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Messages - S1mancoder

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81
Suggestions / Re: Barbed and Snake Spears
« on: February 21, 2015, 09:13:43 AM »
After some spearman playtest here's how I see it:
- Barbed spear: increase dmg from 55-65 to 65-75. And it will be fine.
- Snake spear: increase dmg from 20-130 to 70-130 (probably even 100-130). Change first perk from Bonus Damage to Piercing Strike. This variant needs to be tested, because now quite hard to say precisely if it will be OK.

P. S. Btw Barbed spears with 10 Luck now are quite efficient, in some cases better than Serrated spears, delivering about 50 dmg + 80 bleed with groin hit.

82
The Lobby / Re: Psycho Rework
« on: February 19, 2015, 02:24:23 PM »
FrankenStone
You wrote the formula, why are u saying noone knows it?
Psycho will give you 1-3 additional seconds to apply FA or move to cover before you will go to -HP, that's the dmg-to-bleed effect. Bleed resistance reduction is not really critical unless it will go below 9. So having 15 to 20 is almost same as 35-40.
Also, +2 ST is nice.

Ofc its not OP at all, it is a quite situational and limited usefulness drug.
It should be buffed abit, but not the way initially suggested here, as I see it.

83
The Lobby / Re: Psycho Rework
« on: February 19, 2015, 10:28:02 AM »
This is even worse than it's now.
Learn how bleed resist works. It will NOT reduce bleed damage inflicted to you. Only speed it will apply (resulting in real dmg), that's all.
And difference between 30 and 60 bleed resistance is about 11% in terms of speed of bleed convertion to real dmg.

Psycho now is useful, but better set it to 30% dmg-to-bleed from current 20%.

84
Events & Politics / Re: Map will be blue.
« on: February 07, 2015, 05:24:57 AM »
We took zones mostly with overwherlming swarm of 2-4 ppl standing semi-AFK.
We was searching for small-scale PvP, if anyone ready to. When all map is blue we have a perfect opportunity of knowing if there is anyone up for PvP on the whole map. But by the time you appeared we already gone.
Btw, you cant really blame us for having different timezone.

85
Challenges & Accomplishments / Re: PvP Discussion
« on: November 19, 2014, 12:36:52 AM »
I saw low damage mainly because some targets were almost out of range, also because some targets are 10CH with DR boost.
In mid scale fights with some practice you can achieve hitting at least 2 targets with SAW at once, and if you manage to do that, total dmg output will be more than decent.

86
Challenges & Accomplishments / Re: PvP Discussion
« on: November 18, 2014, 03:36:05 PM »
Smalltime
I belive SAW is best SG burster can use for mid to close range. I was impressed by an ability of delivering 40-60 dmg on 2-3 targets at once with low AP cost and general mobility. Do you know something better?

87
Suggestions / Re: Dragunov SVD and SVDm
« on: November 16, 2014, 09:03:48 AM »
Its probably intentional since M is not a better version but polish copy.
Better make them be somewhat different and generally same grade, but of course change SVD M craft for it to be done from raw materials not requiring SVD for it.

88
Suggestions / Re: Balance of melee/sneak
« on: November 16, 2014, 08:59:01 AM »
I can remember clearly about 5 death due melee sneakers, and every time it was two hits kills ~(250+350).
And I cant remember any insta kills. I think better ask someone like Ramon or REDRUM about how often they can kill player in armor and at full HP with 1 strike.

89
Changelogs / Re: 14.11.2014 Changelog [ WE PORT 4000 AGAIN ]
« on: November 16, 2014, 07:09:32 AM »
naossano
Swarm faction B can recap flag for thousand times and thus mechanics will be same. So no point in old system.
By the way winnig here is not about the zones really, I cant understand why you dont really get it already.

Issue with quick recap is easily solvable and it will be fixed soon (if not already).

90
Challenges & Accomplishments / Re: PvP Movies and Screens
« on: November 15, 2014, 05:36:57 PM »
Not really intense fights today but still.


91
Challenges & Accomplishments / Re: PvP Movies and Screens
« on: November 15, 2014, 09:24:52 AM »
Playing as Family.


92
Challenges & Accomplishments / Re: PvP Discussion
« on: November 15, 2014, 08:57:41 AM »
Very good minigun use, if you had another BG you could have killed somebody.
Actually, we made a lot of mistakes this fight. The position was generally good, but we was at wrong places, so guys with SG couldnt focus guys I was damaging, that's the reason we didint kill anyone as a result.
Also I forgot to change from sight range to crit agi and thus was very vulnerable to bypasses, that resulted in being too soft to be able to shoot constantly.

P. S. Also there will be another video from Family side soon.

93
Challenges & Accomplishments / Re: PvP Movies and Screens
« on: November 15, 2014, 08:21:52 AM »
6 Vtechs vs 11 BBs+Family


94
Challenges & Accomplishments / Re: PvP Movies and Screens
« on: November 02, 2014, 09:42:23 PM »
13 Vtechs vs 17+2PA BBs+Family

95
Challenges & Accomplishments / Re: PvP Movies and Screens
« on: November 02, 2014, 07:52:17 PM »
10 Vtechs vs 13+2PA BBs+Family.

96
Challenges & Accomplishments / Re: PvP Movies and Screens
« on: October 29, 2014, 05:18:57 PM »
10 Vtechs  vs 7+2PA BBs.



UPD.
A little more. 6 Vtechs vs 6+2PA BBs.

97
Changelogs / Re: 24.10.2014 Changelog
« on: October 25, 2014, 02:17:41 AM »
Its implied who ever actually has bounty is the "veteran" player, level disregarded.

I think it would be better if automaticly accumulated (not for kills) bounty couldn't be more than lvl*2, couse there shouldn't be full 40 bounty for killing 1-10 lvl characters.

Of course, no limit for bounty gained from kills even for low-lvl characters.

98
Suggestions / ZC reward tweak.
« on: October 10, 2014, 11:25:44 PM »
I suggest to make a ZC reward depending on how many players from that faction participate in control, making more reward for the faction with least number of scored players.

It would be like:
1) Counting total number of participants (e. g. players with score > 5) in ZC for each faction.
2) Faction with most participant get standart player ZC reward (depending on score), let it be X/score. Quantitiy of participated players from that fraction is remembered as maxParticipants.
3) All other factions will get a reward calculated as X/score * quantityModifier, where quantityModifier is:
maxParticipants/participantFromThatCurrentFaction, but no more than 5.

Example:
20 V-Tech guys capturing zone, when 6 BB's came to fight them, but got killed. 15 V-Tech guys scored, while others not, and all 6 BB's guys scored.
The V-Tech reward per score will be standart (since they have most participants, 15 against 6), while BB's will have 15/6 ~ 2.5 reward multiplier, meaning their reward will be 2.5 times as high.

Such mechanics would encourage players from least populated factions to participate in ZC, also maybe players from big factions to move to smaller. Also this mechanics can be tweaked any way, considering the idea is that the least players in ZC faction has - the better the reward.

99
General Discussions / Re: Screenshot contest !
« on: October 09, 2014, 05:53:16 AM »
Just another ZC.

100
Русская территория / Re: Вопрос-ответ
« on: October 08, 2014, 01:38:03 PM »
Эту фичу убрали.
Раньше сквадлидер мог видеть все, что видели члены отряда.

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