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Messages - Teela

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1
awesome stuff! may want to have this online in some way though because a lot of people are allergic to .exe files.

2
General Discussions / Re: Pre Wipe Fighting
« on: March 17, 2017, 12:37:06 AM »
Hope this time Cirn uses double-ply paper for wipe.

The feels when you make a joke so good that everybody just shuts up for 4 days straight...

3
General Discussions / Re: Pre Wipe Fighting
« on: March 12, 2017, 10:42:25 AM »
Hope this time Cirn uses double-ply paper for wipe.

4
News & Announcements / Re: Join the Official Discord!
« on: February 21, 2017, 10:36:04 PM »
Before any of you join this discord channel, heed my warning!
Right now the channel has no rules and the roles are poorly managed.
This entails following things that i have experience: homosexual references with GIFs and videos being posted without any censorship, spreading of nazism ideology and other anti racial ideologies, very profane language.
I and probably you dear reader wouldn't mind those things if it was so only once in a while, but those actions are repeated on hourly basis and sometimes go on for hours.

This is just a warning, you will most likely not listen to it and that is fine with me. If you will dislike what you see in the channel, know that i have done a job of warning others for you.

this sounds a lot like #ashesofphoenix

5
The Lobby / Re: Big Gun Snipers needs buff
« on: February 04, 2017, 03:37:59 PM »
Well they are shit even against pks or m240 or even aek and pancor...my question is : what's the point of using big snipers if small ones counter them ? What's the point of using big snipers if pancors and aeks still can easly kill them ? Pls guys look for it because guy with metal mk3 ( well manny ppl use it ) can get to you simply rushing and then hit you with single shot from pancor for 120 ? How .50 caliber can make less dmg I know it is a game but big guns snipers won't be used at all if you won't balance it

Ok I see what you need to know. Weapons in this game are made so, that the longer the range they have the less overall DPS, it is a general rule of thumb (not without exceptions). So BG snipers have quite good range, that mean that in terms of DPS they're generally worse than some closer range weapons.

SG/BG sniper rifles, particle, siege weapons like sonic/plasma cannons, rocket launcher and so on are only really useful when fights are at least 10 vs 10 in size, and it is by their design. If you want to go 1 v 1 or small scale pvp with teams like 5v5 then you should not pick those weapons.

On a more individual level: BG snipers need a very specific build (an as50 actually needs a different build than DSR) to be effective. Both DSR and AS50 were heavily nerfed time and time again because they tend to dominate battles (esp in groups). This means that the guns themselves only work when you devote your character to only use that one single weapon. When building an close range SG character or a SG sniper even you have a lot more liberty in choosing what you want your character to look like.

I can't really play atm cos bad internets and I might be a bit out of touch but I haven't seen any major changes here so I'm quite confident you'll still kick ass using a dedicated as50 build. I can't log in atm and char planner is offline otherwise I'd share you a build. (I know s1man knows the secret)

Anyways: try a dedicated build (having a 2nd bg/sg sniper with you is rather convenient) in a 5vs5 or more battle and you'll cause a huge amount of carnage even if it seems that as50 is weak.

6
The Lobby / Re: Weapons blueprints.
« on: February 03, 2017, 01:27:45 PM »
Will be changed along with economy overhaul

I hope you'll never lose your sense of humor cirn. this made me chuckle lol

7
General Discussions / Re: A letter to potential developer
« on: December 27, 2016, 03:56:54 PM »
you just gotta work a bit on the actually doing stuff part. go fix wiki.
oh wait....

8
General Discussions / Re: A letter to potential developer
« on: December 17, 2016, 10:45:57 AM »
How bad is it that I'm just now seeing this thread
Also, I've always been a fan of paid (ingame) rerolls. Not a ridiculous amount, 100 caps or so, for the sole purpose of draining caps. Scarcity of currency makes it more valuable, and these games have always been about the struggle for me. When I have a base full of everything I could ever want, I get lazy and lose a reason to play. I'm still amazed a small respec fee was ever such a debate, what other huge in-game services come free? It costs money to even switch rooms and buy bases.

Be careful Smalltime, or you might awake the PARAGON.....

9
Developer Corner / Re: Perk system changes
« on: December 08, 2016, 12:06:37 PM »
Good idea!
I have one more suggestion about it. We can convert perks from all nades to traits (not for spears). Explosion time and accuracy will depend on throwing skill, also grenadier perk will be available for char with 175 throwing skill. Throwing range will depend only on strenght. Then all soldiers would use nades but with random effectiveness caused by unstable explosion time and accuracy. For team safety and more effectivenes they have to pick Have ho or spent skill points.

After some discussions with John we changed current miss algorithm abit to allow more use of higth str/low skill. So you will get no ridiculous misses for like 10 hexes at 5-10 hexes range, and overall if you arent going to trow for a precise point like window you can go even with 0% hitchance at close distances like 10-15 hexes.

And also as John noted above - throwing max range is already depentant only  on your strength, it is like that since ages.

´critical misses´ with hand grenades do make hilarious PVP situations. Or maybe just make a skill dependent % chance to drop grenade on the spot buahahahahaha


10
Developer Corner / Re: Perk system changes
« on: December 05, 2016, 04:24:03 PM »
I will. I´ll send you a pm when its finished.

11
Developer Corner / Re: Perk system changes
« on: December 05, 2016, 02:44:13 PM »


Why would you want to add one hexing in AoP? If there should be one hexing, SMGs should only be able to do it.

Trolololol. Yes. Why would you want to add one hexing. I quote:
Quote
"As for AoP not thriving, there are multiple things that makes AOP not appeal to the FOnline community which I'll list a few
.....
No one hexing (surprisingly lots of people expect this but it won't fit in with AoP so they just leave)"

http://fonline-aop.net/forum/index.php?topic=3634.msg31982#msg31982

12
Developer Corner / Re: Perk system changes
« on: December 05, 2016, 12:48:34 PM »

As for new perks, stonewall should have been ingame by now

Yes yes yes of course and don´t forget onehexing.

Good thing that you guys are reworking perks. Things were a bit boring with all the staple perks one should take for any build. This is sure to shake things up a bit. While you´re at it also include a couple more post lvl 24 convenience perks. The ones we have are good but once you´re past lvl 80 or sth things get a bit boring. Like:

Reek

After years in the wasteland without a proper shower your smell would make a polecat throw up. As a result, ghouls will regard you as one of their own and will not be hostile.

13
Changelogs / Re: 24-11-2016 Changelog
« on: November 28, 2016, 11:27:25 AM »
- Overheat trait added to Ripper, with next mechanics:
Each hit gives weapon 60 heat point;
Each second 20 heat points dissipate;
Once heat points > 300 weapon jams;
Once heat points are <=250 weapon can be unjammed.

Translation : ripper touched me in weird places T_T pls nerf ripper now, cant take it anymore T_T .

Still same formula, weaktards crying, devs to changing things for the worse. Hawk is right on this one, game still cry2nerf. Good thing I am optimistic that the server can still be saved :D

Well at least its a creative nerf rather than a ´oh lets decrease damage´ that usually renders something from OP to useless. I suppose this makes ripper still gud but you gotta think a bit more.

14
Changelogs / Re: 24-11-2016 Changelog
« on: November 28, 2016, 11:12:19 AM »
I have a solution.
Make EVERYTHING OP

Dishing out some forum bans also gets rid of the problem and doesn´t require coding.

15
Changelogs / Re: 13-11-2016 Changelog
« on: November 13, 2016, 11:50:40 AM »
Nice one s1man. Gonna try all of that once I got my internet back up and find the sock in which I keep my passwords.  :)

16
General Discussions / Re: AoP current state?
« on: October 09, 2016, 09:16:08 PM »
ATM we are all looking for the soap:



'seek the soap'

17
General Discussions / Re: AoP current state?
« on: October 09, 2016, 09:10:28 PM »
Don't close my threads mon ami especially not when we are still looking for the soap.

18
General Discussions / Re: AoP current state?
« on: October 09, 2016, 07:54:39 PM »
Meh, it's true that there isn't much of a community anymore. I, and a few others have tried to get some pvp going but it ended up with 4 vs 4. There doesn't seem to be much appetite for the game in its current state.

There are a few issues, as Mal pointed out above that could be resolved that haven't been.

For me, personally, PvP is absolutely fine. I think the majority of the T8/T9 weapons have been balanced now, apart from the electro smg and the AEK, and probs a few others which are a bit OP. Particle and sneak however, are absolutely fine, I don't think the poster above knows what he is talking about.

Biggest issues right now are the lack of PVE content.

What PVE content is available is terrible - the dungeons that were balanced last season are not anymore.

The economy is a little weird with no real direction in terms of crafting etc.

PvP is absolutely fine, no issues there. Just good luck getting the gear to do it.

I'm one of the most experienced players for AoP, been playing it before it's been launched, and one thing for sure it's not balanced at all. What about all those useless weapons? Session 1 already had useless weapons and I know they were attempting to do some sort of progression system but just got fucked because it wouldn't have worked. Why is everyone using the exact same shit (Ripper, AEK, some other bullshit pistols), Sneaking has turned into something so fucked up, I don't even wanna bother attempting to play it.

If PvP is so "balanced" why the hell is the server dead? Why isn't it thriving piggy? Back in session 1, PvP was happening with an average of 15-30, even with the PvE'rs gone,  maybe because most of the things were balanced back then? Why isn't it happening now? Because everything is so fucked up and you're so fucken delusional on the current status of it.

 Magic trick. Mr Sralker, plox take off thy knickers. Now look into the mirror twice and think deeply about strawberries and the lost soap. Now think deeply about strawberries while bending forwards looking for soap. Now pause for a minute. Let the thought of strawberries enter your brain.Relax deeply.Think once more of strawberries. And relax.........

And here we go: the lost soap was inside your rectosigmoid

19
Events & Politics / Re: Summer is over, let the games begin!
« on: October 09, 2016, 07:34:53 PM »
noone made a winter is ejaculating joke yet?
Do not provoke me John.

20
General Discussions / Re: AOP IS DEAD!!!
« on: September 24, 2016, 05:53:35 PM »
Server broken until further notice.

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