DT/DR from 10/65 to 10/70;
- added Restless trait (AP regen+ buff 2 Agi worth);
- weight increased from 4500 to 5500 gr.

Mateba Unica:
- increased AP cost from 35 to 37.

RPK74M:
- increased OneHex value from 50 to 70;
- increased AP cost from 17 to 20;
- decreased damage from to 23-27.

Stoner LMG:
- changed 3rd perk from More Dakka to Bonus Ranged Damage;
- amount of rounds shot changed from 7 to 8.

M249:
- decreased AP cost from 31 to 28;
- increased ammo capacity from 150 to 200;
- increased reload AP cost from 155 to 175;
- increaed damage from 23-28 to 24-29.

SPAS-12:
- increased damage from 63-84 to 70-85.

Combat Shotgun:
- increased damage from 80-100 to 85-105;
- decreased single and burst OneHex value from 85 to 75.

Pancor Jackhammer:
- increased damage from 95-105 to 100-110.
- increased single shot and burst OneHex value from 75 to 85.

Remington M870:
- increased damage from 84-98 to 90-105.

Green Shells:
- changed DT mod from -60 to -80;
- changed DR mod from -25 to -30;
- changed normal damage from 100% to 75%;
- removed bleed;
- worse knockback (only 1xKnockback compared to 2x with white and 3x with red).

Red shells:
- changed DT mod from -80 to -60;
- changed DR mod from +10 to -5;
- added 1 more More Spread trait to total of 4xMore Spread.

Knockback and shotguns:
- 1xKnockback moved from all shotguns trait to ammo trait except green shells.

M240, UKM-2000:
- increased damage from 25-37 to 26-38.

SG-552:
- decreased ST requirement from 5 to 4.

5.45mm JHP:
- changed DT mod from 10 to 20;
- increased bleed from 50 to 60.

AK74M:
- 1st perk changed from Faster Reload to Bonus Ranged Damage.

Stun grenade:
- decreased AP cost from 50 to 40.

11
Changelogs / 05-29-2016 Changelog
« on: May 29, 2016, 11:46:23 PM »
99% S1man

Plasma Rifle:
- reduced AP cost from 24 to 23.

RPK74M:
- increased damage from 21-27 to 23-29.

AK74M:
- increased full auto range from 30 to 40;
- decreased AP cost from 20 to 17;
- increased reload AP cost from 30 to 45;
- increased OneHex from 80 to 90;
- changed 3rd and 5th perks from Bonus rate of fire to Bonus ranged damage;
- changed 4th perk from Better One Hex to Faster Reload;
- removed Accuracy Malus 5 from full auto mode.

Stoner 63:
- increased damage from 24-29 to 25-30;
- increased reload AP cost from 30 to 45.

SG-552:
- decreased reload AP cost from 45 to 40.

Stoner LMG:
- increased damage from 24-29 to 25-30.

M249:
- increased ammo capacity from 125 to 150;
- decreased reload AP cost from 175 to 155.

Minigun:
- increased damage from 4-8 to 5-9.

Incinerator:
- decreased burst mode AP cost from 60 to 55;
- imroved single mode firerate from 1200ms to 1000ms.

PP19:
- increased damage from 16-21 to 18-21.

9mm 7N21:
- changed normal damage from 60% to 65%.

9mm JHP:
- changed normal damage from 100% to 110%.

Burst knockback chance:
Knockbacks from bursts is now defined by amount of bullets hit, formula is:
(rounds_shot ^ 0.35 * base_knockback_chance) * subshot_hits/subshot_shot

That result in lower knockback chance for battle rifles bursts:
G3A3: 20% -> 7% per bullet, 14% max;
SCAR: 20% -> 7% per bullet, 21% max;

...and higher knockback chance for shotgun bursts, especially red ammo from 60% to 75-80% dependant on shotgun.

Red shells:
- changed DT mod from 0 to -80;
- changed DR mod from 0 to 10;
- added 3xMore Spread trait;
- added 1xBetter One Hex trait;
- added 1xKnockback trait.

All shotguns:
- reduced spread by 3 on all modes (use red shells for high spread).

AP Drain:
- now stacks on target for up to 3 seconds for 10/AP second.

M240:
- decreased full auto AP cost from 32 to 30.

PKS
- added Durable trait.

All grenades
- decreased range by 10.

45-70 govt. ammo:
- changed DR mod from -20 to -15.

Wei Lao leadership module:
- now gives 1% of damage converted to bleed instead 1 flat damage.

SVD & SVU:
- increased bleed strength on weapons from 20% to 40%.

Fixed bug with DSR firerate (was 400ms instead 1000ms).
Fixed bug with UKM burst firerate (was 400ms instead of 1200ms).
Fixed Rain of Bullets description.
Fixed 7.62x51 NATO description.
Added S&W Model 500 revolver description.
Decreased oil required for repair from 4 to 2.
You can now mount scopes on FN FAL.
Battle Rifle can no longer mount 6x scopes.
Crafting cost now rounding up properly. Cheaper to craft in bulk for most instances.

12
Changelogs / 05-27-2016 Changelog
« on: May 27, 2016, 01:04:37 AM »
This patch brought to you by S1man! MAGA!

RUN THE FUGGIN UPDATER

New weapon trait: Rain of Bullets - bursts from this weapon have chance of making target winded for 2.5s with chance bullets_hit/bullets_shot.
New battle rifle: FN FAL.
New revolver: S&W Model 500.
New armor: Metal Armor Mk.III.
 
AP drain:
- no longer prevents AP regen+;
- capped at 10 AP/s.
 
Knockback:
- cooldown changed from 3000 ms to (1800 + 100*STR) ms.
 
PP19:
- ammo capacity decreaed from 45 to 35;
- range increased from 25 to 35;
- 5th perk changed from Finisher to Bonus Ranged Damage.
 
Skorpion Evo:
- removed single shot mode;
- added 6-rounds burst mode;
- added Rain of Bullets weapon trait;
- incrased damage from 15-19 to 17-22.
 
G3A3:
- reduced single shot AP cost from 20 to 18;
- increased burst AP cost from 35 to 36;
- reduced both modes range from 65 to 60.
 
Electro rifle:
- reduced AP cost from 43 to 38;
 
Plasma rifle:
- increased range from 45 to 50;
 
AS50:
- reduced damage from 65-75 to 60-70;
- reduced range from 90 to 85.
 
DSR:
- added Single Action weapon trait;
- reduced ammo capacity from 5 to 3;
- reduced reload AP cost from 65 to 50;
- increased damage from 60-85 to 75-85.
 
Remingtom M870:
- increased range from 20 to 25.
 
Milkor MGL
- decreased AP cost from 75 to 65.
 
China Lake GL:
- decreased AP cost from 75 to 55;
- increased reload AP cost from 25 to 30.
 
Metal Armor mk.II:
- increased normal DR from 30 to 45;
 
9mm JHP:
- changed DTmod from 40 to 10;
- increased bleed strength from 70 to 90.
 
9mm AP:
- changed DRmod from 0 to -20;
- increased normal damage from 50% to 60%;
- decreased bleed strength from 50 to 20.
 
Fixed incorrect Faster Reload weapon trait description.
Added Metal Armor Mk.III to faction armor traders.
Fixed Piston Spear thrust ignoring armor DT/DR.

13
Changelogs / 05-24-2016 Changelog
« on: May 24, 2016, 12:18:23 AM »
Map fixes
Fixed NPC armor for real
Fixed Verde left grid
Fixed kicking players from your platoon that are on the roster but not actually in it.
M14: single AP cost 25->30, burst AP cost 50->60
Flechette DRmod -20 -> -25
SCAR burst accuracy malus 20 -> 15
SVD/SVU reload AP 50 -> 30

SPAS-12
- Decreased single shot AP cost from 18 to 17;
- Increased damage from 60-80 to 63-84.

Combat Shotgun:
- Decrease single shot AP cost from 25 to 20;
- Decrease burst AP cost from 65 to 55;
- Increase single shot and burst OneHex value from 80 to 85.

Pancor Jackhammer:
- Decreased single shot AP cost from 35 to 32;
- Improved single shot firerate from 700ms to 600ms;
- Improved bust firerate from 1000ms to 800ms;
- Increased burst AP cost from 70 to 80.

Remington M870 tweaks:
- Decreased single shot AP cost from 15 to 14;
- Increase damage from 76-90 to 84-98;
- Increase firerate from 800ms to 900ms.

Flechette ammo:
- Changed DRmod from -20 to -25.

M240
- Incresed full auto AP cost from 28 to 32;
- Increased full auto firerate from 650ms to 700ms.

PKS
- Increased ammo capacity from 100 to 200 rounds;
- Removed Accuracy Malus 20;
- Increased full auto rounds from 6 to 8;
- Decreased OneHex value from 42 to 32;
- Increased reload AP cost from 170 to 200.

UKM
- Increased range of both modes from 55 to 60;
- Decreased full auto AP cost from 25 to 22;
- Decreased burst AP cost from 65 to 60.

Electro Rifle:
- Increased damage from 1-180 to 18-180;
- Increased range from 50 to 60;
- Add 1 more AP Drain trait.

Plasma Pistol:
- Decreased AP cost from 20 to 18.

RAD SMG:
- Increased single shot damage from 35-50 to 38-52;
- Increased burst damage from 25-30 to 27-33;
- Changed 1st perk from Accurate to Faster Reload.

Electro SMG:
- Increased single shot damage from 45-100 to 50-100;
- Increased single shot range from 45 to 55;
- Increased burst damage from 15-25 to 17-25.

Plasma rifle:
- Increased damage from 62-82 to 70-90;
- Changed 3rd perk from Bonus Damage to More Criticals;
- Improved firerate from 800ms to 700ms;
- Increased charge time from 800ms to 1000ms.

Gatling lazer:
- Increased damage from 20-25 to 21-26.

Plasma pistol:
- Decreased ST requirement from 4 to 3;
- Improved firerate from 600ms to 500ms.

14
Changelogs / 05-20-2016 Changelog
« on: May 20, 2016, 03:51:24 PM »
Guards at firing range made inert.
Electrified Armor trait added.
AP+ slight tweak from .69 per AGI to .75, Base AP+ down from 3.6 to 3.5
Fixed spin up perk from spinning up 2x faster than intended
Fixed aim-bursting SVU
Fixed a free-shooting issue causing unintended double shots
Fixed missed shots for sonic cannon and solar scorcher
Fixed hex shooting doors with burst weapons
Fixed armor issue with NPCs

Recent weapon balancing are from S1man's suggestion and reviewed by community members. I'd like to thank them their time and effort.

Pistol Changes

Mateba Unica
1) Lower AP cost from 40 to 35
2) Increase damage from 40-55 to 46-64
3) Increase ST requirement from 2 to 4
4) Improve .454 Casull bleed mod from 95% to 100%
5) Remove Moving Reload trait
6) Change perks:
 - 2nd perk from Knockout Strike to Piercing Strike
 - 3rd perk from Knockout Strike to Hemmorhage
 - 4th per from Better Knockouts to Bonus rage of fire

Thunder 5
1) Increase firerate from 400ms to 600ms;
2) Increase Min ST from 2 to 5;
3) Remove Moving Reload trait;
4) Increase damage from 50-65 to 60-78
5) Increase single shot AP cost from 40 to 45

Automag III
1) Decrease reload AP cost from 30 to 25;
2) Decrease Min ST from 5 to 3;
3) Increase AP cost from 10 to 14;
4) Increase damage from 30-40 to 33-44

Ammo tweaks:
1) Change 45-70 govt. ammo DRmod from 0 to -20;
2) Change .454 Casull ammo bleed mod from 95 to 100.

Battle Rifle Changes

M14
1) Change damage from 37-42 to 48-55
2) Change Accuracy Malus on bursts from 30% to 25%
3) Change 3rd perk Knockback to Bonus Damage
4) Change OneHex value from 55 to 40
5) Change single shot AP cost from 20 to 25, Burst AP cost from 40 to 50
6) Change Range 70
Can mount 2x and 4x scope

G3A3
1) Change damage from 37-42 to 44-50
2) Change Accuracy Malus on bursts from 25% to 20%
3) Change burst AP cost from 40 to 35
4) Change Range 65
Can mount 2x and 4x scope

SCAR-H
1) Added Burst Mode
2) Change damage from 37-42 to 46-52
3) Change Accuracy Malus on bursts from 25% to 15%
4) Change Slaughter Shot to More Criticals
5) Change Finisher to Bonus Damage
6) Change Range 65
Can mount 2x and 4x scope

15
Changelogs / 05-15-2016 Changelog
« on: May 15, 2016, 04:45:27 AM »
Run the updater

Sneak perks re-enabled on sneak boy.
-3 Minimum detection range  ( 100)
+20 for standing still  ( 125 )
+20 within 1 hex of wall. ( 150 )
       within 4 hex of wall. ( 175 )
-3 Minimum detection range  ( 200 )

Sneak efficiency dropped by 25% per Big Weapon equipped, 15% per Two Handed Rifle
Sneak drops to 0 whenever inventory management
Wartime sneak mode removed
Weight Malus / Battery Drain removed from sneak

Scope now gives ER, 1 level of accurate perk per Scope Level
Change possible scope mounting on certain weapons

Reverted (buffed) mk1 and mk2 armors back to last season stats. mk3 unchanged

Fixed issue with Free Shooting after RTS commands
Various map fixes

SVD:
- Increase max range from 50 to 80 for SVD.
- Increase single shot AP cost for SVD from 20 to 25 AP.
- Increase damage of SVD from 34-40 to 44-52 (30% increase)
- Change 1xMore criticals on SVD to 1xQuick Scope
- Can mount 2x and 4x scopes

SVU:
- Increase single shot AP cost for SVU from 20 to 23 AP.
- Increase damage of SVU from 34-39 to 39-46 (15% increase)
- change 2 x More criticals on SVU to 2 x Quick Scope
- Add a second mode "Burst".
- Add 1 x Suppression trait.
- Can mount 2x and 4x scopes

Particle Accelerator:
- New sound for Particle Accelerator Charge
- Chargetime increased to 3000ms
- Now deals mostly bleed damage

Incinerator:
- rate of fire of the standard 1200ms (full animation cycle)
- fuel consumption for single increased 1 => 3

L96a1:
- added accuracy bonus of 10%
- lowered AP cost from 60->50
- replaced hit the gaps trait with deep wounds


Needler:
- decreased magazine size from 10->8
- decreased range from 45->25
- added single reload trait at 8ap per needle
- added Field Inhibitor trait, resuling in only 33% damage when shooting at less than 33% of maxrange
- replaced better crit perk with deep wounds
- decreased needler ammo bleeds to compensate

Spas:
  1) Incrasing AP cost from 15 to 18;
  2) Decreasing damage from 70-90 to 60-80;

Combat Shotgun:
  1) Decreasing single shot firerate from 400ms to 600ms
  2) Decreasing burst mode firerate from 600ms to 800ms

Pancor:
  1) Increasing damage from 90-100 to 95-105
  2) Increasing single shot AP cost from 30 to 32
  3) Increasing burst mode AP cost from 65 to 70
  4) Decreasing single shot firerate from 400ms to 700ms
  5) Decreasing burst mode firerate from 600ms to 1000ms

Remingtin m870:
  1) Increasing damage from 45-50 to 76-90

Shotgun Slugs:
- normal damage 80%->100%
- bleed 60% -> 30%

Flechettes;
- -33DR -> -20DR
- -40DT -> -60DT

Stoner 63:
- increased spread 7->9
- increased range 45->50
- changed caliber to 5,56mm nato

SG552
- Increased AP cost 25->30
- Replaced one BRoF with BRD
- changed caliber to 5,56mm nato

UKM-2000p:
- decreased full-auto burstsize 12->9 and ap cost 37->25
- decreased reload ap 150->100
- replaced accurate perk with faster reload

M18 RR
- Increased damage from 100-150 to 150-175
- Added projectile

Hotfix
- fixed shotgun slugs
- fixed SVU-a sound by adding a new one (run updater)
- added new sounds for l96a1 and ax338
- removed spawning of .500SW, all ingame items are converted to .50AE
- fixed deagle description
- added more food to traders

run updater

Ask GM to reroll legendaries that were nerfed

16
Changelogs / 05-12-2016 Changelog
« on: May 12, 2016, 02:58:41 AM »
Run the updater

temp command ~zc to toggle if you want to start ZC automatically or not
Just start of some changes to help save many lives of lone scavengers in the core from sneak menace.

Scopes now increases effective range for aimed shots, higher magnification results in better results

Removed the armor requirements from the mk2 and mk3 armor crafts ( man this is confusingly worded )
Replication time increased to 2 minutes
12g Slug increased bleed from 20% -> 60%
Sonic Cannon - Decreased range by 10, damage by 25% and AoE by 2
Raised price of fibers
Nerfed Weather Volume 50%
World Map Group size limit removed

Fixed Incinerator Burst
Fixed Scorpion Silenced Burst amount 1 => 10
Fixed WM entrances for Church and Hound
Workbenches spawning workbenches fixed
Alt+G Loot All fixed ( no longer possible to do outside of room )
Bleed & Burn kill fixes for HOF and Karma related thing
Fixed resigning from a faction that would result in staying negative rep and not seeing HQ with Hounds and Church.

17
Game Tips & Guides / Critical Table [ 05-10-2016 ]
« on: May 10, 2016, 04:14:53 AM »
// define DAMAGE_NORMAL     
/*Head*/
         20,   HF_BYPASS_ARMOR | HF_KNOCKDOWN,   6500,
         25,   HF_BYPASS_ARMOR | HF_KNOCKDOWN,   6538,
         30,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKDOWN, 6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6503,
         50, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6504,

/*LArm*/   
         20,   HF_DROPPED_WEAPON , 6510,
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,      

/*RArm*/   
         20,   HF_DROPPED_WEAPON , 6510,      
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,      
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,   
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   

/*Torso*/   
         5,      0x00000000,   6512,
         10,   0x00000000,   6512,
         15,   0x00000000, 6508,
         20,   HF_KNOCKDOWN,   6503,
         25,   HF_WINDED | HF_KNOCKDOWN ,   6503,   
         30,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,

/*RLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6517,

/*LLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6517,

/*Eyes*/   
         20,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,
         25,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,   
         30,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6501,   
         35,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6520,   
         40,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6521,   
         50,   HF_BLINDED | HF_KNOCKOUT  | HF_BYPASS_ARMOR,   6522,   

/*Groin*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         30,   HF_KNOCKDOWN | HF_WINDED,   6524,   
         35,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         40,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         50,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6526,   

/*Uncalled*/
         20,   0x00000000,   6512,
         25,   0x00000000,   6512,
         30,   0x00000000, 6508,
         35,   HF_WINDED | HF_KNOCKDOWN,   6503,
         40,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,   
         50,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,
   },

   {
// define DAMAGE_LASER     
/*Head*/
         20,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6500,
         25,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6538,
         30,   HF_DISORIENTED | HF_BYPASS_ARMOR , 6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6503,
         50,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6504,

/*LArm*/   
         20,   HF_DROPPED_WEAPON , 6510,
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,      

/*RArm*/   
         20,   HF_DROPPED_WEAPON , 6510,      
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,      
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,   
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   

/*Torso*/   
         5,      0x00000000,   6512,
         10,   0x00000000,   6512,
         15,   0x00000000, 6508,
         20,   HF_BYPASS_ARMOR,   6503,
         25,   HF_BYPASS_ARMOR,   6503,   
         30,   HF_BYPASS_ARMOR,   6503,

/*RLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6517,

/*LLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6517,

/*Eyes*/   
         20,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,
         25,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,   
         30,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6501,   
         35,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6520,   
         40,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6521,   
         50,   HF_BLINDED | HF_KNOCKOUT  | HF_BYPASS_ARMOR,   6522,   

/*Groin*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         30,   HF_KNOCKDOWN | HF_WINDED,   6524,   
         35,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         40,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         50,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6526,   

/*Uncalled*/
            20,   0x00000000,   6512,   
            25,   0x00000000,   6512,   
            30,   0x00000000,   6508,   
            35,   0x00000000,   6503,   
            40,   0x00000000,   6503,   
            50,   0x00000000,   6503   
   },

   {
// define DAMAGE_FIRE     
/*Head*/
         20,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6500,
         25,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6538,
         30,   HF_DISORIENTED | HF_BYPASS_ARMOR , 6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6503,
         50,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6504,

/*LArm*/   
         20,   HF_DROPPED_WEAPON , 6510,
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,      

/*RArm*/   
         20,   HF_DROPPED_WEAPON , 6510,      
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,      
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,   
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   

/*Torso*/   
         20,   0x00000000,   6512,
         25,   0x00000000,   6512,
         30,   0x00000000, 6508,
         35,   HF_WINDED | HF_KNOCKDOWN,   6503,
         40,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,   
         50,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,

/*RLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6517,

/*LLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6517,

/*Eyes*/   
         20,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,
         25,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,   
         30,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6501,   
         35,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6520,   
         40,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6521,   
         50,   HF_BLINDED | HF_KNOCKOUT  | HF_BYPASS_ARMOR,   6522,   

/*Groin*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         30,   HF_KNOCKDOWN | HF_WINDED,   6524,   
         35,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         40,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         50,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6526,   

/*Uncalled*/
            20,   0x00000000,   6512,   
            25,   0x00000000,   6512,   
            30,   0x00000000,   6508,   
            35,   0x00000000,   6503,   
            40,   0x00000000,   6503,   
            50,   0x00000000,   6503   
   },

   {
// define DAMAGE_PLASMA     
/*Head*/
         20,   HF_BYPASS_ARMOR ,   6500,
         25,   HF_BYPASS_ARMOR ,   6538,
         30,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKDOWN, 6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKDOWN,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6503,
         50,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6504,

/*LArm*/   
         20,   HF_DROPPED_WEAPON , 6510,
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,      

/*RArm*/   
         20,   HF_DROPPED_WEAPON , 6510,      
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,      
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,   
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   

/*Torso*/   
         20,   0x00000000,   6512,
         25,   0x00000000,   6512,
         30,   0x00000000, 6508,
         35,   0x00000000,   6503,
         40,   0x00000000,   6503,   
         50,   0x00000000,   6503,

/*RLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6517,

/*LLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6517,

/*Eyes*/   
         20,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,
         25,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,   
         30,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6501,   
         35,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6520,   
         40,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6521,   
         50,   HF_BLINDED | HF_KNOCKOUT  | HF_BYPASS_ARMOR,   6522,   

/*Groin*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         30,   HF_KNOCKDOWN | HF_WINDED,   6524,   
         35,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         40,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         50,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6526,   

/*Uncalled*/
            20,   0x00000000,   6512,   
            25,   0x00000000,   6512,   
            30,   0x00000000,   6508,   
            35,   0x00000000,   6503,   
            40,   0x00000000,   6503,   
            50,   0x00000000,   6503
   },

   {
// define DAMAGE_ELECTR     
/*Head*/
         20,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6500,
         25,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6538,
         30,   HF_DISORIENTED | HF_BYPASS_ARMOR  | HF_AP_DRAIN, 6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_AP_DRAIN ,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR  | HF_AP_DRAIN,   6503,
         50,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_AP_DRAIN ,   6504,

/*LArm*/   
         20,   HF_DROPPED_WEAPON , 6510,
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,      

/*RArm*/   
         20,   HF_DROPPED_WEAPON , 6510,      
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,      
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,   
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   

/*Torso*/   
         10,   0x00000000,   6512,
         15,   0x00000000,   6512,
         20,   0x00000000, 6508,
         25,   HF_WINDED | HF_AP_DRAIN,    6503,
         30,   HF_WINDED | HF_BYPASS_ARMOR | HF_AP_DRAIN,   6503,   
         35,   HF_WINDED | HF_BYPASS_ARMOR | HF_AP_DRAIN,   6503,

/*RLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6517,

/*LLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6517,

/*Eyes*/   
         20,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,
         25,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,   
         30,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6501,   
         35,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6520,   
         40,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6521,   
         50,   HF_BLINDED | HF_KNOCKOUT  | HF_BYPASS_ARMOR,   6522,   

/*Groin*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         30,   HF_KNOCKDOWN | HF_WINDED,   6524,   
         35,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         40,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         50,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6526,   

/*Uncalled*/
            20,   0x00000000,   6512,   
            25,   0x00000000,   6512,   
            30,   0x00000000,   6508,   
            35,   0x00000000,   6503,   
            40,   0x00000000,   6503,   
            50,   0x00000000,   6503
   },
   {
// define DAMAGE_EXPLODE     
/*Head*/
         20,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6500,
         25,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6538,
         30,   HF_DISORIENTED | HF_BYPASS_ARMOR , 6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6503,
         50,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6504,

/*LArm*/   
         20,   HF_DROPPED_WEAPON , 6510,
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,      

/*RArm*/   
         20,   HF_DROPPED_WEAPON , 6510,      
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,      
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,   
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   

/*Torso*/   
         20,   0x00000000,   6512,
         25,   0x00000000,   6512,
         30,   0x00000000, 6508,
         35,   HF_WINDED | HF_KNOCKDOWN,   6503,
         40,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,   
         50,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,

/*RLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6517,

/*LLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6517,

/*Eyes*/   
         20,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,
         25,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,   
         30,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6501,   
         35,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6520,   
         40,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6521,   
         50,   HF_BLINDED | HF_KNOCKOUT  | HF_BYPASS_ARMOR,   6522,   

/*Groin*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         30,   HF_KNOCKDOWN | HF_WINDED,   6524,   
         35,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         40,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         50,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6526,   

/*Uncalled*/
            20,   0x00000000,   6512,   
            25,   0x00000000,   6512,   
            30,   0x00000000,   6508,   
            35,   0x00000000,   6503,   
            40,   0x00000000,   6503,   
            50,   0x00000000,   6503   
   

18
Changelogs / 05-10-2016 Changelog
« on: May 10, 2016, 03:28:08 AM »
Run Updater

Map fixes [ Adams, Green Acre, Hospital 2, Oldtown, Church Courtyard ]
Lowered value of misc loot items
Added more caps back to courtyard merchants
Fixed SOFLAM infinite duration to 2 second effect duration
Particle Accelerator can no longer be aimed.
Automag III now strength req of 5
Lowered Deagle max dmg by 10
Buffed Repair stuff, now global tech compliant
Gifted Character creation no longer allowed to create characters with 11 SPECIAL
Updated armor recipes

Did some testing for the sneak change and it seemed to make sneak even more OP so I have to delay that by a day or two to figure shit out.

19
Changelogs / 05-05-2016 Changelog
« on: May 05, 2016, 03:31:28 AM »
Added ammo boxes back into vendor to curb poverty
Ammo variety added to the vendor
obsolete ammo added to the courtyard merchants ( the guy that sells robes )
Fixed Laser Rifle Ext ( removed nature peace )
Silence PP-Bizon and Scoripon fixed ( added silent attack trait )
One more Suppression Trait added to machineguns with lower burst sizes
Reworked the SAW to be less effective against obsoleted armors
Made Deagle .50 less potent
Added larger stock of Tier 9 armor and well as made Tier 9 armor craft-able
Lowered weight of Salvaged Power Armor from 130 to 80
12g slugs damage reduced to 80%
Fixed repair kits
Ammo boxes open as a whole stack now
First aid and doctor skill now penetrate scenery and walls, no more stimming tables.

Also, your replication windows will no longer be disappearing as they were before. If you still don't have one, let someone know.

20
Changelogs / 05-04-2016 Patchnotes
« on: May 04, 2016, 02:53:58 AM »
CIRN0 H8 WRITING PATCH NOTES

Fixed Minimap
Fixed Merchant prices
Added more previous season fan favourite weapons back into circulation!
Heart Vendor loot variety increased per zone captured!
Changed 12g slugs bleed mod from 120 => 0
Lowered SAW damage by 1, and range by 5
Adjusted item costs ( wip, feedback wanted )
Obsolete ammo added to junk merchant
Repairing now no longer opens weapon modification screen if the item cannot attach weapon mods.
Added some missing text descriptions
Adjusted item names of combat armor to fit in

Tier 9 can mostly be obtained:
-Heart Merchant * Zones Captured
-Prototype Crafting
-Dungeon???
-Funbox??

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