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Messages - naossano

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1
Did you manage to organize such event this cession ?
This game needs more activities.

2
Suggestions / Re: 2019 suggestions
« on: May 24, 2019, 08:51:30 PM »
Scaling the ennemies in dungeon with the number of players entering in it.
So they aren't near impossible when solo and way too easy when 10+ players.

3
Bug reports / Re: Encanto Docs map
« on: May 24, 2019, 08:49:10 PM »
Also, we cannot reach the bottom left map of Phoenix.

4
Bar des Terres Désolées / Re: Test 04/2019
« on: May 24, 2019, 08:47:24 PM »
J'arpente les ruines de Phoenix afin de faire respecter la seule et unique loi, mandaté par l'agence des avocats des terres désolés. Il m'arrive parfois de plaider avec l'assistance de Dr Gast, Greavox et Duux.

5
The proud city of Phoenix will be great again when every ennemy of the law will get the justice they deserve. It is the duty to all officers of the law to ready their law-rifle and bring justice to those so-called family member, one bullet at a time.

6
General Discussions / Re: A letter to potential developer
« on: February 11, 2017, 10:25:08 PM »
I can't believe you are still bitching about paid rerolls...
It was never meant to remain forever free.

Also, i would put even less trust in a developer that is playing too much the game, is too much involved in factional and overall server powerplay and made himself too many enemies. The risk is way to great that he would make his own playstyle the most powerfull and that he would nerf the playstyle of his enemies, just because it can be effective agains't him. Not saying it would always be the case, but there is the best way to raise suspicions up to the sky. And if the dev should have some bit of *player experience*, to help him balance the game, he should first and foremost spend time actually developing the game, and watching battles with dev POV (which regular players cannot do), AND read the feedback from the community. Let's remember that on those work-in-progress servers, the players main job is not to merely play the game, but also act as a beta-tester, and provide feedback to the developpers specifically so that they spend less time on testing and more time on developing. We are the one playing and testing for them so they can allocate time on things only them can do. If they were spending their time testing the game themselves, they wouldn't need a playerbase at all and would keep the server closed until they would consider it as final and worthy to release. But it would take a long time as they would be too busy playing it that they wouldn't have much time to actually make it.

7
Off-topic Discussions / Re: Fallout 1.5 resurrrection
« on: November 30, 2016, 11:32:35 AM »
Hell yeah.

8
Off-topic Discussions / Re: anyone wanna play cards against humanity?
« on: November 30, 2016, 11:31:44 AM »
I played the version from Quebec.

9
General Discussions / Re: PvP
« on: November 14, 2016, 05:29:55 PM »
Do benis stand for some family unfriendly word ?

10
General Discussions / Re: PvP
« on: November 08, 2016, 06:56:30 PM »
Is there enough players on the server to do a dungeon run ?

11
General Discussions / Re: PvP
« on: November 07, 2016, 09:37:52 PM »
Are those gramar fights?

12
News & Announcements / Re: FOnline: Ashes of California Co-op Project
« on: October 23, 2016, 01:28:13 PM »
I mean what input on the gameworld? You cannot pick two different options for the same quest? Having the npc react to two different character builds ? Talk to you as a mal moron chosen one, then a female bright chosen one in a row ? Have the players side both with the bishops and mordinos? The games are tailored for oneccharacter doing all the interactions and have the game world react to him. So I wonder which parts of the player input will be taylored for coop, which one relie on one player, and which ones will be heavily modified to suit various possibly different inputs.

13
News & Announcements / Re: FOnline: Ashes of California Co-op Project
« on: October 22, 2016, 11:04:22 PM »
Whatcparts of the game would be coop?

14
General Discussions / Re: AoP current state?
« on: October 22, 2016, 10:49:51 PM »
Seems there is enough PvP here.


15
Suggestions / Re: #MakeAoPGreatAgain
« on: July 11, 2016, 09:09:59 PM »
Make aop great AGAIN !?
When was it great ? I wonder why the dev didn t give à self-insulting comment yet.

16
Suggestions / Re: Converting caps into faction cash
« on: July 11, 2016, 09:06:24 PM »
what for u need transfering caps into currency lel... whole idea was to make caps useless crossfactionwiseso people dont switch teams that easy.
Then it should be removed asap so more people could switch.

17
Sneak will give their opinion anyway, but you should ask the rest of the server too.

You don t only ask the boss if the salary is good. He will always say it is too much. Same with sneak and nerf.

18
General Discussions / Re: Last Season Lawyers
« on: May 28, 2016, 02:39:11 PM »
naossano's frenchies went to family

I am currently not playing at all. If i come back, it will probably be with family or church. Nothing agains't lawyers but i spent too much time in that faction. Not sure if other french play with family. Not all french are part of the same group.

19
Suggestions / Re: Awareness/Silent Running NPC
« on: May 28, 2016, 02:25:20 PM »
Not sure it will keep being given automatically.

20
Suggestions / Re: Three suggestions.
« on: May 09, 2016, 05:45:42 PM »
First suggestion:

- give more caps

Seconds suggestion:

- remove sneakers

Third suggestion:

- grow up Stem

What about profit ?

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