1
Game Tips & Guides / Re: Character Planner - Third party offline tool
« on: May 10, 2019, 07:47:37 PM »
awesome stuff! may want to have this online in some way though because a lot of people are allergic to .exe files.
You can talk with us on IRC: #AshesOfPhoenix on ForestNet.
Hope this time Cirn uses double-ply paper for wipe.
Before any of you join this discord channel, heed my warning!
Right now the channel has no rules and the roles are poorly managed.
This entails following things that i have experience: homosexual references with GIFs and videos being posted without any censorship, spreading of nazism ideology and other anti racial ideologies, very profane language.
I and probably you dear reader wouldn't mind those things if it was so only once in a while, but those actions are repeated on hourly basis and sometimes go on for hours.
This is just a warning, you will most likely not listen to it and that is fine with me. If you will dislike what you see in the channel, know that i have done a job of warning others for you.
Well they are shit even against pks or m240 or even aek and pancor...my question is : what's the point of using big snipers if small ones counter them ? What's the point of using big snipers if pancors and aeks still can easly kill them ? Pls guys look for it because guy with metal mk3 ( well manny ppl use it ) can get to you simply rushing and then hit you with single shot from pancor for 120 ? How .50 caliber can make less dmg I know it is a game but big guns snipers won't be used at all if you won't balance it
Ok I see what you need to know. Weapons in this game are made so, that the longer the range they have the less overall DPS, it is a general rule of thumb (not without exceptions). So BG snipers have quite good range, that mean that in terms of DPS they're generally worse than some closer range weapons.
SG/BG sniper rifles, particle, siege weapons like sonic/plasma cannons, rocket launcher and so on are only really useful when fights are at least 10 vs 10 in size, and it is by their design. If you want to go 1 v 1 or small scale pvp with teams like 5v5 then you should not pick those weapons.
Will be changed along with economy overhaul
How bad is it that I'm just now seeing this thread
Also, I've always been a fan of paid (ingame) rerolls. Not a ridiculous amount, 100 caps or so, for the sole purpose of draining caps. Scarcity of currency makes it more valuable, and these games have always been about the struggle for me. When I have a base full of everything I could ever want, I get lazy and lose a reason to play. I'm still amazed a small respec fee was ever such a debate, what other huge in-game services come free? It costs money to even switch rooms and buy bases.
Good idea!
I have one more suggestion about it. We can convert perks from all nades to traits (not for spears). Explosion time and accuracy will depend on throwing skill, also grenadier perk will be available for char with 175 throwing skill. Throwing range will depend only on strenght. Then all soldiers would use nades but with random effectiveness caused by unstable explosion time and accuracy. For team safety and more effectivenes they have to pick Have ho or spent skill points.
After some discussions with John we changed current miss algorithm abit to allow more use of higth str/low skill. So you will get no ridiculous misses for like 10 hexes at 5-10 hexes range, and overall if you arent going to trow for a precise point like window you can go even with 0% hitchance at close distances like 10-15 hexes.
And also as John noted above - throwing max range is already depentant only on your strength, it is like that since ages.
Why would you want to add one hexing in AoP? If there should be one hexing, SMGs should only be able to do it.
"As for AoP not thriving, there are multiple things that makes AOP not appeal to the FOnline community which I'll list a few
.....
No one hexing (surprisingly lots of people expect this but it won't fit in with AoP so they just leave)"
As for new perks, stonewall should have been ingame by now
- Overheat trait added to Ripper, with next mechanics:
Each hit gives weapon 60 heat point;
Each second 20 heat points dissipate;
Once heat points > 300 weapon jams;
Once heat points are <=250 weapon can be unjammed.
Translation : ripper touched me in weird places T_T pls nerf ripper now, cant take it anymore T_T .
Still same formula, weaktards crying, devs to changing things for the worse. Hawk is right on this one, game still cry2nerf. Good thing I am optimistic that the server can still be saved
I have a solution.
Make EVERYTHING OP
Meh, it's true that there isn't much of a community anymore. I, and a few others have tried to get some pvp going but it ended up with 4 vs 4. There doesn't seem to be much appetite for the game in its current state.
There are a few issues, as Mal pointed out above that could be resolved that haven't been.
For me, personally, PvP is absolutely fine. I think the majority of the T8/T9 weapons have been balanced now, apart from the electro smg and the AEK, and probs a few others which are a bit OP. Particle and sneak however, are absolutely fine, I don't think the poster above knows what he is talking about.
Biggest issues right now are the lack of PVE content.
What PVE content is available is terrible - the dungeons that were balanced last season are not anymore.
The economy is a little weird with no real direction in terms of crafting etc.
PvP is absolutely fine, no issues there. Just good luck getting the gear to do it.
I'm one of the most experienced players for AoP, been playing it before it's been launched, and one thing for sure it's not balanced at all. What about all those useless weapons? Session 1 already had useless weapons and I know they were attempting to do some sort of progression system but just got fucked because it wouldn't have worked. Why is everyone using the exact same shit (Ripper, AEK, some other bullshit pistols), Sneaking has turned into something so fucked up, I don't even wanna bother attempting to play it.
If PvP is so "balanced" why the hell is the server dead? Why isn't it thriving piggy? Back in session 1, PvP was happening with an average of 15-30, even with the PvE'rs gone, maybe because most of the things were balanced back then? Why isn't it happening now? Because everything is so fucked up and you're so fucken delusional on the current status of it.
noone made a winter is ejaculating joke yet?Do not provoke me John.