FOnline: Ashes of Phoenix
Game improvements => Suggestions => Topic started by: faopcurious on May 04, 2016, 11:21:40 PM
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Maybe instead of making it so the more zones a faction has the more guards they have, make the opposite. Make it so the less zones a faction has the more guards they have, so when they are down to their last zone ( and are obviously being swarmed by the swarm faction) You have like X8 as many faction guards.
And when a faction owns say 8+ zones they could just have a few guards, or a couple of guards in each zone.
This is a kind of balancing system for weaker factions.
Maybe even make it so the guards can roam so you will for example see 12 lawyer guards in a zone controlled by hounds, or have the guards come in when ZC is started, this would give outnumbered factions a bit of an advantage, and a slight disadvantage to huge swarm faction.
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+1
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+1
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absolutely agreed
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I have to agree aswell, who wouldn't... 8)
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People seem to like it, what say ye devs?
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Remove npcs please, no multiplying allowed.
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Remove npcs please, no multiplying allowed.
no >_<