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Topics - Perteks

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Off-topic Discussions / TS3 overlay
« on: September 26, 2014, 11:01:26 AM »
Do any of you guys have working ts3 overlay plugin (no thanks to overwolf or kryptonite I need something what is functional and don't eat shitload of processor)

Like old ts3 overlay, I know its updated to api20 but somehow I can't force it to load and always give some error, it worked only once.

http://addons.teamspeak.com/directory/addon/overlay/ts3overlay.html

Any help?

2
Suggestions / Ammo count
« on: September 22, 2014, 01:47:57 AM »
For players with normal .exe (not sure if GL have it too) client bursting is little hard to get how much ammo left because of painslow reducing counter.

What I suggest its kick out reducing time just show real value without 'animation'

Even for weapon with 30 bullet size mag its ridiculous what about BG (or minigun what is completely bullshit time :D)

3
Bug reports / Defiblirator
« on: September 12, 2014, 06:35:03 AM »
Need to use from inventory screen (backpack icon) don't cost ap using, can't use from hand slot, not sure about utility though. Tested with automated defib

4
Bug reports / NPC - timeouts
« on: September 11, 2014, 09:30:58 AM »
NPC don't have reload time out, and they can shoot from pipe guns and other stuff like with normal gun.

There would be good some minimal timeout for shooting because they shoot impossibly fast, no player can spam that fast like them ;p

5
Bug reports / Utility
« on: September 10, 2014, 01:47:11 AM »
Throwing molotovs from utility work only one and you need to rearm it again even that its look like take stack instead of just one.

Didn't tested with nades only molotov

6
Suggestions / Suggestion - Dungeon attractions
« on: November 04, 2013, 12:15:27 PM »
Some time ago i had idea to make dungeon with mini quests and puzzles inside. I make that topic to collect those ideas whenever mine or anybody who will have any idea :p

For start

Switch-doors(force fields) puzzle
example 3 doors 4 switches
You need to open all 3 of them by using switches but each switch open/close 2 doors
Switch1- door 1 and door 3
Switch2- door 2 and door 3
Switch3- door 1 and door 2
Switch4- door 1 and door 4
To go you need switch 2 and 4
I know its stupid but people for sure first time will just click switches from left to right it will take them for sure few minutes to get that ease puzzle to solve (ofc its only example I'm not so good at making logical puzzles better at solving).

Another idea is to make most maps possible to do in 2 ways like
have wall needed to blow by dynamite or go kill some buffed enemy (It can be even on same map just block critter by plant critters and spawn him somewhere out of field of vision or block shoot but make visible)

Another idea is to make time run dungeon but not by just disappearing location.
Idea is that to make start by dialogue for example some hobo told you he found strange shelter, but only he know how to open door. You meet him at entrance and by dialogue he open door and when he open there is dialogue about alarm + spawn dynamite on different npc inside who will open door to boss or just some treasure.
Good idea is to make big circle and 2nd entrance/end of course door will only open by that NPC.

Last idea for that post
2 ways one to next map. One full of traps + some reward on way 2nd full of critters.

Not all ideas must be absurdal complicated to be funny :) Always its cool to make tribute for old games and "borrow" few ideas (Baldur's Gate ;D?)

7
General Discussions / Drugs
« on: March 04, 2013, 03:04:59 PM »
For sure they can't be "necessary" for pvp. Its should be bonus or something like that.

There is a lot of statistic what can be boosted but won't make big difference in real pvp.
Like:
- Carry limit, over weight limit
- Amount of followers
- small boost hp (10-20)
- Healing rate
- Armor Class (actually i don't know if you plan anything about that)
- Poison/radiation ress (same here)
- ko for 10 rounds (random effect? )
- Pathfinder effect

What do you guys think about it, any other ideas?

8
General Discussions / Charisma
« on: February 23, 2013, 05:32:58 PM »
First, do you guys have any idea about making something with charisma stats?

If not there is my proposition
Like all of us know it's first stat to get it to lowest value.
I know you wanna go with reputation counter for kills or something like that.
Then maybe lets do "base reputation count for kills * Charisma". Comparing to other stats i think it will suffice to start making difference.

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