Author Topic: Character Build ideas?  (Read 14249 times)

NateTheGreat987

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Character Build ideas?
« on: September 03, 2014, 10:57:21 PM »

 ::) Hello guys its Nate I wanted to cover some ideas I have for character customizations and how it could be UNIQUE. First Races. The races could be Ghoul,Human,Super mutant,Cyborg(Maybe). Anyway each has different sutff about it and different outcomes. With super mutant you get +5 strength.Human +5 Medicine. Ghoul +5 Lockpick. Cyborg +5 guns. Or something like that. Also if you are a ghoul npc will hate you more. If you are a super mutant most npc will shoot you or try to kill you. What are your guys ideas
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Myakot

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Re: Character Build ideas?
« Reply #1 on: September 03, 2014, 11:04:42 PM »

I'm sorry, but isn't in a bit late for those suggestions? :)
In my opinion, if those things are to exist, they should act(or replace) like traits do. Simple Space Rangers logic won't work here ^^ "you deal 5 more hth damage, therefore faction_A wants to put you in a body bag".
This idea has the right to be implemented for multiple reasons, some of them being: races are a common concept of an mmo-type genre. This would allow greater customization possibilities. Lastly, never forget about RPing.
P.s.
My nickname basically means "soft meat", no choice, but to be a ghoul ^^.
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faopcurious

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Re: Character Build ideas?
« Reply #2 on: September 03, 2014, 11:50:37 PM »

no super mutants! they dont have running animation, and walking all over the place sucks, trust me.
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JokeMaster

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Re: Character Build ideas?
« Reply #3 on: September 04, 2014, 08:07:17 AM »

And for those reasons fallout sprites are compatible so you can use those from Fallout Tactics. I cant imagine any other way, well maybe beside creating you won sprites/critters.
Actually this could be done quite easily but various races would have to use various armor types where only human/ghoul could be compatible. Hmm i think i should get back to sprite creation.
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John Porno

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Re: Character Build ideas?
« Reply #4 on: September 04, 2014, 10:38:05 AM »

the fot sprites are compatible, technically, but they look like shit next to the others.
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faopcurious

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Re: Character Build ideas?
« Reply #5 on: September 04, 2014, 10:56:42 AM »

mutants, and ghouls look like shit anyway, isnt that the point? :P
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John Porno

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Re: Character Build ideas?
« Reply #6 on: September 04, 2014, 11:07:59 AM »

it's two different artstyles though.

In any case, we of course were thinking about ghouls and muties as playable characters at some point, but it would not come anytime soon anyway
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JokeMaster

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Re: Character Build ideas?
« Reply #7 on: September 04, 2014, 11:16:13 AM »

And if you got fitting sprites,would that change anything?
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Kane

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Re: Character Build ideas?
« Reply #8 on: September 04, 2014, 12:43:51 PM »

Topic:
I think that everyone wants to be a classic post-apo sniper with gauss rifle but:
1. Snipers are hard to play in fonline, especially being squishy and hard to lvl up so what, but there I do not know about them so much, still getting a top tier weapon which is sniper rifle or Gauss is not that easy, so don't think of being that much, as for playing solo, you can do that but don't ragequit when gangs will rape your ass while you try to scavenge some junk.

About skins: FT Skins look completly diffirent comparing to the F1/F2 ones, so they don't fit - to make new ones although you would need thousands of hours work and testing, so don't expect too much.
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John Porno

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Re: Character Build ideas?
« Reply #9 on: September 04, 2014, 01:08:07 PM »

Kane, when talking about aop, you cant work with assumptions based off other fonline servers.
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Kane

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Re: Character Build ideas?
« Reply #10 on: September 04, 2014, 01:15:34 PM »

I'm talking about the FOnline engine, and the sprites, or you're godlike and know how to create new ones easily, then reward goes to you.
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John Porno

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Re: Character Build ideas?
« Reply #11 on: September 04, 2014, 01:19:15 PM »

I'M sorry, I was  too lazy to quote there but I was referring to the part of your psot about snipers being harder to play.
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Kane

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Re: Character Build ideas?
« Reply #12 on: September 04, 2014, 01:21:59 PM »

I'M sorry, I was  too lazy to quote there but I was referring to the part of your psot about snipers being harder to play.
Ah that one, well as far as I saw on the video, people had maxed out stats, so they will need to sacrifice other points to get perception and agility, and some luck too.
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Smalltime

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Re: Character Build ideas?
« Reply #13 on: September 04, 2014, 02:15:07 PM »

I'M sorry, I was  too lazy to quote there but I was referring to the part of your psot about snipers being harder to play.
Ah that one, well as far as I saw on the video, people had maxed out stats, so they will need to sacrifice other points to get perception and agility, and some luck too.
Agility isn't as important in the past to have a ton of as it dictates AP regen, and not max AP. The standard 1cha powerbuilds aren't as effective as previously, because of the leadership bonuses you can get for being in squads (which make an actual difference) and sight range is slightly higher than in previous FOnlines.
Also, starting HP is much higher as well.
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