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Messages - Anza

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81
General Discussions / Re: Smallguns overpowered
« on: April 24, 2015, 10:34:12 AM »
Yeah best advice for a machine gunner would be to play in a team :)
Also get your BG skill to 250% you can use "~reroll S P E C I A L" to redistribute your points

82
Game Tips & Guides / Re: Asking for a long-mid range PvE/PvP build
« on: April 21, 2015, 06:26:17 PM »
Dont listen to him those are shit :D

83
Game Tips & Guides / Re: Asking for a long-mid range PvE/PvP build
« on: April 21, 2015, 12:57:14 PM »
anza is so nice leaving gear hidden in the core for me =)

"Hidden" on my still-warm dead body, you murderer  :-\

84
Game Tips & Guides / Re: Asking for a long-mid range PvE/PvP build
« on: April 21, 2015, 11:53:19 AM »
Do not hesitate to ask for info or help on /f, we are nice people on Lawyers  ;)
Other factions suck hard and are rude and evil though, it's a shame  ;D :P 8)

85
Game Tips & Guides / Re: Asking for a long-mid range PvE/PvP build
« on: April 21, 2015, 10:39:37 AM »
Hi DrachenSauce,

You have unlimited rerolls on Fonline AoP, so my advice is Test as much as you can.

Reroll SPECIAL points Skill points Perks
~reroll x x x x x x x         (where x is SPECIAL)
followed by ~reroll confirm

Reroll Traits Tags
~give me the chocolate

If you like to play alone, I'll also recommand high HP pool. EW is very good for pve too.
Welcome to Lawyers if I'm not mistaken  ;D

86
Challenges & Accomplishments / Re: PvP Movies and Screens
« on: April 21, 2015, 05:28:32 AM »
As usual, thanks Smalltime for the videos  :)

87
Suggestions / Re: new perk PartyBoy(girl)
« on: April 17, 2015, 07:18:08 AM »
Lower the bonuses and it could be a nice idea  ;)

But +4 charisma with beer wtf it's like perma +4 SPECIAL
Even the +30hp is too much ^^

88
Suggestions / Re: Anti-Tank mines :V
« on: April 17, 2015, 05:33:00 AM »
Hmm I love your traps STALKER but I think traps available at heart shop would be too much. It gives a huge advantage when used correctly and it should stay rare as it is.

I'd rather have everyone in a faction (or at least the pvp usuals) collect their traps to give to the trapper instead, that would be more faction-friendly and trappers should have enough like that.

89
The Lobby / Re: Normal Stimpacks
« on: April 17, 2015, 05:29:16 AM »
its new design guideline for aop

So true  ;D

90
The Lobby / Re: Normal Stimpacks
« on: April 15, 2015, 07:22:54 AM »
As nailbrain said, if Field Medic worked on stims it would be very nice.
Drug dealer can make stims quite efficient

91
The Lobby / Re: Snipers people don't take to PvP
« on: April 14, 2015, 10:00:54 AM »
This is not totally true. Some weapons may be counter to other weapons, some might be good against certain armors, some might be average good on every situations while others very good on few situations. With small scale pvp, let's say you have 6v6, you don't have the luxury to use all weapons, especially when you can use T3.

If we were in big scale pvp, you could have many other weapons usable to cover all possibilities and to be able to counter most of the enemy assets. So a weapon that could be useless in 6v6 might actually be good in 20v20 if it allows you to counter another weapon brought by enemy.

92
The Lobby / Re: Snipers people don't take to PvP
« on: April 14, 2015, 04:46:35 AM »
Simian warfare is only for SG snipers now so i think SG snipes dont need revamp atm maybe

93
Events & Politics / Re: Calling all Vtec
« on: April 14, 2015, 04:39:10 AM »
Stop reviving old posts and come back Nao you'll see the deathmatch eventually  ;D

94
General Discussions / Re: Wana give a try to AOP.
« on: April 13, 2015, 12:37:16 PM »
Actually, Family seems to have lot of people ready to ZC recently, and BB players moved their characters to Lawyers  :)

Come back Nao !

95
General Discussions / Re: Thank you devs
« on: April 08, 2015, 05:55:06 AM »
It certainly deserves more players, when it comes to core gameplay changes to make the game more user-friendly, and the interface more 2015.

Really entertaining game, and I love how the forum PvP is still nice and soft when u compare to the flam wars on other servers  :)

96
Suggestions / Re: Perk/trait suggestions
« on: April 08, 2015, 04:12:26 AM »
The sneak perk is way too OP imo. About the trait, if you exclude faction humanoid npcs, there isnt much neutral humanoid who are really dangerous anyway. So beastmaster is a bit powerful as you would gain neutral (and help wtf :D) from deathclaws firegeckos aliens etc. There are way more hostile creature critters that are dangerous than humanoid  :)

97
Suggestions / Re: The Shrekoning
« on: March 31, 2015, 05:41:44 AM »
2 min total effect immunity, do you mean damage also ? Because everybody will have that, when your faction is losing, you put one guy to sneak, and another one to take this drug and kill everyone even 1v4, he will die after but the sneak is still here to win the ZC and take the loot ;D Then it will be even worse with 2 factions using this drug at the same time :P

98
Suggestions / Re: The Shrekoning
« on: March 30, 2015, 10:38:13 AM »
Bomba Blot Clot seems a bit too powerful as in most ZC situations, you can take cover to regenerate AP so it's almost 80% free reduc dam from bleeding most of the time.

Liquid Courage seems nice, do you mean if you have 250%, you go to 225, making you lose 1 perk ? That could be nice, but the bonus should be viable (not OP, but useful). Hard to tell without tests I guess  ;D

99
Changelogs / Re: 24-03-2015 Changelog
« on: March 25, 2015, 10:45:46 AM »
The random weapons are fun too :P

100
Changelogs / Re: 24-03-2015 Changelog
« on: March 24, 2015, 07:26:23 PM »
Deathmatchs were really fun, could you add some of those features maybe ?  :)

- Autosquad up, with whatever leadership guy as SL (first on list, no need to do FTL auto if several leadership char i guess
- Add sec with SB  ;D Maybe link the combat leather coat with those

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