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Messages - Planck

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General Discussions / A suggestion to revamp Phoenix zone.
« on: October 16, 2014, 11:54:08 PM »
I know that each zone has its own separate "map". And that camping zone exits and switching maps can feel like it takes you out of the game...so I thought, would it be possible to make phoenix just one huge map. Or is it not capable for the fonline engine to run such a huge instance?

Would it also be possible to make it so people didn't see doors etc opening especially when they aren't actually in range/sight.

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General Discussions / Re: Nooooooooooooooo
« on: September 14, 2014, 11:46:31 AM »
Never forget launch day.

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General Discussions / IRC Chat Problem?
« on: September 05, 2014, 06:56:18 AM »
Apparently Forestnet doesn't want to work, devs; do you still have the chat running and I just can't get it to work or is it down?

4
General Discussions / How's the game going Dev Team?
« on: May 12, 2014, 06:14:01 AM »
I always check the forums every week or so to see whats new and all but not much is really happening here.
Still working hard at the game, or not so much at the moment? I know the first beta[first one I was in anyway] only had as up to the high 20's in people at one point and I hope that more people will come by next testing phase, it's a really fun game and all.

Do you guys still use the IRC and do people who played it come by for a visit at all?
Anyway, good luck and don't give up!

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Bug reports / Re: Bug Reports
« on: February 11, 2014, 06:34:38 AM »
Updated, 2 bugs I checked were fixed.
Number 2 is new bug still associated with assessments/assignments.

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Bug reports / Bug Reports
« on: February 10, 2014, 03:45:59 AM »
Hello players and moderators!
Beta has just started and it's time to step on the little bugs to keep up the hard work the team has put in Ashes Of Phoenix.
[Feel free to post bugs you encounter here and I can add them to the main post!]
[Let me know when these bugs are addressed and I can cross them off the list of bugs!]

I hope to encourage more people to play in the future of AoP once the sketchy things are cleared up  ;D
So I will post any bugs I encounter here to help out as best as I can, because honestly I like a fair game to be fair, no cheating(bugs).
Without ado, here is my list(Changes As I test)
~-~--~-~
1. Dead Man Walking would normally let you go to -200 before dying but instead you stay at -99 and cannot die, with groups this is exploitable for the one with this perk to take NPC Aggro, get KO'ed and have team finish off NPC who continue to attack the downed person.
Also bad for solo as you get stuck there for a while and need to log out and wait a while to de-aggro.

2. The guy who gives out assignments, there is the option, "Kthx" If you choose this option it gives a non-existant assignment and you cannot choose the "Give Up" option to get a real assignment. (Stuck unable to do assessments on 3 characters)
Also I believe you lose Reputation rather than gain when finishing quest. I noticed in chatlog after finishing quest that I lost 1 Reputation.


3. The tutorial area as I call it, or the map before you enter the base where you choose your faction; NPC respawn after a while, and is very noticeable allowing for one to rack up experience with ease unlike going around in the Phoenix Core where its harder to find NPC. (Yes it may seem slow but enemies should not respawn)

4.Double check some recipes just for errors, I seen that Metal Armor MK II takes 3 of "? ? ?" item so it can't be crafted right now.

5.When creating a character, if you take heavy handed with 10 AG everything resets to 5. It is possible other SPECIAL changing traits can mess this up in some ways.

6.When looking at traits/SPECIAL/other stats they tend to overwrite each other and its impossible to read the context. It usually happens after I look at a trait and then try to look at something like Bleed Resistance.

7. Glitchy running gecko animations
Yes, it bothers someone :P


8. Spears from NPCs can't be used to craft higher tier spears on the workbench.

9. Assisted Targeting System
System does not show -[hit_chance] for parts. It shows -%s. Although, not all people seem to have this problem.

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