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General Discussions / Re: A letter to potential developer
« on: December 29, 2016, 01:13:16 PM »it asks me a quetions "What is the best in life" or something, I googled it still I have no fucking idea
Those noobs...
You can talk with us on IRC: #AshesOfPhoenix on ForestNet.
it asks me a quetions "What is the best in life" or something, I googled it still I have no fucking idea
And go ahead and try to find something wrong with #3:'' no sneakers in CAs/MAs, no wielding assault rifles and machine guns while sneaking: stealth weapons only. Nerf the said sneak weapons so sneakers can realisticly fight other sneakers, but not pvp apes. And there you have it, sneakers fight their information war amongst themselves, while the fighters fight the other fighters. One team have a sneak and you dont? Well they will know your position movements etc and thus get the advantage. And that's it, that's the role of sneakers.....not insta backstab murder anything you see.''
If that happened, there would be fun for everyone and balance between sneaks and fighters. It was like this for ages in Fonline and it always worked, why try to fix what's not broken? Sneakers fight other sneakers to deny the info they would send their team, while trying to stay alive to keep sending info to their own team....Sure they can backstab and finish wounded soldiers if they want, but not head on attack a full health soldier. It's all about doing the smart moves and chosing the right moment etc. Veteran sneakers probably looks at AOP sneaking and lose interest seeing how it require little to no skill/smarts at all.
5- So instead of seeing a sneak at 20 hex, id see him at 25.....and then add that extra +25% sneak so it goes back to what? 22-23 hex? Big deal.You clearly dont know how sneak and wartime works… and here you are claiming you know how to solve sneak… (That change was aiming to reduce sight of sneakers and harsher penalty for not being in wartime mode)
Sneaking in heavy armors now is one of the core parts of concept so unlikely to be removed.I get the intention of make sneak usable by every char (compatible with most armors) as is a support skill and should be an option for most builds (like FA, throwing, and the other support skills).
Added new weapon perk: Slayer - up to 20% more damage on targets with low health.
Nigga what circumstances? Backstabbing someone deployed is already easy and now you want a perk that grants 50% bonus damage?Sure bitch!, but those changes come with an overall reduction in damage (if you actually read what i wrote), so this 50% or whatever (numbers can be tweaked) its to bring the nerfed damage to a similar value than now.
"Make bloodthirst more reliable" Bitch, are you even playing AoP?Yeah bitch! but making it reliable will also come with a nerf on bonus speed (from 30 to 20) and will open more strategies other than kill and run
Right, and you forgot the 200+ players who were here at launch and just went: Fuck it! Im out of here!lot of things where broken at the start of this season, but sure! lets say 150 people left because sneakers
"Hey, killing ppl in 3 hits and backstabbing nearly dead ppl with needler isn't enough, we need a buff!"Yeah you get the point! making sneak weapons effective only during certain circumstances, while reducing its power in all other scenarios is actually a buff
AoP is the first FOnline where these weapon types are actually viable for group use. Lets not immediately make them an inconvenience for flavor.
Melee its countered by playing carefully, choosing good positions, having support from teammates.