Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Letys

Pages: 1 [2] 3
21
Changelogs / Re: 24-11-2016 Changelog
« on: December 01, 2016, 01:29:05 PM »
P.S: there was 5 family members online few days ago...But there was no enemy.

GZ.

22
Suggestions / Re: Attachments
« on: November 24, 2016, 07:19:17 AM »
No it's not. Just look at the plague of useless weapons there are now. Maybe having variety that deliver the same output but when it's too many, it's just terrible. That's why I said if they were to add such attachments, keep it minimal like Rainbow Six siege or Stalker series.

Yeah or Titanfall 2 xD

And when you say "own style of the game" that's already determined by the type of build and weapons you use. There's no need to add that extra step with attachments, like what, I want to make sniper but while using shotgun? Doesn't fit in well.

I have own style game and I don't give a fuc when somebody tell me then "this build with this weapon and armour is op and take it" but allways could improve something to make my build more unique. And about shotgun, slugs amunition its one bullet speciality using for bigger range (reality) with normal shells you will doing much less damage even with high weapon ranged (pixels) so I dont agree with Your opinion cuz I thought about this option, and most those burst weapons either lost damage in range. So still maintains idea with the addition % of hit chance.

   Forward Grip make weapon less recoil so I made that solution, about Heavy Barrel we can speculate. Of course we allways can find other attachment for eff range or simply make more bonuses from one attch but about unaimed shots, there are perks and traits for our character, armour, weapon and leader modules, so this could be a little to much. More I've like to see something which add "less spread" or otherwise: "reduce spread".

It's a pixel over the top game, it doesn't have to match real life.

Pixel or not, it should got some reality.
It makes me laugh when Concussion Grenade can "limb shredder" or actually blow up opponent.

23
Suggestions / Re: Attachments
« on: November 23, 2016, 07:13:19 PM »

Yeah Ramon I never thought then You are a smart guy.

He isn't don't waste your time on him

Don't worry, that was sarcasm.

Should be something like Forward grip gives 2+ Efficiency range, heavy barrel makes unaimed shots cost less AP, stuff like that.

   Forward Grip make weapon less recoil so I made that solution, about Heavy Barrel we can speculate. Of course we allways can find other attachment for eff range or simply make more bonuses from one attch but about unaimed shots, there are perks and traits for our character, armour, weapon and leader modules, so this could be a little to much. More I've like to see something which add "less spread" or otherwise: "reduce spread".
   Everybody can have own style of game thats why "the more the better" but saying then improving gameplay is shitty, is impairments and ffs yes! People will gather longer by that but who play now!?.
   Most of You play other Fonline because there is more posibility like quests or crafting stuff with bonuses (shitty mods).
   Yeah this game were made most for pvp, okay but this is reason why servers are almost empty, there is nothing what could hold players longer before gather enough people for pvp, everybody from us just check server status and have disgust (no ofence).

24
Suggestions / Re: Attachments
« on: November 23, 2016, 05:52:10 PM »
Nobody GIVES A FUCK about spending ten minutes buying four shitty mods and applying them to your weapon just so that you have 3 more accuracy.

Here's the reality of what's going to happen: Your team goes offline because they want to fight and youre wasting time modding shit weapons

Yeah Ramon I never thought then You are a smart guy.

25
Suggestions / Re: Attachments
« on: November 23, 2016, 05:17:36 PM »
Nobody is gonna bother to buy some shitty +2% accuracy thing

Such as Your brain, of course... Look when You have standard 95% hit chance and when You add those two attachment wihich togather have +3% You have now 98% hit chance... And still You have two place for more attachments which some other could add more accuracy which I not describe but I could and You didin't wasteed perks to improve own hit chance but You can still buy it.
This is ONLY a clear description of the idea.

26
Suggestions / Attachments
« on: November 23, 2016, 12:09:18 PM »
In one post I suggested add more attachments to weapons then only scope and remove to this feature Laser Rifling perk or change it as a trait make it 5% more accurate but 10% or 5% more AP cost for weapons/HtH so it could be in some kind cooperate with Fast Shot or completly not!

How I imagine new attachments? In the start I Immediately suggest all Accessories which one adding accuracy will not work with Fast Shot Trait (because no time for aiming;]).

-Forward Grip (add 2% to accuracy) for Small/Big Guns excepting pistols/launchers/setting fire weapons/miniguns and effect is refrain when weapon is deployed.

-Heavy Barrel (add 1% to accuracy) for Small/Big Guns excepting pistols/launchers/setting fire weapons/miniguns. (not sure if I would better like to write "excepting pistols and non deployable Big Guns")

-Long Barrel (add more effective range closerer to max range) for Small/Big guns expecting one hande/launchers/setting fire weapons/miniguns.

-Bipod (add 2% to accuracy) for all deployable guns when are deployed.

-Granade Launcher (add new fire mode granade launcher) for all
Battle/Assault Rifles.

-Shotgun Suspended (add new fire mode with any shotgun bullet) for all
Battle/Assault Rifles. (here can add several types like pump action, single shot or semi auto).

-Laser Sight (reduce Aim time by 50ms) for all ranged weapons.

-Accumulator (reduce charge time by 25ms, with possibility to adding it multiple times) for Energy Weapons.

-Improve Magazine (add a few bullets into the magazine depends on the amount of standard capacity) for all non launchers, ranged weapons.

-Two-Stroke Slider (( not sure if I translate it well) allows unlocking during traffic) for all Small/Big guns single action sniper riffle.

All those attachment will can cooperate with other If both do not apply to the barrel or weapon suspended. There is 4 place for attachment so...

For example: H&K G3A3 with Forward Grip, Heavy Barrel, Granade Launcher and Laser Sight will have +3% more accuracy, new fire mode and reduce Aim time by 50ms.
but it can't have Heavy Barrel and Long Barrel at once or Granade Launcher and Shotgun Suspended at once.

There is many things wich one could be use like attachment which I don't reply now, I'm curious about your reaction.


27
Technical Center / Re: twat problems
« on: November 21, 2016, 12:13:44 AM »
I can play now, but half of the guns are invisible and too annoying to use. Pretty sure i did everything right bro wtf.

edit- i reinstalled it and i still have the same problem. do i need to un zip more than the one file?

I have same problem, but only I have not its aopseason1.rar - thats I know for sure.

28
Challenges & Accomplishments / Re: PvP Movies and Screens [ SEASON 2 ]
« on: November 18, 2016, 08:52:04 AM »
Duels in past 2 months.


29
The Lobby / Re: Some new sounds effect
« on: November 17, 2016, 01:46:02 PM »
Tuc tuc no more, shorter eating and backback sound effect, longer giger seff, new particle accelerator sound eff (so what nobody using it now), and radiomix from Fallout 4 soundtracks.

Unpack by winnrar and place all sounds without "geiger_1.ogg"-"geiger_8.ogg" to YourAoPfolder\data\sound\fmod
and "geiger_1.ogg"-"geiger_8.ogg" to YourAoPfolder\data\sound\sfx


http://www.mediafire.com/file/aqnsmwd2l5xb8ap/part2.rar

http://www.mediafire.com/file/g692luj2n6nme0z/radiomix_full.rar



Because radiomix are 30 min long I put it in separate rar.

30
Suggestions / Re: Game Music
« on: November 17, 2016, 01:01:53 PM »
I like it alot.

31
Changelogs / Re: 13-11-2016 Changelog
« on: November 14, 2016, 07:15:06 AM »

32
Suggestions / Backpack and food sound eff
« on: November 11, 2016, 12:39:05 PM »
I really like idea for that, more sound effect better climate, but...
Those sounds are to long, they are cool but in some kinda annoying, so I make short version of those:

https://megawrzuta.pl/download/dc688ebff6ff1acb003bad96f3f333e2.html

33
News & Announcements / Re: FOnline: Ashes of California Co-op Project
« on: November 11, 2016, 10:30:51 AM »
Dead? Why?

You were wrong topic. Troll fail.

34
General Discussions / Re: PvP
« on: November 09, 2016, 08:55:27 AM »
Oh man, new dungeon in a server with a constant 1 player, man, must be thriving with loot!

Actualy, I'm xD

35
General Discussions / Re: PvP
« on: November 08, 2016, 07:15:57 PM »
Its okay I'm just saying

36
General Discussions / Re: PvP
« on: November 08, 2016, 07:07:29 PM »
For what?;p for pancor? There is "nothing" in dungeons.
Its new dungeon in junk outpost but 0 rewards, only npcs to kill.

37
General Discussions / Re: PvP
« on: November 07, 2016, 04:55:08 PM »
I dont know what u waiting for... 20ppl on server will don't came from nowhere, just join game when are 5 online and we will gather soon. We are almost daily. Me, Zirael, Clochard, Hellmui, pewpew, Piggy, Abibasiii, The Scribe, Flint Beastwood and random others. We play in Tecs, church, law and family, sometimes just one faction agains second like only law vs tecs, tecs vs church. But almost allways fight start in 1v1v1 then we gather for 3v3v3 or more.

If u think 3v3v3 is not funn then you are wrong! :D

38
Technical Center / Re: Food disappeared? Fast metabolism not working?
« on: October 29, 2016, 02:43:55 PM »
Seems like all food stocked, just disappeared, now only 1 of each food. Also, when making new char - Fast metabolism is giving you extra healing rate, but when rerolling, it's not working... Okay... Well, there already not a lot of players and this buggy stuff not giving any mood for playing... I remember in 2014 in begin of the server, everything worked fine, no such terrible bugs, all weapons were useful, everything was balanced, I don't know guys, why you took that decision to destroy everything...

Mistake... Mistakes never changes.

39
Challenges & Accomplishments / Re: PvP Movies and Screens [ SEASON 2 ]
« on: October 27, 2016, 01:55:37 PM »
Thx.
Here are from season 2 when we was more.




40
Challenges & Accomplishments / Re: PvP Movies and Screens [ SEASON 2 ]
« on: October 23, 2016, 05:21:41 AM »
Battle and some funny montage moments from 21.10.2016:



Pages: 1 [2] 3


SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip